Cool concept of having the noob friendly hero a support hero (trying to make the new players get to learning the game faster).
Another thing about this hero I like is the idea of forcing (in a good way) the newer players to be supportive in the game. Noone likes a noob scout right?
If this hero has some value in a competitive environment I do not know but would gladly find out =)
Mahnd (Hand in latin) ???? 'Manus' means hand in latin
Last edited by Blu3; 08-12-2009 at 05:11 PM.
Btw, for everyone that voted the second option. Could you state what changes I should make? I would like to win your vote over to the first option. ;]
Edit: Changed starting stats.
Str: 21 (from 1.7)
Agi: 10 (from 15)
Last edited by NinjaPants; 08-12-2009 at 05:24 PM.
Ok, I have a question. When you stack poke up to 7 times, how much is the enemy slowed down by?
And completely unrelated, my friend and I made an rpg and we had a character that was like a knight with this ability called poke-stun.
Sorry man... simply not my cup of tea. This hero doesn't feel like he should be a part of HoN, in my opinion at least. Neat concept, interesting skills... but something about him just doesn't click with me.
Flick should have a stun/slow on enemies and a move speed increase on allies. You're being hit by a giant hand, you're not going to just brush it off. Also reducing the stack on poke to 4/5/6/7and 4/6/8/10% slow would even it out a bit early game. Otherwise funny and cool hero. I can already hear the sexual harassment complaints from Ophelia and Nmyph. On a side note he reminds me of master hand from super smash bro's. He should have master hand's crazy steroid induced open palm smack around.
Last edited by megacannibal; 08-13-2009 at 03:54 PM.
Leveling up floating doom will now also make flick and poke stun targets for .05/.1/.15/.2 seconds.
Also changed the total amount of stacks poke can have to 7. (from 10)
And changed the scaling value to 4%/6%/8%/10% from 5%/6%/7%/8%.
I think these changes will encourage more diverse skill builds.
Edit: Didn't wanna make another post since I feel like im bumping this too much, but I just changed the stun value to .05/.15/.25/.35 I think that might be a better jump in values?
Last edited by NinjaPants; 08-13-2009 at 04:50 PM.
I like the style of the change, though I'm not entirely sure how much difference it makes in practical terms to go from .05 "instant" stun to break channeling to a .2 second micro-stun, but the thought is definitely in the right place.
For reference, Glacial Blasts, the Tempest ability which triggers tiny stuns every few seconds hit with .6 second microstuns. This does 1/3rd of that.
Still, I'd say keep those numbers for now, good change.
Last edited by Darkblade_1; 08-13-2009 at 04:49 PM.
I think the second option is confusing people a bit. Since they think it's a thumbs up, but according to forum rules only the first option is.
Well, I get back home in 6 days. If you still want me to, I can ATTEMPT to trigger a test map. Unfortunately I can't guarantee anything, and the guy won't actually look like Mahnd, he'll look like a purple Kirby with a giant floating rock. However even if I can't get the abilities to work perfectly I could still show the basis of the viduals.
Just spread the word and make sure the voters pick the first option.
I need 25 votes on the first option to break 80%.
Make sure they pick the first option and not the second or it'll take even more votes.
(I bet I can get it into top suggestions faster by just making a new poll with only two options though.)
Closing at OP request.
An updated version of the hero can be found here: