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Thread: The List - Common Misconceptions

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  1. #1
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    The List - Common Misconceptions

    BECAUSE READING IS HARD, OR YOU NEVER READ THE FORUMS UNTIL NOW AND YOUR ABOUT TO MAKE THE 8 OR 9TH THREAD ABOUT ONE OF THESE ISSUES.

    Greetings fellow players of HoN, I have here what I hope will, with your help, be a complete and relatively up to date list of many common misconceptions. And I am not talking about misconceptions like Scout is OP, I mean actual game mechanics, either intended or of unconfirmed intention. This is not a thread for bugs.

    Why the hell can I not re-size images, these things are huge.

    LET'S GET STARTED THEN!

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    Glacius - Ice Imprisonment - Does NOT silence the target. The freeze animation is misleading. This is the same as it was in DotA (whether or not it should be is a debate for another thread). The immobilized portion of the spell disables blink-like spells (Flash, Courageous Leap, etc.).

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    Keeper of the Forest - Root - Does NOT silence anyone in it at all. This is also the same as it was in DotA..
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    Swiftblade - Blade Frenzy -Does MAGIC damage, a unit that is immune to magic damage, such as a unit with Jeraziah's Protective Charm on it, will take NO DAMAGE from this ability.
    -Pausing Swiftblade (such as with Chronofield) will not end his blade frenzy like it did in dota, it will still do damage and he will be magic immune.


    Counter Attack - Counter Attack does not block/evade the attack when it procs, it simply enables Swiftblade to attack the enemy with his regular attack (without resetting his attack cooldown or slowing down his movement speed).



    Swift Slashes
    - If you get high enough attack speed you can attack in between hits of Swift Slashes, up to 3/5/8/10 extra attacks once you reach +325 attack speed.


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    Jeraziah - Protective Charm - Unlike the DotA equivalent, Jeraziah's Protective Charm does not dispel his own ultimate: Sol's Blessing. It does not for that matter, dispel ANY positive buffs from unit it is cast on.

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    Blood Hunter - Blood Crazy - This is a buff. Attempting to purge it from an ally with Protective Charm, Cleansing Shock or Fire Shield has no effect, the target retains the damage boost and remains silenced, Protective Charm WILL stop the damage per second.

    It can be dispelled from enemies.
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    Arachna - Webbed Shot - Spider Sting - Both these abilities are physical and can be used on magic immune targets.

    Quote Originally Posted by Barahng View Post
    Webbed Shot is only considered physical when on auto. Manually casting/orbwalking will be considered magical for all intents and purposes.
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    Game Mechanic - Stacking Slows

    Quote Originally Posted by Trainingday View Post
    Myth #1: I don't know where people are getting the idea that webbed shot stacks with itself. I believe it was a tooltip error, that has been fixed. Similar to how toxin ward says it slows, but it doesn't. Webbed shot is IDENTICAL to Drow's frost arrows in dota. IT DOES NOT STACK WITH ITSELF. For you unbelievers, do me a favor and run a single player test, buy a warpcleft, level up to 5, and attack a creep with autocast, and note how both movespeed and attack speed (in the interface) will only drop ONCE. In fact I believe the devs have even removed the stacking statement
    Quote Originally Posted by Trainingday View Post

    Myth #2: Slows stack diminishingly. It just blows my mind that someone can actually think you can achieve 240% slow by level 3 ult and autoattack. Have you ever seen a hero come to a complete stop after being hit by webbed shot and level 3 spiderling? I sure haven't. The slows do not add up directly, but diminishingly. A hero effected by both spider sting and webbed shot (assuming both maxed out) will have 40% ms deducted from the 20% ms left over from spider sting...A total of 88% slow. You can stack other slows like hack n slash and frostwolf skull on Arachna, but they add up on the same way, diminishingly.
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    Voodoo Jester - Cursed Ground - This ability cannot be dispelled by any debuff removing abilities. Magic immunity will prevent the damage.

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    Accursed - Flame Consumption - Any source of damage that would kill you from above 400 health will do just that, KILL YOU, Flame Consumption will not trigger automatically. You must be under 400 health and take damage for it to automatically trigger.

    __________________________________________________ _______________________________________________


    Legionnaire - Decapitate - This ability does not do damage to you if you are below the threshold, it simply kills the unit. This allows it to go through all immunities (Flame Consumption, Sol's Blessing, Protective Charm its not even magical for Christ's sake)


    Taunt - This ability is physical and penetrates spell immunity. Also breaks invisibility of any invisible units caught in its radius.

    I used to have a section here about fixed issues, but people kept thinking they were still live and complaining. Reading comprehension is difficult.

