The JesterEmployed by the Dark Lady for entertainment, the Jester was forced to hone her abilities to supernatural heights. Jesters hate for the Dark Lady and all the Helborne grew as she was forced to perform regularly at their lesuire. When the war between the legion and the helborne broke out her choice was clear. Though her time with the helborne left her powerful, it also left her a little mad.
not my pictures just googled an image credit goes to whoever drew it
I was up late last night and thought about a character that summons a play (think puppet theater) to attack enemies. Well one thought led to another and I ended up with a Jester, I'm not original on names and Jester is as good as any, but while jotting down some ideas, I remembered how many times I died when I first started playing dota, and it didn't matter which hero I picked, the other players would disable me and then kill me. Well now I'm a little better, but what about all those new people? How to make a toon that is good for newbies without being stupidly overpowered. So lets make it easier to get away. Good players will still take Jester down pretty fast, but new players shouldn't be pitting themselves against pro's.
Like a HoN Harley Quinn, a squeaky voice but not overbearing, attitude and a ready smile. Sexy and dark is the theme, fighting for all those performers oppressed everywhere! Jester will throw an assortment of things from bowling pins (normalled used for juggling), squeeky balls, knives and whatever else she uses from time to time while performing. Her home made Jester baton with plushy Dark Lady on top with bells and nails, she can't wait to exact revenge on her enemies.
STR AGI INT
16 +1.2 20 +2.1 26 +2.8
Movement Speed: 305
Magic Armor: 6.0
What is a Jester without her helper?
Jester spent many years practicing with herself, now she fights along side her practice partner. Her image is so life like no one can tell them apart, not even Jester.
Spell Select : Split Image
Cool Down : 25/20/16/8
Mana Cost: 100/110/120/130
Cast Time : 2 for animation to occure
Jesters image deals 45%/50%/65%/75% of her masters damage while recieving 75%/65%/55%/45% more damage.
Jester is so alike even the items she has are carried by her image.
If Jester dies and her image is alive she transfers her conciousness to her image.
Image vanishes if it strays to far from Jester. (please suggest range limit)
Balance: Jester is naturally a weaker hero than other characters. She start with lower starting damage and low armor, which means even with her twice she is still not imba or too hard to kill. Probably won't be cast in combat too often as it disables her for 2 seconds.
Jester splits with herself while fighting herself to get apart.
I remember you!
Help a sister out will ya?
You again?! (whine)
Jester has spent her entire life performing for others. Toning her body to perfection. Those who work hard reap the benifits.
Spell Select : Passive
Cool Down : N/A
Mana Cost: N/A
Cast Time : N/A
Jester increase her Moment speed by 4/8/10/12% and dodge by 2/4/6/8%.
Passive ability shared with her Image.
Balance: Jester is your run away hero, better someone who runs away and lives to feed another day. This character will be for your new mate who has never played DOTA or HoN before. His probably going to run the wrong way anyway. This shouldn't make for anything other than some more survivablity.
Jester has a big stick, the Dark Lady gave it to her when she was apointed court jester. Jester has made some slight modifications to her baton. She grins with evil glee at the protruding nails.
Spell Select : Target Hero
Cool Down : 10
Mana Cost: 110/125/135/150
Range : 10 range, 250 AoE around Targeted Hero.
Jester gets out her Baton and Bonks a hero in a small AoE stun 0.8/1/1.5/2.5 second stun causing 50/100/150/200 damage to target and 25/50/75/100 to AoE area.
Balance: Who wants someone on their team that does nothing? Yet giving to much to the first timer confuses them, with this as the only "Active" ability it shouldn't be hard for a newcomer to get it right (most of the time). Even made a little stronger, this still wouldn't make the character unbalanced.
Jester pulls out of nowhere a jester's baton (with bells and nails sticking out of it) and hits her target enemy. A large cartoon style "Bonk!" will assist in the comic like style of this attack.
Now you made me angry!
Take this. HIYA!
Jester plays out her death scene like a grand performer. Applause anyone?
Spell Select : Random Hero AoE
Cool Down : 100/80/60
Mana Cost: N/A
Duration : 6/7/8 seconds
Range : 1000
Upon Jester death she gives one final performance, blinking to random heroes near her, coughing, spluttering, and attacking them in her "death throws".
Jester will attack 6/7/8 times blinking between random heroes using one of 3 attacks.
Cough causes a DoT: 10/20/30 damage per tick over 5 seconds. Total damage 50/100/150 magic damage.
Splutter causes slow effect for 5 seconds.
Claw for 30/60/90 damage.
Cough and Splutter do not stack if used twice on the same character duration is renewed only.
Balance: If your able to take down jesters image and finish her off and your by yourself chances are your pretty tough by now and this wouldn't kill you, if it's a group fight this move will help as a disabler while doing minior damage.
Cough and splutter.
Am I really dying?
I'm too young to die!
Forgot to mention. I am totally useless at balance and stats etc. I just put what sounded ok. Suggestions and comments welcome blah blah blah. XD
This hero was created with all the newcommers and bads in mind. Those who die so often because they are still learning the game. We've all been there (even if not in hon). She could get powerful with the right items and her image has great potential. None of her skills are supposed to be crazy or called OP. I'll take the input of all the pro's on the forums.
Last edited by griddark; 04-07-2010 at 09:37 PM.
Updated some of the skills and added why I think the skills are balanced.
Great webcomic btw.
Edit: Oh you just googled that pic, bleh.
