Don't stun Thunderbringer when he's clearly staying at a max range from you and using that method of nuking. Use your Agonizing Bonds instead. Though if you really want to stun him, stay on top of the hill middle lane to avoid his nukes via fog.
For stunning skills, you just need to practice, predict the enemy's movement and have confidence in your skill :/. It's best to have an ally use a reliable stun first and then follow-up with Chain Reaction
Yea, just being more patient kept my mana up because I wasnt takinng chances throwing out chain reaction and I was dying less. Also key like you said is waiting for someone else to stun.
I feel much more comfortable with Torturer. Thanks for your help.
I must say not mentioning hellflower in here makes me sad . It should be a core item imho. It gives that good silence against nuking classes and it's great against melee later on because you can stand near them and do silence(hellflower) + ult + stun + chains + impale. The results give a massively quick damage output that 20% additional is added from hellflower (not to mention the silence).
I should also note, that the hellflower takes 3 items of the same type (can't rem name off hand). Each one is relatively cheap standalone, but gives HUGE boosts to the tormenter (increase mana regen, ias, etc).
You don't want to take Attribute Bonus over any of Torturer's skills and push them back to late game because then they lose their effectiveness.
I'd suggest Chain Reaction/Agonizing Bonds both maxed at 8. Impalement leveled 9, 10, 11, 12. Torment maxed by 16.
prob is so many other heroes can kill tort before they get to close to my torment so idk i havent seen much use for it vs the mana cost it takes if i turn it on and push forward or run to chase
every game i have played with tort i have done well but never needed the torment cause i cant get close enough to use it effectively enough to make a diff so i figure stats for a bit more hp and mana would be better for my stun and aoe nuke
I've been trying the 2 first builds, quite nice. Impalement as 2nd first skill is awesome to finish off towers quickly and reap the gold. Playing along with a puppet master, we managed to kill quite a few heroes in the early game, just because they advanced too much. The extra gold from towers, made me get items earlier and be superior in gear terms. Gives you quite the edge.
As soon as you learn to save mana for the right time, as soon as impalement is at lvl 3, it's a hero killer if ur with a friend.
Haven't played Torturer yet, but I know what he was capable of in DotA, and have had him on my team and on the opposing team quite some times.
He is a very dangerous hero, especially when teamed up with some (aoe) disablers.
I'm going to play him soon and try out your skill build soon. Items look pretty good as well, so let's see how I do
Update to new version please.
Good guide going to waste if not maintained.
Personally i'll get glowstone and perser, complete SotM and come back to bloodstone.
Reduced squishiness interim.
I generally time it so that i'll get Staff by the time i'm lv 16.
With the new nerf on Behe's heart i won't get it.
Consider Skadi, i forgot what it's called.
Frost skull smth.
Nullstone is garbage unless they only have one serious disable. (pray hard)
Avatar is the most reliable thing you can get if you're having trouble stayin in battle.
Show some love for tort for he's one of the rare breeds of intel hard-carry.
The dps is simply astonishing.