It really is!
Questions and Answers
Q: What is this?
A: It's much like a :WardOfSight:, except it's a one-time purchase that cannot be destroyed but it can be captured. It cannot be placed on cliffs or unaccessible areas, which makes it's use somewhat different to a :WardOfSight:.
Q: Huh, no cliffs?
A: Yeah, no cliffs, not even with a blink hero or hero with :Portalkey:, why? Because it may only be summoned within your base pool. This also means that the will follow normal pathing.
Q: Why doesn't it reveal stealthed units?
A: There are already numerous ways to counter stealth, this is not one of them, this is a map awareness tool at the price of 30 minutes from normal :WardOfSight:.
Q: If I feed him, for how long can I move him about?
A: The "move" ability on is charged by Snacks, for each snack provided to the , he gains +1 move charge. This ability works like a target ground ability, as in, he will only move if given the order through this specific ability.
Q: What's this about capture?
A: Each team may only purchase a once, the is not affiliated to any team until provided with a Snack. Once a Snack has been granted to the , he will grant whatever team gave him the Snack vision and a charge to "move". If the opposing has been located by a team, they in turn can feed him a Snack, which will grant them vision, instead of the opposing team. In other words, whoever last gave him a Snack will have control over him.
Q: Hmm.. ok, so, is the entire team in control or only the buyer?
A: Since no one can really move him unless he has been fed, it basically boils down to whoever gave him a Snack!
Q: The cliffs again, some cliffs are still accessible, they might give him unobstructed sight, isn't that a bit too good?
A: Not really, if was implemented into the game, it would be wise not to place him on "common" spots, as to not have him stolen from your team.
Q: So how can you reveal the ?
A: He cannot be revealed by hero abilities, however :BoundEye:, ustOfRevelation: and :WardOfRevelation: works just fine. Care to note however that reavealing isn't enough to take him, you need to feed him a Snack in order to capture him to your team.
Q: Will the Snack work on normal ?
A: No. Originally, I had planned for there to only be Snacks. But in order to maintain a more appropriate and balanced concept, I decided to stick a tame, buy-able, in there as well. This should make it more relevant to :WardOfSight: compensation and a parallel to :BoundEye:.
Q: Will this block Neutral Spawns?
A: As with every persistent model afaik, it should block Neutrals as well. That might be a risky position however, and just adds flavor to the tactical aspect of the
Q: So, how many Snacks can I buy and how many charges can I add?
A: As many as you can afford since it's a 50g price, It will stack indefinitely as well, but since it can be captured by the opposing team, that might be a risky move, yet tactical if used correctly. Again, it just adds flavor to the concept
Q: What's the cast range on the summon and the Snack?
A: Since can only be summoned within the pool, the cast range should correspond to that, Snacks are melee, because it wouldn't make much sense if you could throw the Snacks half cross the map now would it
Q: What's this with no moving inside base thing?
A: In order to prevent abuse from the opposing team, the may never return into yours or enemy team base, once it has left the area.
Q: I stacked a bunch of charges on the but the enemy team stole it?
A: The charges will persist. Don't play it too risky
Q: How fast will the move?
A: Since I'm not the game designer, and I can see some tactical use with a well fed , I would say 300 movement speed. Care to note that he is "neutral" however, so no auras and the like will affect him.
Q: My question wasn't answered
A: Please write your question in this thread, and I will gladly answer. I check 4-5 times a day, so you'll get your answer within 24 hours ;D
Close, it's a ward that may, or may not, have a significance to the gameplay as a whole - if anything, counter-warding earns a new definition and greater importance.
EDIT: I would like to point out that the cost for the Chiprel + Snack is equal to 30 minutes of normal wards, with the difference that it "should", "hypothetically", be easier to counter-ward the Chiprel, and that the actual "presence" of the Chiprel plays a different part of the game (which can make the cost cheaper, equal, or greater, to a normal ward, depending on how the game unfolds).
Im not sure if i totally understand how this works, but i like the idea and creativity so t-up
Here's a little "guide" on how to use the Chiprel. I hope you understand it better... I threw it together in about 10 minutes, so it's not really detailed or anything :P
very nice mini guide! like the idea, it's like a better version of bound eye that can move around and has standard vision instead of reveal. I like!
I wonder if the vision is too big right now though. A hero has 1800 vision during day and 800 during night (I think? old data), a ward has 1600 vision regardless, and this has a 1300 vision.. however you can't place it on unaccessible ground, so to gain full view without obstruction isn't possible... hmm...
Could always plop it on cliffs (accessible ones) to still gain some pretty big benefits. I.E. Kongor area, Legion ancient spawn cliffs, and Hellbourne forest entry cliffs to name a few.
HONOR- If you need it defined, you don't have it.
there is no reason to not put this in the game. at the very least for a fun item.
t-up from me, innovative and funny.
[Guide]The all inclusive guide
From the author of Tip of the Week.
I wasn't expecting this many T-ups! Thank you everyone ^^;
I've cleaned up the presentation a bit, should be slightly easier to read now
love it this needs to be in game
__ ___My Popular Hero Suggestions:
_________ __ _&
[F4F]___ __Shadow Stalker
This is interesting to say the least, how long does the *ward* get move? If you keep it perpetually in motion, will it ever lose the ability to move?
I think I found a bug gize!
Other question: Would this also stop neutral spawns from spawning, just like other wards? I'm only going to assume the answer is yes, but I figured I should be thorough!
HONOR- If you need it defined, you don't have it.
This actually gave me an idea for a tactic, you purchase the Chiprel and feed him 2x snacks, when the enemy is assumed to have dust as a counter-measurement, you move him to fill another purpose
Simplicity + Depth = Flexibility = Win
Just to add; the entire balance focus of this item (considering it's a permanent ward), is the risk of losing it. It's "probably" a great item to have every game, the question is it's placements. Since due to the risk, there really can't be any "common spots", ever, period