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Thread: The Nomad

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  1. #1
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    Zephyr The Nomad

    The New Nomad




    Ganker/Initiator/Chaser


    Strengths:
    * Great initiation with Light Absorption ability. *
    * Low cooldown ultimate. *
    * Ultimate is based on regular attack so it does not lose usefulness late-game. *
    * Lone Traveler ability makes Nomad commute quickly to and from battles. *

    Weaknesses:
    * Invisibility ability slows movement speed. *
    * Ultimate ability requires substantial mana base. *
    * Very weak against ganks (especially with true sight). *

    Synergy:
    * Begin with Light Absorption (to increase strength and gain strategic position) and initiate with Bladewave *
    * The passive effects of Lone Traveler help Nomad keep substantial speed under the effects of Light Absorption during ganks. *
    * When being chased, Nomad can use Light Absorption along with Net Trap, in order to escape a powerful foe.


    Starting Attributes:

    Strength 22 (+2.8/level)
    Agility 15 (+1.7/level)
    Intelligence 19 (+2.0/level)
    Movement Speed 300
    Initial Health 465 (including strength)

    Skills

    Light Absorption - The Nomad harnesses the energy of light by absorbing it. He then releases the excess power of the light on opposite sides of his body, rendering him invisible. The power obtained through this act is converted into excess strength for Nomad. This takes a lot of concentration and therefore lowers the Nomad's movement speed. Invisibility can last for up to 30 seconds, though energy absorbed by Light Absorption will cap off at 15 seconds. When invisibility is broken, the Nomad retains the Power of Light (effect) for 15 seconds. Invisibility is not broken by casting non-attack spells (Net Trap or other item spells).

    Type: Magic
    Mana Cost: 30 / 60 / 90 / 120
    Cooldown: 45 seconds

    Level 1 - Reduces movement speed by 45%. Increases strength by 0.5 for every second spent invisible. Costs 30 mana.
    Level 2 - Reduces movement speed by 40%. Increases strength by 1.0 for every second spent invisible. Costs 60 mana.
    Level 3 - Reduces movement speed by 35%. Increases strength by 1.5 for every second spent invisible. Costs 90 mana.
    Level 4 - Reduces movement speed by 30%. Increases strength by 2.0 for every second spent invisible. Costs 120 mana.

    Power of Light Effect:
    + 0.5/1.0/1.5/2.0 strength for every second spent invisible (capping at 15 seconds).
    Lone Traveler - The Nomad is has learned to travel very quickly on his own. Because of his solitary nature, Nomad has learned to fend for himself in the wild. He has become very efficient when traveling alone and has built a basic resistance to the effects of slow (including slow imposed by Light Absorption.)

    This ability is passive.

    Level 1 - Resists slow effects by 10%. Increases movement speed by 20. For every other hero present, ms is debuffed by *2 (0)
    Level 2 - Resists slow effects by 20%. Increases movement speed by 30. For every other hero present, ms is debuffed by *3 (1)
    Level 3 - Resists slow effects by 30%. Increases movement speed by 40. For every other hero present, ms is debuffed by *4 (2)
    Level 4 - Resists slow effects by 40%. Increases movement speed by 50. For every other hero present, ms is debuffed by *5 (3)
    *For every hero within 500 units of Nomad a set number of movement points will be removed. For every hero within 900 units an additional set number of movement points will be removed (numbers in parenthesis). If nearby heroes are out of sight, they do not add to the debuff (this prevents Nomad from detecting hidden enemies while also allowing him to keep his buff when running from hidden enemies).
    Net Trap - The Nomad has become accustomed to feasting on beasts caught by his net traps. He uses this skill now to catch his unsuspecting enemies. Traps can be thrown a certain distance (based on level) and will stay on the ground until another net is cast or until the net is walked into by an enemy unit. If the net is thrown and lands on an enemy hero, the hero will become instantly trapped. The trap can be destroyed, but not by a trapped hero. The trap takes 2 hits to destroy. This ability can trap only one unit.

    Type: Physical
    Mana Cost: 100
    Cooldown: 24 / 20 / 16 / 12 seconds

    Level 1 - Trap throw range is 500. Hold for 1.5 seconds. Cooldown is 28 seconds.
    Level 2 - Trap throw range is 650. Hold for 2.5 seconds. Cooldown is 24 seconds.
    Level 3 - Trap throw range is 800. Hold for 3.5 seconds. Cooldown 20 seconds.
    Level 4 - Trap throw range is 950. Hold for 4.5 seconds. Cooldown 16 seconds.

    Trapped Effects:
    Immobilized
    Revealed
    Ultimate - Bladewave - The Nomad draws his power from the sun. That power is manifested in his strength. The Nomad unleashes a powerful wave of light, beginning at his sword. Depending on where the spell is aimed, the wave of light will have a short range, hitting all enemies in a 360 degree radius (with 300 range), or have a long range, hitting all enemies in a 40 degree cone (with a range of 700)(Clicking on Nomad with the spell will cause a 360 degree attack, the farther away from the Nomad you click on the ground the more narrow the radius will become). The power of the wave is based on the Nomad's normal attack in addition to his strength.



    Type: Magic
    Mana Cost: 25 + 2x current strength
    Cooldown: 24 / 18 / 12 seconds

    Level 1 - Regular attack plus 1.6x current strength.
    Level 2 - Regular attack plus 1.8x current strength.
    Level 3 - Regular attack plus 2.0x current strength.

    Initial mana cost is 25 + 2 mana per current strength points. (60 strength = 120 mana + initial cost)

    The ultimate, since it is based off of Nomad's regular attack, will benefit from some morph attack items (Frostwolf's Skull, Shield Breaker, Icebrand, Frostburn, Nullfire Blade. Effects from Items, such as Brutalizer, Riftshards, and Life Steal Items will not work with Bladewave)
    He's Nomadic!

    Let me know what you think of him!
    Last edited by NinjaPants; 04-06-2010 at 08:06 PM.

  2. #2
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    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

  3. #3
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    Bump for round 2
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

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