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Thread: Voodoo Jester's Ult vs. Smoke Bomb

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  1. #1
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    Voodoo Jester's Ult vs. Smoke Bomb

    I searched for this, but didn't find anything related.

    Today, I played a game as , against a . During a gank, I dusted/cursed/ulted, while he dropped his Smoke Bomb. The Smoke Bomb was not affecting me. I did not get silenced. The ward, however, refused to attack . I could review the replay to get more detail, but I'm wondering why that was. I don't think the Ward was within the Smoke Bomb, but it may have clipped the edge a bit.

    Can the Ward be silenced by Smoke Bomb? Does it not attack him if he's inside the smoke (similar to towers)?

    I can also fetch the replay if needed.

  2. #2
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    Need the Match ID like the Sticky says.

    EDIT: Well ok maybe not, it's reproducible in Practice Mode and I guess its behavior is the same as a tower's.

    hantumon.entity:

    <modifier key="NightHoundInCloud" modpriority="100"
    attacktargetscheme="everything_but_towers"
    >
    Voodoo Jester's Ward is a PseudoPet. What's interesting though is that if you command the Spirit Ward to manually target Night Hound, it will still attack Night Hound regularly.

    I tested this with Pollywog Priest's Voodoo Wards and they exhibit the same behavior, even though unittype="PseudoPet" isn't present in their gadget.entity file.
    Last edited by ElementUser; 03-27-2010 at 09:16 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
    Did i understand it right
    So Vodoo Wards dont attack NH and the PEW PEW dont attack nh in smoke bomb, too. But if you give the order to attack NH they attack NH? When yes can any post it into the bugs thread for 3.0.2 ^^

  4. #4
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    S2 Staff Member S2 Games Staff
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    Quote Originally Posted by Shouta View Post
    Did i understand it right
    So Vodoo Wards dont attack NH and the PEW PEW dont attack nh in smoke bomb, too. But if you give the order to attack NH they attack NH? When yes can any post it into the bugs thread for 3.0.2 ^^
    Yes you did.

    And S2 will get word of it eventually

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #5
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    Quote Originally Posted by ElementUser View Post
    Need the Match ID like the Sticky says.

    EDIT: Well ok maybe not, it's reproducible in Practice Mode and I guess its behavior is the same as a tower's.

    hantumon.entity:

    Voodoo Jester's Ward is a PseudoPet. What's interesting though is that if you command the Spirit Ward to manually target Night Hound, it will still attack Night Hound regularly.

    I tested this with Pollywog Priest's Voodoo Wards and they exhibit the same behavior, even though unittype="PseudoPet" isn't present in their gadget.entity file.
    Good to know; another HoN mystery solved by the mechanics machine ElementUser

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