I love his ultimate.
Great for countering support heroes, I agree.
His third skill is just wayy too overpowered IMO. 80hp/sec for 5 seconds with a 7 seconds cooldown? Which means he'd be able to cast this every 2 seconds?
Or if I misunderstood, maybe add some cooldown duration to balance this a little bit :P
As for Accursed, could the HP he gains with his ultimate kill him after he has healed? I mean if he healed from like 400hp to like 1200hp, would damage be done to him?
And how would his ultimate work?
Would it be (HP at end of cast time - HP at begining of cast time) = HP gained?
Or would the (HP gained counter) be increased everytime he heals 1HP, and reduced everytime he loses 1HP?
1. Moving out of range/Silencing/Stunning/Making the Necromancer move or cast a different spell would cancel Soul Drain. The necromancer needs to have good positioning to use this skill offensively. I'll increase the cooldown by 1 second though.
2. I am not sure in the case of Accursed, it really depends on which spell has more priority. I believe it should either should nullify the effect or Accursed's ultimate would take more priority and heal the damage.
3. The second option.
4. Nerfed the Starting Int and the Int gain.
Last edited by Passthechips; 04-05-2010 at 10:14 PM.