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Yeah, I'd really love to see two of my favorite heroes in DoTA to be added into HoN.
Rexxar, with his animal companions and throwable axes, and the pathmaking roar!
Enchantress' Impetus is pretty damn unique, a toggle skill that adds bonus damage to her autoattack based on the distance to the target.
Meh, there's already syllabear and impetus isn't all that different from the other bajillion orb effects.
You're missing the fact that they were very strong junglers, something missing in this game.
That may be true but all I was trying to say was that I didn't think they were that unique.
I think all the dota heroes need to be implemented.
except for batrider, tauren chieftain and necrolyte. Batrider is just a silly hero, tauren is has annoying spells that fills your screen and necro is boring and never picked if he wasnt that imba.
E8400, 4850, 4gig, windows xp.
decent rig + great engine = awesome performance!
there should be more new heroes. Sorry i CANT agree with you.
I'd like to see the dota heroes ported directly myself. The more the merrier. I miss my invoker![]()
i really wish s2 would implement chen or enchantress, i thought the ability to utilize neutral creeps offensively (without hod) was a really cool concept!
Granted they are nice junglers. But others were betterChen *cough*
And what else is unique about them? Ranged int-dps with slow + heal. Melee guy with summons + random damage skills. Wohoo
Whats with:
Mr. Mindgame who can push several lanes alone, kill people while he is away and let them waste precious ultimante? Azwraith!
Mangix, whose ultimate makes him kill people with 1 hp remained with your incarnatuons
Or the one man army Faceless Void which could kill you and your team mate right beside their tower.... well wait... he's ingame but he's no army anymore, he's barely a soldier now and he can't kill anything beside a tower :P
Personally I HATE enchantress. However, I feel that a lot of players in the community are former DotA players and want to see their favorites implemented into the game. On the other hand a lot of players want to see new heroes as well. I think that all the DotA heroes should be implemented. Maybe if they implemented at a pace of 3-4 DotA heroes and 1 new hero it would work well. Remember that implementing a DotA hero is about 10x easier for them to do than implementing a new one. Dota heroes will be relatively balanced already and the concept is fully worked out.
This!
I totally agree! 4 + 1 also seems viable.
About the i,plementation of Dota heroes:
I don't want to sound harsh but the way some heroes were changed annoys me.
I understand that HoN shouldn't be a 1:1 copy, I would't wan't that too.
But why are some dota heroes radically changed?
It is more complicated AND you have balacing issues afterwards.
Take Hellbringer for example he is nearly nearly a 1:1 copy of Warlock. But never the less he's not comparable to his dota version in terms of early game strength etc. Or in other terms, he's nerfed.
Arachna and Kraken are so different that they should be called new heroes rather than the HoN versions of Drow Ranger and Tidehunter.
The worst example is Chronos/Faceless Void.
He's a direct copy just with the hardest nerfs in the history of dota.
So a differntiation in
1. Implementation of Dota heroes
and
2. Creation of new heroes
would be important imho!
I would like to see as many dota heroes as possible with the exception of the utterly uninspired pubbie heroes (sniper drow troll warlord razor clinkz ect, the no synergy boring ricefarm heroes) and the two newest heroes.
They don't have to be on the same hero though, but I think all of the best skills and combos should be in this game in some form.
BTW Hellbringer isn't like DotA warlock at all lol, the only thing that is really similar is the ult, and even then it's different. He has a DoT, targeted slow and a semi-lifetap AoE while DotA warlock has a heal/DoT, a horrible AoE slow that nobody ever bothered with and an AoE damage amplifying ability. Malphas has a nuke too while Infernal has Immolation. The heroes have more differences than similarities now and one isn't 'better' than the other, they play differently.
Last edited by Kietharr; 06-26-2009 at 08:47 PM.
I like how you completely ignored the unique mechanics.
Rexxar:
Rather special of a long range nuke, and also cuts down trees which is a feature I'd like to see more in HoN.
Also a unique mechanic, with the ability to block others from interfering in a fight and having a straight path your target. A really good gank opener.Primal Roar
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Enchantress:
To my knowledge there is no other skills in HoN that are modified by range. I'd call that unique.
I think Enchantress' skills are in great synergy, with her ultimate countering to the weakness of Impetus, people coming close to you. However, it only slows down the attack speed, so it's not really a perfect counter.
The reason why I picked these two heroes is because they'd bring skills into the game that are currently lacking. This would make the game far more diverse and have you a greater choice of styles to play. I wouldn't say we'd need all DoTA heroes, but at least S2 could combine heroes or borrow skills from them to make new and exciting heroes instead of having 15 heroes that can do Devourer's hook (yeah, I saw a hero suggestion here that had EXACTLY the same skill).
Other heroes I'd have in mind are Nerubian Weaver (time lapse and the burst damage) and Invoker (I'm not gonna even start), Phantom Lancer (clones and Doppelwalk) and Vengeful Spirit (hero swap)