Megiddo, the Sacrifice
Initiator / Support / Disruptor
Strength: 18 (+1.8)
AGILITY: 24 (+2.3)
Intelligence: 15 (+1.6)
Movement Speed: 290
Attack Range: 125
__________________________________________________Marked as a sacrifice since birth, Megiddo harbors the soul of a demon spirit within him. The demon manifests its presence on Megiddo with an unholy tattoo, granting him enhanced capabilities and occult powers. When the time is right, Megiddo can summon this demon, pulverizing his own body to wreak destruction on his foes.
Channeling the power of his tattoo, Megiddo partially fades into his demonic overlord's domain for a short duration, leaving a trail of ectoplasm in his wake. Those who touch it are either healed or damaged.
Mana Cost: 50
Cooldown: 6 seconds
Surges forwards/backwards 300 / 300 / 400 / 400 units at 522 ms, leaving behind a trail of ectoplasm that lasts for 6 seconds. Friendly units are healed for 50 / 50 / 75 / 75 upon contact, and enemy units take the same damage. Megiddo heals only half as much. The healed HP can go over your max HP cap and persists for 6 seconds.
Each use of this ability consumes 1 charge. 1 charge is restored every 6 seconds. Maximum of 1 / 2 / 2 / 3 charges. This skill grants two subskills that share a charge system.
Megiddo freezes in place while his translucent soul dashes ahead, leaving a purple trail of ectoplasm. His corporeal body then fades while his soul solidifies.
-Megiddo's bread and butter skill. This gives him amazing mobility - someone running away? Hit Q and catch up to him! Dashed right into an ambush? Hit W two more times to jump back to safety!
-Also, heals self to proc Spectral Guard, and if both you and a Linked ally heal, double efficiency! Also obviously needed to make full use of the Ultimate.
-Each line of ectoplasm can damage an unlimited number of units, but every one unit can only be damaged once by the ectoplasm.
-Cannot terrain walk. Acts like Dark Lady's Charge.
Whenever Megiddo is healed or damaged, the presence within him stirs, emitting a blast of dread and curing debuffs.
Mana Cost: N/A
For every 10 damage taken or healed by Megiddo, he gains a charge. Once he gains 50 / 45 / 40 / 35 charges, he emits a 700 aoe pulse, dealing 100 Magic damage, stunning for 0.5 seconds, and removing all debuffs on Megiddo. All charges are lost when Megiddo hasn't taken hero-based damage for 10 seconds.
Simple version: Whenever you take or heal 500 / 450 / 400 / 350 damage, spell procs.
As Megiddo takes damage, his model darkens and seems to be covered in black smoke. Once this skill process, the black smoke explodes outwards.
-Works kind of like Armadon's Armordillo in terms of usage.
-This gives others less of an incentive to target him, while also synergizing with his self-heals and self-nuke.
-Adds more damage to the Ultimate.
-Damage spills over, e.g.. if Megiddo is hit with a level 3 Pyro ultimate, he will proc twice.
The soul of the demon within Megiddo is so strong that it can reach out and latch on to other heroes, splitting the pain felt by both.
Type: Ally Buff
Mana Cost: 150
Cooldown: 50 / 40 / 30 / 20 seconds
Applies Spirit Link to targeted Ally Hero and yourself. Whenever either of you takes damage, you heal 12.5 / 25 / 37.5 / 50 percent of the damage done, while the other takes 10 / 20 / 30 / 40 percent, with 2.5 / 5 / 7.5 / 10 percent being blocked entirely.
The link breaks when you move more than 700 units apart or when 8 seconds pass.
A whitish-purple link forms between the two heroes. Whenever one hero takes damage, a pulse travels along the chain to the other hero.
-Extreme synergy with AoE heals, Void Step, and Spectral Guard.
-Because this is a self heal rather than damage block, if Megiddo is hit by an 800 damage codex, he will take 800 damage, proc Spectral Guard twice, then heal 400.
-The flip side is that if you have 200 HP left and are linked, and are hit by a 300 damage nuke, you will still die.
-Can be disable by nohelp
Ultimate: Manifest Darkness
Megiddo summons his inner demon in corporeal form behind him, who then charges at Megiddo, consuming his flesh as a sacrifice and releasing an assault of hellfire.
Type: Superior Magic
Mana Cost: 150 / 200 / 250
Cooldown: 150 seconds
Megiddo starts leaving a trail of ectoplasm wherever he walks. A pentagram forms 450 units behind Megiddo while a demon spawns on it over 1 seconds. The demon then roars and charges at Megiddo over 2 seconds, dragging along enemy units and following the ectoplasm trail. Explodes upon collision, deals 300 / 425 / 500 damage in a 600 AoE to enemy units and half to Megiddo, stunning for 1.5 / 2 / 2.5 seconds.
Megiddo raises his hands, and a pentagram of ectoplasm glows. The demon forms into existence -- it is less muscular and much more incorporeal than Malphas, but otherwise there is a resemblance. The demon then charges at Megiddo and explodes in a purple explosion.
-Portal Key is disabled for the duration of this spell.
-Megiddo can deny himself with this ability.
-As Megiddo leaves ectoplasm behind him just by walking, every 1~400 unit segment not created by Void Walk counts as one trail when counting damage.
-Assuming you have ~350ms, the most damage you can do is close to 500 from explosion + ~200 from Spectral Guard + 160 from ~4 trails = 860 damage. Keep in mind that this requires perfect timing.
-The self-damage is Superior Magic damage. BKB-ing doesn't prevent the self-damage, but Barrier Idol does.
-Pulling enemies works similarly to Kraken's charge.
Early game, Megiddo plays like an Agi Carry in terms of base damage, range, and fragility, yet has a heal. As opposed to Jeraziah and Accursed, this puts him at a slight disadvantage. While his Str is ok for a melee Agi, he is still frail early game before you tank up. With sufficient mana regen, you can use Void Step to get last hits, harass, and heal all at once, as well as use it to keep your positioning good. Once you hit level 6, you should start ganking. At level 1, your ultimate essentially disables for 4 seconds (though this is in the best circumstances and you can't really hit the enemy in the first 2.5 seconds). Cast your ult, and charge into them and charge out backwards. This will cause the demon to arc and pull the enemies towards you.
In mid game, you honestly do not need much farm. A Sacrificial Stone will give you very good HP, while letting you spam your Void Step. Nome's Wisdom will make each Step give even more self-heal, as well as reducing the self-damage of Manifest Darkness by a little, all the while adding to the Spectral Guard counter. This also makes Astrolabe a good choice, as it can potentially be used as a nuke. If your gank target tries to teleport out, your self heals might proc Spectral Guard, which ministuns. Nullstone is a nice pickup, adding to his tankiness. Tablet of Command essentially gives him one more jump. Frostfield Plate increases your mana while giving even more teamfight disable, and Barbed Armor dishes out even more recoil damage. Barrier Idol mitigates some of the self-damage from your let while still allowing the Spectral Guard to proc. Ultimate luxuries could include Frostwolf Skull, Mock, or Frostburn for more chasing power.
In late game, you should be relatively tanky, with maybe Barbed Armor, Behemoth's Heart, and maybe Mock of Brilliance. A possible strategy is Portal Key - blink into the enemy team, cast your let, and Void Walk back to your team. Voila, you are now Kraken! Or when Forsaken casts her ult, you cast yours and run in circles. Voila, you are now Tempest! The possibilities are endless.
__________________________________________________Q: Why is he Agi?
A: I wanted to fill the empty niche of the Agi ultbomb. Right now we have Slither and Engineer, but Slither's wards took him to a whole new level while Engineer has his turret. Also, making him Strength would be too imba, and I feel that Void Step feels very agility-ish.
Q: Are any of his skills influenced / rehashes of old skills?
A: Void Step = Sort of like Surge (Dark Seer) + Firefly (Batrider)
Spectral Guard = Old Dispersion (Spectre) + Kraken Shell (Tidehunter) + Dark Pact (Nightcrawler)
Soul Scale = Spirit Link (Ladder Tauren Caster)
Manifest Darkness = Ghost Ship (Kunkka)
These are all just design / balance influences. All the synergy and the main concept of running out a trail for a demon to eat your brains was original.
Q: What if someone teleports Megiddo with pr0phelia / Nymph / etc?
A: Don't ask. I haven't decided. I don't really want to think of all the possible workarounds.
Q: lol imba tdown
A: Not really a question, but please don't post this -- give me constructive criticism!
Q: lol awesome i wanna play tup
A: Again, not a question, but don't post this either please! What parts did you especially like?
I tried pretty hard not to make him OP, but as usual he probably is. Criticism appreciated!
-Void Step speed heavily nerved, no longer disjoints and is just more of a "run real fast" than a leap. Damage buffed a little bit as a result (no longer half to enemies)
-Spectral Guard simplified and the damage threshold slightly reduced
-Ultimate now does more damage, damage to self is now Superior Magic rather than pure.
-Made Void Step weaker at level 2 and stronger at level 3 to give more of a benefit of leveling
-Void Step now heals over the HP cap for 6 seconds to synergize with the ult and to add a unique touch
-Clarified Spectral Guard a little bit
-Pulse from 1000 AoE to 700 AoE
-Slightly buffed usability of ult, damage same.
Blolance plz..Also Hp cost for agi= too much and I dont think ull make black legion help for this hero...And AGi tank already exists...Zephyr and Sandwraith, Chronos and Wildsoul. Stuffing Agis with tanks will kinda kill they real carry part in the game. Imo id keep tanks at Str Side.
The HP cost for him balances him out and even slightly synergizes, encouraging you to build him as a tank. And he's different from other Agi tanks in that he's a supporter, not a carry. And Chronos isn't a tank, building him "correctly" gets him only ~2000 HP, and that's endgame, up till level 15 or so he only has ~1200 HP. Chronos is one of the leaders of 'softest carry'... and I don't really understand how agi tanks will kill carries. Does a str nuker (Behemoth) kill tanks?? :S
So complicated :/
I can't see what his use would be. He reminds me a little of Huskar, with his self damaging ult and a way to heal himself, but Huskar was a carry who could deal massive amounts of damage. This guy ... is not a carry. He isn't even a nuker. He can initiate, but there are other initiators who are better.
I don't see his utility, to put it plainly.
To be honest, I kind of made him to fill Kunkka's role before he was ported. Kunkka was initially designed by Icefrog to be a tanky, initiator support who could also semicarry, but with Tidebringer and his high AGI growth he was played as a hard hard carry... so Icefrog pretty much neutered his stat growths. I felt that a better role would be to simply give him more supportive skills.
Megiddo is an all-around supporter that can dish out large amounts of disruption without dealing all that much damage save for his ult. He can heal his team, he can redirect damage away from his carry (forcing the enemy to deal some damage to the tank) and punishes the enemy for attacking him with his pulses of damage. However, Kunkka's obviously been ported since then, but I still feel that the concept of a more defensive version of Kunkka would still fit in the metagame.
Although trilanes might not need yet another multi-man heal...
I like the ideea He's fun to play and all heroes should be fun to play !
Superior magic damage is definitely not true damage. True damage goes through resistance...
I feel compared to Glad's ult this is fairly balanced; Glad's ult has 2/3rds the cooldown and doesn't stun himself / massively nuke himself.
I liked it... It seems a little "moon queen" in the role play. Liked it. Don't change a thing! We needed to test it in the actual HON and then balance in time.
I like the hero, however it seems as though his abilities do a bit too much.
#1 moves you, heals, has charges, moves you forward or backward (q or w). (I don't think it should heal, just stick to a jump)
#2 I like a lot (even if it's moved to another hero it should be put in the game). It may need to have a range nerf though.
#3 acts as a link and a block. Not only does it split the damage, but it also heals you for 50 damage? (I think it should just be a 45%-45% damage share)
#4 i like the ult. I'm not 100% sure I understand it, but I think I do.
Never, under any circumstances, take a sleeping pill and a laxative on the same night
From the character detail and the pictures he comes across somewhat like Maliken.
As maliken is also known to give himself to deamons/ have tattos on his back.
if so, it would tie in to the established tribals ( ie goblins, elementals, undead, humans etc ) him and maliken would be like traxex and windrunner from Dota
on that level he would be better suited to the legion, as a maliken that pays the ultimate price for the safeguard of man - sacrifice himeself.
out of time brb