|
|
What is the range of hearing enemy heroes performing actions outside of your vision? For instance, a close enough enemy using Shroud alerts you to fall back (depending on who has a shroud).
Sound files -.-
I'm having a hard time finding anything in the code, so I'll try again later - I don't guarantee an answer though because there's not much on sound files in the code files, so it might be something coded server-side.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
I have recently heard Valkyrie throw her arrow a few times, enabling me to dodge it. The times that it did hit after hearing her throw it from the fog, the stun was 4-5 seconds. Maybe that will help figure out the distance. This is after 0.3.0.
I tested Assassin's Shroud with a clanmate and the sound only plays if you have vision of the target. Even if you're within 200 range but the target is in the fog, the sound won't play.
Also another interesting condition, the sound can only be heard if the player's current point of view is within a certain range of the Assassin's Shroud's location of use (a rough estimate is when the edge of your view is ~1000 range away from the actual cast location of Assassin's Shroud) - I repeated this in the Replay by moving my current point of view at different spots and that seemed like a good estimate.
Last edited by ElementUser; 03-27-2010 at 10:50 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).