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Thread: Returned (new concept on mana management)

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  1. #1
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    Legionnaire Returned (new concept on mana management)

    Concept

    I see him as corrupted creature/being/demon regaining free will and turning to light side, while still have the abilty to become evil. His mana should be renamed to rage(max mana-calm, no mana angry as hell). While in light form he gets angry because he has to fight and thus loses his mana. While in dark form he slowly calms down, wishing to become good again.

    Str support (third one)
    A hero that has 2 forms, in one he has ranged attack that always drains mana and spells that cost mana, in other melee and spells that give mana. He has 2 skills that do same core thing, but will perform this in different way.




    STR: 26 + 3.2
    AGI: 14 + 1.4
    INT: 15+ 2
    Damage: 50-54
    Armor: 3.6
    MS: 295

    Change form
    10 second CD
    • When activated, switches form.
      • In good form opens light spells and gives ranged attack at the cost of 10 mana per attack
      • In bad form opens dark spells gives melee attack.

    This skill should be auto learned no matter what skill you take and have "E" as active hotkey.

    L-light, D-dark form

    1.L)Nourish (shares cooldown)
    52/50/48/46 second CD
    Manacost 100/150/200/250

    • When activated, ally unit is healed for some health instantly and some more over time
      • Heals 50/70/90/110 instantly.
      • Heals 50/80/110/140 over 5 sec
      • 1000 range.

    1.D)Steal essence
    52/50/48/46 second CD
    Gives 100/150/200/250 mana (should act still take damage from magebanes passive)

    • When activated on targeted ally unit, life from enemies will be drained and replenish target
      • Steals 25/35/45/55 hp from each enemy unit.
      • Max 10 enemy targets.
      • Enemy take 50/70/90/110 true damage
      • 550 AoE.

    2.)Sacred wrath/ "community skill name idea welcome" mechanic
    50 second CD
    • You target an area, then drag to increase circle radius, depending on size, skill strength decreases.
      • 50 base radius
      • skill has 15 charges
      • skill loses 1 charge per 20 extra radius
      • cast delay 1.5
      • range 950

    2.L)Sacred wrath
    50 cd
    120/160/200/240 manacost

    • Damages enemy in radius and ministuns them, damage type magic.
      • Base damage 10/25/40/55.
      • Each charge gives 5/10/15/20 damage.
      • 0.1 stun

    2.D)noname yet
    50 cd
    Gives 120/160/200/240 mana

    • Applies DoT and snare for a duration, damage type phys.
      • Dot damage 7/14/21/28.
      • Snare 30/40/50/60%
      • Duration 1 sec per charge

    3)Free will

    • Passive aura, generates charges,removes debuffs and stuns.
      • Gains charge every 30 sec.
      • Uses 1 charge to remove stun or debuff from ally.
      • Max 1/2/3/4 charges.
    • Passive reduces cooldowns
      • -10/20/30/40 sec cooldowns on 1. and 2. skill.

    4)Sacrifice
    0 second CD
    • When activated, ally unit is marked and upon death will be revived at the cost of casters life
      • Marked gives +3/5/7 magic and phys armor
      • Revives target and stuns enemy around for 1 sec.
      • Upon resurrection caster dies, kill is awarded to the one who killed marked target
      • 700 AoE.
    • If ally target survives for 20 sec after resurection.
      • Respawn time is reduced by 30/50/70%.


    Need one name for skill (2.D)

  2. #2

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