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Click here to go to the first staff post in this thread. Thread: Test++ [v1.46] (July 30, 2011)

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  1. #281
    When it gets implemented into the game, we disable it from modmanager?
    oh and gratz btw

  2. #282
    Updated to 1.46 but it seems it's a bit bugged.

    For example, you can't level up the selected hero, max his level or reset it more than once.
    Also, if you try to kill the selected unit you get defeated ._. (karma? :P)

  3. #283
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    Quote Originally Posted by _SouLSLayeR_ View Post
    Updated to 1.46 but it seems it's a bit bugged.

    For example, you can't level up the selected hero, max his level or reset it more than once.
    Also, if you try to kill the selected unit you get defeated ._. (karma? :P)
    You sure you didn't kill the selected base?

  4. #284
    Tried twice

    edit: deleted and reinstalled mod and works fine ._.

    derp
    Last edited by _SouLSLayeR_; 07-31-2011 at 05:55 AM.

  5. #285
    How about adding a button so that we can lock the hero level?
    I sometimes practice lasthitting and its so annoying to reset the herolevel every time I level up

    Quote Originally Posted by Quzzap View Post
    Last update before making it an official mod
    Congratulation! I really hoped this would happen someday
    Last edited by Systemdir; 08-04-2011 at 05:49 PM.

  6. #286
    This got put in the game by default now right?
    'Only the dead have seen the end of HoN downtime.'
    -Bubbles

  7. #287
    Quote Originally Posted by TheHammer3 View Post
    This got put in the game by default now right?
    Nope not yet

  8. #288
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    I can't use my skills, the hero make the animation but it does nothing. Is anyone getting the same?

  9. #289
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    Quote Originally Posted by Meloncitoo View Post
    I can't use my skills, the hero make the animation but it does nothing. Is anyone getting the same?
    Quote Originally Posted by He View Post
    Cast RI breaks practice mode.
    ^this
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  10. #290
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    Thanks Tankie

  11. #291
    Quzzap, do this mod has an option to have 100% skills/items reduction cooldown ?

    I mean, it will be very helpful since the goal of training, is, well, for training ^^

  12. #292
    Quote Originally Posted by Vixx` View Post
    Quzzap, do this mod has an option to have 100% skills/items reduction cooldown ?

    I mean, it will be very helpful since the goal of training, is, well, for training ^^
    Right-click the Refresh button in the Main Window. (It's in the help...)

  13. #293
    Maybe he doesn't want to refresh the HP along with the spells.

    It's a bit tricky for damage tests.

  14. #294
    Quote Originally Posted by Quzzap View Post
    Right-click the Refresh button in the Main Window. (It's in the help...)
    My point is:

    Can you make it automatic with a switch ?

    Like the attack-speed/hp-mp max etc ?


    Cause it's really annoying to click on it all the time, especially when you can't move the window.

  15. #295
    ......if you RIGHT click it, it does what you're asking for.

    It resets cooldowns and the HP/MP of the selected unit automatically.

  16. #296
    I'm really sorry, didn't noticed the help button -_-'

  17. #297
    Quote Originally Posted by Quzzap View Post
    Nope not yet
    Can't get your mod to work, right now HoN has a default 'Test++' mod which is not that great, so I went to install your one using HodMod, nothing changed, I still see the old 'Test' button, help. And when I export as .s2z, put it in game folder, it worked, but then my other .s2z doesn't work. zzzz

  18. #298
    .honmod format isn't working, still.
    Quote Originally Posted by stigmurus View Post
    What does...
    Smurf stands for?
    why is it that when i type jajajajaj or huehuehue everybody rage quits? O_O

  19. #299
    Personally I have a mod cause serious errors, especially missing all the effects in the game, all data is written startup.cfg and even disable the mod does not change.

  20. #300
    Why do I even need to post this?

    If you don't understand how to use the ".honmod" read this:
    http://forums.heroesofnewerth.com/sh...2409#HoNModFAQ

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