Ability Range Indicators
I've updated the .honmod version of the ability range indicators mod to both be compatible with the latest patch, as well as take into account the ability ranges that were changed as well. Not very thoroughly tested, though I am currently using it, but it should work on all counts.
I've also included version checking and auto-updating, as I like this mod a lot, and will update it until it either critically breaks or is supplanted by something better.
As with the release I sourced it from, it does not work correctly in practice mode. I suggest you disable it via the mod manager if you want to do extensive practice mode testing of any other mod/hero/whatever.
This thread is NOT the place to discuss whether or not this mod should exist, whether you think it's unfair, whether to think it makes baby Jesus cry, or anything else. The last thread turned into a retarded flame war about this mod, and this thread is NOT for the continuation of such discussion.
Version 1.70, released 09-12-2010.
Ability Range Indicators [.honmod]
Ability Range Indicators [.s2z] (Also updated)
----------------Code:Changelog: v1.70 (09-12-2010) ----- Engineer updated: - Keg: 1000 ---> 800 range. Nymphora updated: - Zeal: 1200 ---> 900 range. ----- v1.61 (08-16-2010) ----- Added Flint Beastwood. Forsaken Archer updated: - Crippling Volley: 400/550/650/800 ---> 800 range. Slither updated: - Poison Spray: 1000 ---> 600/725/850/1000 range. Tundra updated: - Cold Shoulder: replaces Coldblooded ---> 300/400/500/600 range. Note: Flint Beastwood's ultimate exceeds the maximum radius for proxy indicators at level 3. At that level, the circle is given a size of 0, and it disappears. ----- v1.51 (07-31-2010) ----- Added Chronofield. Added damage radius circle to Demented Shaman's Healing wave. ----- v1.50 (07-29-2010) ----- Added Doctor Repulsor. Also included with the skill is a target circle on mouseover. This circle shows how far the target will be pulled. Accursed updated: - Cauterize: 750 ---> 700 range. - Fire Shield: 400 ---> 350 range. Gauntlet updated: - Gauntlet Blast: 600/700/800 ---> 600 range. Keeper of the Forest updated: - Camouflage: 300 ---> 500 range. Changelog support added for Bang! libDoc. Users of Bang! libDoc can read a detailed changelog in game. ----- v1.41 (07-02-2010) ----- Added Rampage's first skill. Circle shows the instant-charge range. ----- v1.40 (07-02-2010) ----- Added Gladiator. Engineer's turret removed. Vector skills don't work. Gauntlet updated. Grapple 700 --> 800 range. Rampage updated. Ultimate only. ----- v1.31 (06-14-2010) ----- Added Tundra. Pollywog Priest: Tongue tied from 500 to 400 range. Gauntlet tweak: Circle shows effective range instead of actual cast range. ----- v1.27 (05-25-2010) ----- Added Bubbles. ----- v1.26 (05-19-2010) ----- Added Gauntlet. Tweaked Zephyr, removing the proxy indicator from Gust since it didn't work. ----- v1.25 (05-15-2010) ----- Added Balphagore. ----- v1.22 (05-13-2010) ----- Updated for Retail, 1.0.* version string. ----- v1.21 (04-26-2010) ----- Updated with Chipper and Fayde. ----- v1.11 (03-30-2010) ----- Removed Portal Key extension. Should fix the majority of Unread Bits issues. ----- v1.1 (03-25-2010) ----- Updated for 0.3. Added autoupdate link. -----
DreadTalon has a version of this mod that works for item ranges instead.
Last edited by RulerOf; 09-12-2010 at 07:32 PM. Reason: Updated Engineer and Nymphora.
Hi, this mod disabled my skills on practice. Is this normal? Can i try it in real action?
Any way to make a console command or UI button to toggle functionality so that practice mode is usable without restarting the client to change mods?
This mod causes me problems. It give me and error "empty paths" or something and the game crashes, I cant reconnect. In the order of exceptions I know this is the mod because from the time I removed this one I don't have problems.
Any one else with same issue?
Same thing as with Item Range Indicator, I can't use the abilities even if the circles show up.
EDIT: Nvm, practice mode.
.... awesome flood of cheat-mods atm ... S2 has a lot to do i guess!
Author, please view this thread: http://forums.heroesofnewerth.com/sh...ad.php?t=92850
Something about this mod is causing major problems
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I get unread bits errors too, but logging out and logging back in fixes them.
Nonetheless, I'll do my best to investigate the issue, so we can see what's going on.
Some times it get fixed by reloging, yes, but sometimes it doesnt. This isnt a solution.
Same, happened about 20 minutes in, then I couldn't reconnect until I disabled the mod.
yes, this mod gives a xxxx unread bits error and disconnects from game.