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Thread: Torturer

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  1. #61
    Quote Originally Posted by ElementUser View Post
    Don't stun Thunderbringer when he's clearly staying at a max range from you and using that method of nuking. Use your Agonizing Bonds instead. Though if you really want to stun him, stay on top of the hill middle lane to avoid his nukes via fog.

    For stunning skills, you just need to practice, predict the enemy's movement and have confidence in your skill :/. It's best to have an ally use a reliable stun first and then follow-up with Chain Reaction
    Yea, just being more patient kept my mana up because I wasnt takinng chances throwing out chain reaction and I was dying less. Also key like you said is waiting for someone else to stun.

    I feel much more comfortable with Torturer. Thanks for your help.

  2. #62
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    Torturer is by far my favorite hero in HoN.
    My build is:
    1. Chain Reaction1
    2. Agonizing Bonds1
    3. Chain2
    4. Ago2
    5. Chain3
    6. Ago3
    7. Chain4
    8. Ago4
    9. Torm1
    10. Impale1
    11. Torm2
    12. Impale2
    13. Impale3
    14. Impale4
    15. Stats
    16. Torm3
    17-25 stats

    Items:
    Bottle
    Marchers
    Chainmail
    Punchdagger = Enhanced Marchers
    Beastheart
    Axe of Malphai = Behemoth's heart
    Manatube
    Pickled Brain
    Glowstone
    Lifetube
    Beastheart = Sacrificial stone

    Then, if the game hasn't ended, I go for Staff of the Master, Nullstone and I change my enhanced marchers to post haste.
    And If the game still hasn't ended I switch bottle for Totem of kuldra.

    I'm going to try out changing my starter items to the one's you suggested. See what happens.

  3. #63
    my build i use now after this guide since i am a new to this type of game and have never played other then this past week and i think i have done very well with the help of this game

    1. Chain Reaction
    2. Agonizing Bonds
    3. Agonizing Bonds
    4. Chain Reaction
    5. Agonizing Bonds
    6. Chain Reaction
    7. Agonizing Bonds*
    8. Chain Reaction*
    9. Impalement
    10. Impalement
    11. Attribute Bonus
    12. Attribute Bonus
    13. Attribute Bonus
    14. Attribute Bonus
    15. Attribute Bonus
    16. Impalement
    17. Attribute Bonus
    18. Attribute Bonus
    19. Attribute Bonus
    20. Attribute Bonus
    21. Attribute Bonus
    22. Impalement*
    23. Torment
    24. Torment
    25. Torment*

    i start off with 2 totems, 2 runes of blight, and rest mana pots to stay in lane longer

    then i get mana tube and 1 fortified bracer and then i get marchers and then another fortified bracer

    after that i get the sustainer and try to get post haste next followed up with the icon

    hope i do well ^_^ as i am a newbie

  4. #64
    You don't want to take Attribute Bonus over any of Torturer's skills and push them back to late game because then they lose their effectiveness.

    I'd suggest Chain Reaction/Agonizing Bonds both maxed at 8. Impalement leveled 9, 10, 11, 12. Torment maxed by 16.
    Quote Originally Posted by AnaL View Post
    why do you use imageshack? Do you also use AOL as your service provider? AT&T for phoneline? Sandpaper to wipe?

  5. #65
    I must say not mentioning hellflower in here makes me sad . It should be a core item imho. It gives that good silence against nuking classes and it's great against melee later on because you can stand near them and do silence(hellflower) + ult + stun + chains + impale. The results give a massively quick damage output that 20% additional is added from hellflower (not to mention the silence).

    I should also note, that the hellflower takes 3 items of the same type (can't rem name off hand). Each one is relatively cheap standalone, but gives HUGE boosts to the tormenter (increase mana regen, ias, etc).

  6. #66
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    Great guide, pushing build especially takes many by surprise if played right.

  7. #67
    Quote Originally Posted by Tryptophan View Post
    You don't want to take Attribute Bonus over any of Torturer's skills and push them back to late game because then they lose their effectiveness.

    I'd suggest Chain Reaction/Agonizing Bonds both maxed at 8. Impalement leveled 9, 10, 11, 12. Torment maxed by 16.
    prob is so many other heroes can kill tort before they get to close to my torment so idk i havent seen much use for it vs the mana cost it takes if i turn it on and push forward or run to chase

    every game i have played with tort i have done well but never needed the torment cause i cant get close enough to use it effectively enough to make a diff so i figure stats for a bit more hp and mana would be better for my stun and aoe nuke

  8. #68
    I just noticed that the two different formats for each of the three skill builds don't match.

  9. #69
    Solid guide. The only thing I disagree with is the Null Stone as a luxury item. It has nothing to do with Torturer in specific, it's just that I think it's a fairly underpowered item.

  10. #70
    Awesome guide, helped me pwn in a 3 v 5 match

  11. #71
    Great work. Your guide helped me out a lot when I was in a SD game and was asked by my other team mates to pick Torturer. Easy to follow and easy to understand! Thanks a bunch.

  12. #72
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    Excellent guide.

    I've been trying the 2 first builds, quite nice. Impalement as 2nd first skill is awesome to finish off towers quickly and reap the gold. Playing along with a puppet master, we managed to kill quite a few heroes in the early game, just because they advanced too much. The extra gold from towers, made me get items earlier and be superior in gear terms. Gives you quite the edge.

    As soon as you learn to save mana for the right time, as soon as impalement is at lvl 3, it's a hero killer if ur with a friend.

  13. #73
    This is the stupid idea, people will spam like achievement system in xbox360

  14. #74
    So, now that the Staff of the Master recipe has changed, how much sense does it make to get that before / instead of Sacrificial Stone?

  15. #75
    why doesn't the stun skill list the .35 second casting delay on it?

    that's probably the most frustrating thing. especially when you don't have the greatest ping. it's incredibly hard to hit any hero who isn't moving at their default speed with it.

    i don't even understand why it's there. so many other hero's stuns are instant.

  16. #76
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    Skill building isn't the best possible one.

  17. #77
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    Very nice guide!

    Haven't played Torturer yet, but I know what he was capable of in DotA, and have had him on my team and on the opposing team quite some times.
    He is a very dangerous hero, especially when teamed up with some (aoe) disablers.

    I'm going to play him soon and try out your skill build soon. Items look pretty good as well, so let's see how I do

  18. #78
    Impalement level 1 IMO

    and if you solo mid, Impalement / Chains all the way to lvl 8. (and by chains i mean lightning)

    Impalement even at level 1 is soooo good for killing a lone hero going for a rune.
    Last edited by Clup; 09-28-2009 at 03:56 PM.

  19. #79
    after sac stone change, does toturer rush staff of master instead? or is sac stone still viable?

  20. #80
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    Update to new version please.
    Good guide going to waste if not maintained.
    Personally i'll get glowstone and perser, complete SotM and come back to bloodstone.
    Reduced squishiness interim.
    I generally time it so that i'll get Staff by the time i'm lv 16.
    With the new nerf on Behe's heart i won't get it.
    Consider Skadi, i forgot what it's called.
    Frost skull smth.
    Nullstone is garbage unless they only have one serious disable. (pray hard)
    Avatar is the most reliable thing you can get if you're having trouble stayin in battle.
    Show some love for tort for he's one of the rare breeds of intel hard-carry.
    The dps is simply astonishing.
    Last edited by `M`ao; 09-29-2009 at 05:25 AM.

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