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Thread: Pebbles Combo

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  1. #21
    Quote Originally Posted by Tamlar View Post
    I'm pretty sure 1000 people could have told you this without wasting your time.. it has always been and will always be - stun chuck..
    Not true... It's pretty unclear and you'd be surprised how many people don't know. I started a thread about this a long time ago. S2 needs to change the description because it is ill...

    Check the thread I made for reference:

    http://forums.heroesofnewerth.com/sh...hlight=Pebbles
    Last edited by SmokeShow; 04-06-2010 at 02:18 PM.

  2. #22
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    Chuck first :) thats all :)

    Quote Originally Posted by krs_ View Post
    I have asked here some time ago about how to perform the Salagmites/chuck combo to do double damage 100% of the time. Got no hard proof answer so I start digging a little into the source codes for the skills.

    Here the results of that:
    Video
    Text
    M8 its pretty simple
    just Press "W" befor "Q" and you be fine with the Dubble damage

  3. #23
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    After tests of my own and using the Test++ Mod at 1% gamespeed, it IS possible to achieve the same max damage with Chuck-Stalagmite than Stalagmite-Chuck. However this is very difficult to do if you do it at 10% gamespeed.

    If it's difficult at 10% gamespeed, it's almost impossible at 100% gamespeed, thus Staglamites -> Chuck is the optimal order.

    Note that both Stalagmites & Chuck have 0s cast point, but Stalagmite has a travel time (thus, the time when the first stun instance occurs is delayed the further it travels from Pebbles).
    Last edited by ElementUser; 04-11-2010 at 08:38 PM.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  4. #24
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    so if you do it quick enough it comes out the same, this explains why when I tested this months ago I got really weird results were always the same either way around. I ended up believing that the mistake was with the tooltip.

  5. #25
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    The real reason why Stalagmites -> Chuck is better than Chuck -> Stalagmites.

    As you know, Stalagmites' stun/damage instance impacts every 0.25s & it impacts 4 times, meaning that the total timeframe to get all 4 Stalagmite stun/damage instances in is 1 second. However, there is a 0.2s delay before the first Stalagmite instance actually impacts once the projectile Stalagmites actually reaches its destination.

    From the code, Pebbles' Chuck projectile has a lifetime of 1 second. Now you may be thinking "Well, how on earth is it actually possible to get Chuck's projectile time to include all 4 Stalagmite instances if Chuck is cast before Stalagmites?".

    The answer is in HoN's engine because it runs at 20 frames/second or 0.05 seconds/frame.

    Thus, if Stalagmites impacts the enemy in less than 0.05 seconds after Chuck is cast, then Chuck will include all 4 Stalagmite instances. Note that Stalagmites does have a tiny bit of travel time and 0.05 seconds is a very small timeframe, so Stalagmites will literally have to be casted right on top of Pebbles to ensure that it impacts faster than 0.05 seconds.

    For curiosity's sake, Stalagmites' travel time must be less than 0.05 seconds & projectile speed is 1200 units/second. As we know, distance = velocity*time, so the minimum distance is 1200*0.05 = 60. Therefore, the center of the Stalagmites spell must be less than 60 units away from the center of Pebbles.


    This can potentially be more easily demonstrated in a time line (assuming perfect scenario and that Stalagmites travel less than 60 units from the center of Pebbles):

    Chuck at t=0

    Stalagmites cast at t=0
    Stalagmites impact at t=0.2

    Instance #1 impacts at t=0.2
    Instance #2 impacts at t=0.45
    Instance #3 impacts at t=0.70
    Instance #4 impacts at t=1.05

    There is a 0.05s grace delay in between the Chuck cast and the Stalagmites cast. This grace delay is lessened the further away the Stalagmites has to travel, where 60 units is the max distance it can travel.
    As always, code proof for your reference.

    Chuck's projectile.entity:

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <projectile
        name="Projectile_Rocky_Ability2"
    
        gravity="4500"
        lifetime="1000"
        useexactlifetime="true"
    >
        <onimpact>
            <spawnaffector name="Affector_Rocky_Ability2_Units" target="target_position" />
            <spawnaffector name="Affector_Rocky_Ability2_Buildings" target="target_position" />
            <playeffect effect="effects/impact.effect" source="target_position" target="" occlude="true" />
        </onimpact>
        
        <onimpactinvalid>
            <spawnaffector name="Affector_Rocky_Ability2_Units" target="target_position" />
            <spawnaffector name="Affector_Rocky_Ability2_Buildings" target="target_position" />
            <playeffect effect="effects/impact.effect" source="target_position" target="" occlude="true" />
        </onimpactinvalid>
    </projectile>


    Stalagmites' affector.entity:

    Code:
    <affector
        name="Affector_Rocky_Ability1"
        
        radius="200"
        lifetime="1000"
        impactdelay="200"
        impactinterval="250"
        maxintervals="4"
        targetselection="all"
        targetscheme="enemy_units"
        effecttype="Magic"
        destroytrees="true"
    >
        <oninterval>
            <playeffect effect="effects/affector.effect" source="target_position" target="" occlude="true" />
        </oninterval>
        
        <onimpact>
            <damage effecttype="Magic" amount="25,45,65,75" />
            <applystate name="State_Stunned" duration="1250" />
            <applystate name="State_Rocky_Ability1" duration="250" />
        </onimpact>
    </affector>


    Stalagmites' projectile.entity:

    Code:
    <projectile
        name="Projectile_Rocky_Ability1"
    
        speed="1200"
        gravity="0"
    
        modelscale="1"
        model="/shared/models/invis.mdf"
        
        traileffect="effects/trail.effect"    
        effectscale=""
        impacteffect=""
    >
    </projectile>

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  6. #26
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