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Yes
no
1. Moving out of range/Silencing/Stunning/Making the Necromancer move or cast a different spell would cancel Soul Drain. The necromancer needs to have good positioning to use this skill offensively. I'll increase the cooldown by 1 second though.
2. I am not sure in the case of Accursed, it really depends on which spell has more priority. I believe it should either should nullify the effect or Accursed's ultimate would take more priority and heal the damage.
3. The second option.
4. Nerfed the Starting Int and the Int gain.
looks better now
(updated revenant again)
btw do some forum moderators or S2 members allways read new heroe ideas or only special ones and do they tell you if they like your hero?
Last edited by Stargateboy3; 04-05-2010 at 09:21 PM.
Not dieing as Gravekeeper or even getting an assist is as successfull as getting an annihilation as Devourer.
me on youtube:
http://www.youtube.com/user/TheSqueye
+1. Very nice, the ulti is something unique and I can see a lot of 3 heals / 2 tank teams getting countered by this. Nice work.
bump -.-
did you have a look at my savage?
Not dieing as Gravekeeper or even getting an assist is as successfull as getting an annihilation as Devourer.
me on youtube:
http://www.youtube.com/user/TheSqueye
I wonder why this hasn't been added to the 'popular suggestions' list yet. Of course, we seem to have several necromancers...
http://www.thanatosrealms.com/diablo...r/render01.jpg
I keep thinking this when I read it.
Yet we've got another ghoul
Love the idea by the way. Needs adjustments but easily loving it.
Just want to say his ultimate is also too short.
This would have to be about a 20 second buff to make a true impact.
Last edited by FulgoreSama; 04-06-2010 at 07:49 AM.
R.I.P 7/25/09 - 2/04/10 (Death of Gifs in Signatures)
Animated Blue Thunderbear
Pretty cool hero. First skill seems a bit imba on the early game though. Specially when combined with the second one. But on second thought, other nuker heroes can deal even more damage than that, so I think it's ok. Ultimate is what is really exceptional on this hero. Make it work with life-steal! There would be nothing better than completely annulate those pesky DPS heroes with their Symbols of Rage.
Thumbs up, for sure.
Also, can you give me some feedback on my Rust Elemental and Astral Mage heroes?
I'd really appreciate it.![]()
i love your idea and how you consider to balance every skill in it
Concept and synergy is great, however I tend to agree with some of the other posters that the -magic armor is a little high.
The base magic armor for most heroes when they start is 5.5, if you lane parter with one other hero that has a nuke its pretty much going to be gauranteed kill. The support utility of the Life Drain skill is really nice and its a great way to give him some more depth items like Sacc Stone and HP boosters would be a good way to deal out a bunch of healing for your allies while maintaining your own health pool.
All in all a great idea, few number tweaks I think and it would be more balanced.
Be sure to check out my Intelligence Based Tank Suggestion - Minitari, need votes/comments as well.
[Voted Yes]
AJHACKET"Dur'h, ok" (ARMADON)
LEGION: [IM] MINITARI (POPULAR)HELLBOURNE: [SM] SKULLKARITEM: MINIATURE REACTOR
Also great idea! I love your ulti idea! Sometimes healer spams piss me off. T-up!
Reminds me of Pugna.
Staff of the Master should turn your ultimate into a 'target area' spell instead of 'target unit'.. 300 radius or something.
Um one thing, arn't necromancers casters that involve resurecting the dead? Wouldn't it be cool to have a spell that can reanimate nearby corpse for like 3/6/9 seconds?
No originally they are not. They are involved with the afterlife. One game just associated necromancers with corpses and the rest followed suit. The undead are part of an overused (albeit cool) minion master concept almost always.
Look to my future hero creations for more minion controlling type heroes.