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It really is!
Heck no!
gonna make 2 more accounts to vote for this guy this is true genius![]()
Thanks, I guess? :P fabricated votes![]()
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
Whooo, popular![]()
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
Gratz on popular! This is such a wicked idea, glad it made it!
HONOR- If you need it defined, you don't have it.
Like the idea.
To be honest its still fuzzy in your main post, which I think you should try to clear up so people that just skim the forum don't have to read through the first bunch of pages, however I do get the concept and I like it.
Things that need to be addressed:
- Chipward cast range
- Does the chipward reveal invisible units, or is it purely a sight ward.
- Will the chipward+chipsnack be a combinable item(hungry chiprel perhaps?) before placement in order to "stack" movement charges as you call them, and if so, how many would be able to be stacked before placement.
- If a chipward is captured, will the movement charges be carried over with the team conversion
- How fast is the chiprels movement speed while moving, and is there a possibility the chiprel will have any skills such as a flying courier does
- Is the player who bought the chiprel in control of it, or is the whole team; and furthermore, when a player captures the ward is he in control, or is the entire team that captured it
- If a hero with a blink were to have the chipward in their inventory and they blinked atop a cliff, could it be placed up there
- When a hero blinks or is moved into an area that it does not belong you can move out of the area running with no clipping, would the chiprel(assuming it would be placed atop a cliff by a blinking hero) have this effect if it were moving, or would it simply be stuck, making its move ability useless in that situation
- As an alternative addition, can we give the chiprel a pair of binoculars and make him look around?!?!?
After all thats pretty much what his job will be anyways correct?
Please don't mistake this as me trying to bash your idea, because I like it a lot. I just feel those are a few things that should be addressed(minus the added binoculars suggestion by myself).
Overall, got my vote![]()
Q: Chipward cast range?
A: Since it can only be summoned within the Legion or Hellbourn pool (as specified in the tooltip), and upon summon, is not affiliated with neither side (and invisible), I figured I didn't need to specify a cast range, especially since you won't see him unless you're at the pool/near your own towers
Q: Does the chipward reveal invisible units, or is it purely a sight ward?
A: I only ever mentioned 1300 Sight Range (Vision), so there's no reason to assume it would have True Sight or Reveal.
Q: Will the chipward+chipsnack be a combinable item(hungry chiprel perhaps?) before placement in order to "stack" movement charges as you call them, and if so, how many would be able to be stacked before placement?
A: I'm not exactly sure how this would work, or even what would lead anyone to believe it worked in this way. The snack, as mentioned in the tooltip, is used on the Chiprel, and consumed on use, this will grant the chiprel +1 in his move ability. Stacks indefinitely, and no maximum on charges (if you want to spend hundreds of gold on Snacks, then it's your own fault if it gets stolen :P ).
Q: If a chipward is captured, will the movement charges be carried over with the team conversion?
A: Yes, it's a risk to be considered.
Q: How fast is the chiprels movement speed while moving, and is there a possibility the chiprel will have any skills such as a flying courier does?
A: I didn't really bother with movement speed consideration, because I think it's rather irrelevant, it could move all from 200 to 522 for all I care (it's not like you will be able to utilize his movement to a great extent unless you spend tons of gold on it anyway). He has one ability, the Move ability :P
Q: Is the player who bought the chiprel in control of it, or is the whole team; and furthermore, when a player captures the ward is he in control, or is the entire team that captured it?
A: Good question, since you wont really be able to control the Chiprel without Move charges, I would say the entire team is in control. Whoever feeds him, gets to move him. I know I didn't specify this but... The only way for the opposing team to actually gain control over his sight is to feed him, this will add up to the already existing charges, if there are any.
Q: If a hero with a blink were to have the chipward in their inventory and they blinked atop a cliff, could it be placed up there?
A: Not sure how you thought of that, but since you can't summon him outside of team pool, that might be a bit hard to execute, don't you think? :P
Q: When a hero blinks or is moved into an area that it does not belong you can move out of the area running with no clipping, would the chiprel(assuming it would be placed atop a cliff by a blinking hero) have this effect if it were moving, or would it simply be stuck, making its move ability useless in that situation?
A: Already answered.
Q: As an alternative addition, can we give the chiprel a pair of binoculars and make him look around?!?!? After all thats pretty much what his job will be anyways correct?
A: This would reduce the tactical importance of his positioning, It's a cool idea, but I think it would be too powerful :/
The only thing that hasn't been "detailed" in the actual suggestion post is the capture of a chiprel, but I think the guide did a decent job on that :P If not, I could add it to the description.
Last edited by Beiz; 04-05-2010 at 06:20 PM.
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
Added a Q:A right after the first post, on the first page![]()
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
Hmmmm, I must have overlooked the part where you said it could only be cast in the pool haha. Thats my bad, sorry.
The only thing I don't understand:
Q: As an alternative addition, can we give the chiprel a pair of binoculars and make him look around?!?!? After all thats pretty much what his job will be anyways correct?
A: This would reduce the tactical importance of his positioning, It's a cool idea, but I think it would be too powerful :/
Lol is this sarcasm?
*Note
The binocs I was suggesting were for visuals only, and had no effect on his view distance or anything.
Edit: Good Q&A. Cleared a lot up, for me at least =D
Last edited by Rinsaku; 04-09-2010 at 12:55 AM.
Cool idea. Read the whole thing and it really does add a new element to the gameplay. Good job.
i dont want more ****ing wards, no thank you
Well, it's more like an alternative, that adds a new flavor of gameplay, rather than just "another fukn ward".
But to each his own, I guess![]()
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
bump.
Suggestions:
05-21-2010 SM - Hippothium
03-15-2010 IR - The Athana
02-16-2010 IR - The Kyratha
11-20-2009 AR - The Achirot
11-16-2009 SM - The Rathyrian
03-25-2010 Item - Pocket-Chiprel + Chiprel Snack
Good concept. The fact that it's a chiprel only adds to it.
It's a fun concept. With some quick thinking, I already have a few places I could put this little bugger to maximise effectiveness.
Pretty amazing, but how much would this actually cost?
Check out my Storm Maul. New item that combines Thunder Claw and Brutalizer!: http://forums.heroesofnewerth.com/sh...d.php?t=295859