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When it gets implemented into the game, we disable it from modmanager?
oh and gratz btw![]()
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Updated to 1.46 but it seems it's a bit bugged.
For example, you can't level up the selected hero, max his level or reset it more than once.
Also, if you try to kill the selected unit you get defeated ._. (karma? :P)
Tried twice
edit: deleted and reinstalled mod and works fine ._.
derp
Last edited by _SouLSLayeR_; 07-31-2011 at 05:55 AM.
Last edited by Systemdir; 08-04-2011 at 05:49 PM.
This got put in the game by default now right?
'Only the dead have seen the end of HoN downtime.'
-Bubbles
I can't use my skills, the hero make the animation but it does nothing. Is anyone getting the same?
Quzzap, do this mod has an option to have 100% skills/items reduction cooldown ?
I mean, it will be very helpful since the goal of training, is, well, for training ^^
Maybe he doesn't want to refresh the HP along with the spells.
It's a bit tricky for damage tests.
......if you RIGHT click it, it does what you're asking for.
It resets cooldowns and the HP/MP of the selected unit automatically.
Can't get your mod to work, right now HoN has a default 'Test++' mod which is not that great, so I went to install your one using HodMod, nothing changed, I still see the old 'Test' button, help. And when I export as .s2z, put it in game folder, it worked, but then my other .s2z doesn't work. zzzz
Personally I have a mod cause serious errors, especially missing all the effects in the game, all data is written startup.cfg and even disable the mod does not change.
Why do I even need to post this?
If you don't understand how to use the ".honmod" read this:
http://forums.heroesofnewerth.com/sh...2409#HoNModFAQ