Humm... Seems interesting, but lacks power and synergy. And really, using an ultimate just to escape seems a bit of waste to me, since that can easily be obtained in other ways, such as an Assassin's shroud, Portal Key, etc.
Consider removing that passive skill, put your ulti in its place with reduced power and high cooldown and a manacost, and try adding some skill a little bit more useful to your team and that synergizes with the others. I'll hold off my vote for now, because you seem to got potential, just needs a little work on it.
Also, if you could check out my 2 hero suggestions and give some feedback on it, i'd really appreciate it.
Hey Kaliuz, I'm checking ur heroes out, I just wanted to point out, the idea of the hero is for new comers to have little to do, while having high survival. I know the numbers need tweaking of course. My orginal idea was the ultimate to be 10 or so puppets go out and attack targeted hero, but as it went down on paper, I realised this hero was the right fit for survival of the new guys.
Just another thought:
What if the hero that caused the damage was far away from the Jester?
Example: You're running away, escaping, then gets hit by a Valkyrie's Javelin of Light or pharaoh's tormented soul, who happens to be inside the range of the ulti. You would get returned back to near that Hero and all of his allies near him and mashed to Death. I think this skill should be active, not passive, and not an ulti, since most escaping skills are regular skills, and most of them are even better than this one, especially those who give invisibility. And instead of placing the illusions near the Hero that caused the damage, make them appear at the place where Jester was standing. It is just another escape skill, no need to make it an ultimate.
Also, thanks for the feedback on my heroes. I liked your hero concept, maybe it can even be implemented as the new Phantom Lancer or something like that, but definitely that ulti needs to be turned into a regular skill and with some adaptations.
first skill is op. At level 4, its almost double damage, except when 1 dies, you still live. Also, 25% extra is too little. Also, bonk has too high damage especially with a stun.
Ty for input, I changed ultimate. First skill and third skill.
Like I said with the first skill you won't be as powerful as other heroes, perhaps lower starting stats and lower stat gains with lower damage and armor would balance. Also like I said not a numbers man :P
On skill 1 do you not die at all when you die before the image? That is kinda unneeded (you would be pretty much unkillable at the 8 sec cd), and the damage it takes could be upped to like 50% more, at max. I suggest the range limit of separation be 1000-1500.
Skill two could have the evasion upped to like 12% or 15% in my opinion.
Skill three could have a longer range - say about 100-150 (you would have to be like right on top of them for 10 range).
The ult could use a bit of adjusting, and does not make sense with the current build of how you will not die as long as your skill 1 image is up, could also use a little improvement for it's functionality. As of now it would only work if one hero is alone, if there is a team they could just AoE it down (also, do the images not take extra damage or what)? I'm not sure if it is manually activated or it just activates automatically when you drop below 20%. Either way, I believe it should be manually activated, it could allow for some interesting uses for chasing and such, and in that case take away the removed armor effect, this is an ult it can be powerful. I'm just not sure how this is imagined in game, they run up, form a circle and stand there, and then after 2 seconds you get control of your hero, do all the other imagines vanish? Would be kinda cool if the images stayed for a bit with very low damage and high increased damage taken. This could give this more of a practical use, allowing it stay with the use of either an escape mechanic or a chasing/gank type spell.
EDIT : Uhh, just saw you changed some stuff (like the ult) I'm gonna look at the changes later and post up something regarding the alterations I guess.
- Buff the ultimate significantly
- Remove the on-death aspect. Forcing someone to die to use their ultimate isn't a good idea... Unless you're implying that the image will perform the ultimate, in which case, I like it. If not, change it to that.
- Increase the evasion from the passive to 5/10/15/20% at the least
- Make the range from Bonk 200, rather than 10
- Increase strength gain. Even with the illusion, 1.2 is pathetic
I like the general idea for the hero though
Pharaoh Guide - http://forums.heroesofnewerth.com/sh...ad.php?t=46021
Hero suggestions: CDU - Central Destruction Unit - http://forums.heroesofnewerth.com/sh...ad.php?t=69809
The Garbageman - http://forums.heroesofnewerth.com/sh...ad.php?t=88725
The Cellist - http://forums.heroesofnewerth.com/showthread.php?t=97989
Cool concept dude. could u maybe come up with some recommended items also? ain't hard and btw will the images stack with :GeometersBane: Geometers bane? which would be a really good item choice imo and also will the 2nd ability stack with :HackNSlash:frostburn? and the dodge with :Wingbow: Wingbow perhaps.
Last edited by Inhaliation; 04-09-2010 at 03:25 PM.
Micro them creeps hard
Interesting concept, like the comments all the way through makes the hero seem like a bit of a loon which is very fitting for a Jester.
That being said it would be a good play on words for a noob playing this hero. That aside I like the skillset and the ideas. Plus I have lots of friends that are new to the game that didnt play DoTA so showing them the ropes through something simple would be a good idea.
Please take a moment to vote/comment on my hero suggestion too!!
AJHACKET"Dur'h, ok" (ARMADON)
LEGION: [IM] MINITARI (POPULAR)HELLBOURNE: [SM] SKULLKARITEM: MINIATURE REACTOR
So basically she is unkillable? i.e. hide jest in the forest go out and do ur thing, as u die, u transfer to ur jest. cast jest again and repeat? hmm seems pretty strong to me.
Also like its said, not a huge fan of on-death does ulti. cause in all honesty that would mean the ulti is used 0-10 times in a match. Not that nice, especially on a 60 second CD ulti.