Thread: Engineer's turret

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  1. #1

    Engineer's turret

    I was in a Practice game, and I noticed that i had Frostwolf and shieldbreaker on him. and my turret proc'd both frost and shield's effects, then i tried putting frostwolf/shieldbreaker/ and frostburn. if you select the turret and select the frostburn attack modifier the turret will proc both frostwolf and burn slowing alot, and you can make engineer select shield and have all 3 from engineer and his turret.

    Is this intended or bug? wanted to know the mechanics of the turret.

    Edit: changed orb to attack modifier because i remembered what they were called><
    Edit: did some more testing and it seems that its ONLY frostwolf that is added, with Frostburn/shieldbreaker only 1 will proc but anything with frostwolf will proc frostwolf and the other attack modifier.
    Last edited by Chibbi; 04-03-2010 at 02:03 AM.

  2. #2
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    Ha cool.
    Probably a bug, idk if it would be worth doing this is game anyway.

  3. #3
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    does frostwolf change the animation of the turrets shot's like it would for any ranged hero?

    perhaps something to do with that maybe, i hate that turret anyhow it breaks Linkens!

  4. #4
    No, the turret still fired its normal bullets for me.

  5. #5
    Quote Originally Posted by Tyrando View Post
    does frostwolf change the animation of the turrets shot's like it would for any ranged hero?
    Frostwolf's Skull only changes the projectile of certain ranged heroes.

  6. #6
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    Quote Originally Posted by edxs View Post
    Frostwolf's Skull only changes the projectile of certain ranged heroes.
    Doesnt it only change if their base projectile is slower or is it something else?

  7. #7
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    Quote Originally Posted by Meezh View Post
    Doesnt it only change if their base projectile is slower or is it something else?
    Here:

    Quote Originally Posted by edxs View Post
    There's no mechanic, they simply don't change their projectile in the presence of the "frost" key. Whether it was a design choice or design oversight, the designer didn't put the projectile changing block into the hero entity and as a result the projectile doesn't change.

    All the heroes I listed have the following code:
    Code:
        <modifier key="frost" modpriority="100"
            attackprojectile="Projectile_Frost"
        >
        </modifier>
    The rest don't.

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