    What's that? I'm missing something? I have an erroneous statement? Tell me what it is, and I'll see what I can do.
    http://heroes-newerth.com/wp-content/myimages/
    I need your help to keep this list up to date.
    Last edited by ElementUser; 02-11-2010 at 02:17 PM.

  2. #2
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    Another one:

    Swiftblade - Blade Frenzy:
    This does NOT make you invulnerable to physical damage, level 25 heroes WONT run from you if you do it and it deals LESS DPS then if you auto attack in Late game (if you're not really crappy farmed). Thus running into 3 heroes with it is not to recommend in lategame

  3. #3
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    That's more the kind of thing to be put in a Hero Guide, anybody who gets the idea it makes you immune to physical has about the same logic of assuming Protective Charm gave you physical immunity simply because they ignored every word but "immunity".

    Nevertheless, thank you for your effort.
    Last edited by TheConqueror; 08-10-2009 at 04:27 PM.

  4. #4
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    Protective charm does not remove Sol's blessing unlike in dota.

    Magebane can use his blink in Tree ulti and in glacius' ice imprisonment unlike in dota.
    Last edited by BimBam; 08-10-2009 at 04:33 PM.

  5. #5
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    getting killed by a hero in 1v1 does not mean the hero is overpowered, it just means you shouldnt 1v1 it

  6. #6
    Arachna's spiderling can be cast on blade frenzied swiftblade. Intended or not, but it's possible. Also spiderling can miss if target fades invisible when spiderling is launched.

    E: Legionnaire's ult passes accursed's ult and over 400 dmg dealing nukes can kill ult ready accursed without ult activating at all.

    These are more or less no-brainers, but deserve their place here I think.
    Last edited by Targuil; 08-10-2009 at 04:45 PM.

  7. #7
    You should list everything phase boots can do ;P
    Fissure, hooks, mummy wall, valk spear

  8. #8
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    Glacius - Ice Imprisonment: Does not last 10 seconds on creeps like in DotA (it should last 10 seconds on most creeps) :/

    Zephyr: Wind Control does not slow enemies like it says it does in the tooltip (and if it does slow, it's not noticeable)

    I didn't know the above facts about Jereziah and Chronos, thanks OP!
    Last edited by ElementUser; 08-10-2009 at 05:12 PM.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  9. #9
    It's possible to autoattack between swiftslashes' strikes if you have enough attack speed.

    Wildsouls' Booboo is able to take rune.

    Defiler's ghosts and towers work inside Chronos' ult.

    Slither wards currently have zero aggro. (Will change most likely)

  10. #10
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    dark lady's charge attack can destroy runes

    malphas can pick up runes

  11. #11
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    Warbeasts hellhounds can pick up runes, pretty sick if your a runestealer

  12. #12
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    Bump because I just read 4 threads pertaining to 4 things I've mentioned here.

  13. #13
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    I Hate You, Phase Boots. THREAD SHOULD BE POSTED...l

  14. #14
    Quote Originally Posted by Targuil View Post
    It's possible to autoattack between swiftslashes'
    Please explain this one, I don't get it.

  15. #15
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    Quote Originally Posted by pr0phet View Post
    Please explain this one, I don't get it.
    If his attackspeed is high enough Swiftblade can perform a regular physical attack between the magical slashes that he performs during Swift Slashes. These apply Attack Modifiers such as lifesteal, Shieldbreaker, Frostwulf's Skull, mana combustion and Thunderclaw if you have them.

  16. #16
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    Phaseboots were "mostly" fixed in this patch.

    Runes: curiours can also pick them up, so can the demons from puzzlebox.

    No need to bump; stickied

  17. #17
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    HoD'd creeps can also pick up runes.

  18. #18
    I think you should mention the orb stacking in here, where you can explain that life steal, armor break and feedback from nullfire can stack all together if I am not mistaken. And there was also a thread on how nullstone completely nullifies venomous leap. So no leap at all.

    P.s. very nice list.
    MORE PLAYING, LESS WHINING!!!

  19. #19
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    I'm not 100% on how orb stacking (i.e. attack modifiers versus buff placers) works. If someone wants to go into detail and explain every orb then be my guest, I'll try and condense it all into a table or flowchart or some such thing.

  20. #20
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    Quote Originally Posted by _Archangel_ View Post
    If his attackspeed is high enough Swiftblade can perform a regular physical attack between the magical slashes that he performs during Swift Slashes. These apply Attack Modifiers such as lifesteal, Shieldbreaker, Frostwulf's Skull, mana combustion and Thunderclaw if you have them.
    Actually, Swiftblade always performs regular attacks in between slashes, but the more AS he gets, the more regular attacks he can drop in between, if I am not mistaken.

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