Hello everyone. I volunteer my time with Curse.com which is a large website devoted to MMO games such as World of Warcraft, Warhammer Online and Runes of Magic. These games offer the ability for users to create addons to change the default interface, and Curse.com is a centralized area to host all of these addons.
One of the sites on the network is developer centric: www.curseforge.com
This is were addon developers come to upload their addons (which then sync to Curse.com). It supports repositories (SVN, Hg, Git), file uploads, a ticket tracking system (for bugs, enhancements, etc), file versions, comments, a private forum for the addon/mod, and a host of other features.
This can be extended to any game, and has been (There are some Starcraft 2 maps in there). I've talked with some of the people at Curse and they are all for having Heroes of Newerth mods hosted there.
I should also point out that this is 100% free.
If you're interested in getting started, please visit:
http://hon.curseforge.com/ and click on create addon (on the right).
If you have any questions post in this thread, or PM me.
If you, the development community are interested, we can look at setting up customization for HoN.
Have a great day,
I like this idea so I was thinking of uploading my map there but I'm stuck at the second and third question. Do I need to seek a moderator to get a Slug? Also I don't know anything about license so I would need to read about all of them to pick the one right for me. Since the content we post there should use the license given by S2Games, its kind of awkward to choose one.
Afaik there's a repo done and they are just waiting for S2.
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
For example, I wrote a mod called Ackis Recipe List, so I chose the slug "arl". The project url then is www.curseforge.com/addons/arl I think. Just pick whatever works for you.
Regarding the license, if you don't care what people do with the work/code/etc select public domain, if you want to retain all rights, select all rights reserved. Myself, I don't quite understand half of the licenses out there but we've entered a bunch of them just to provide people options.
If you're unsure, write something custom for what you want people to do with it.
thank god, I've been waiting forever for this. ModMan is too ghetto. I love stuff like curse and torchleech
Get a sig!
Probably a stupid question bt ill still ask it.
So can the addons be anything?
Like hero skins and such or is it limited to ui mods only?
Do they have to be in .honmod or is .s2z fine too?
Also are the downloads hosted on that site or do I need to upload them to mediafire or something.
If they are hosted on that site , does it work with the auto updateable .honmods?
This could make lots of people to use that site.
Btw site looks very good. A lot better than managing a thread in here the forums anyway :P
Last edited by Yuichi; 03-24-2010 at 05:16 PM.
All files are hosted on the servers on curseforge/curse, i don't know how the autoupdate works but i'm sure the honmodmanager can be adjusted for any changes, or even have the CurseClient do the updating if support is added for it.
Last edited by Bruners; 03-25-2010 at 01:02 PM.
I was wondering when someone would bring this into the HoN circle, Ackis. (Having been in the WoWUI Dev circles)
The major thing seems to be, is the curse client going to support installing the mods, or is it essentially another place to upload files?
It seems like curseforge will be extra work for less benefit until it can actually install mods with the client, compared to say gcode or just mediafire, since the mod manager can already auto-update.
Additionally, there's the problems with old but working addons being culled that WAR ran into. Once it hits release, I don't see the HoN interface changing too terribly much, which means that mods just might not need to be updated.
I agree with Temragon. Curseforge is extra work, mostly for nothing. Having a discussion thread on a forum like this for each mod seems like a much better alternative. We have a mod repository near completion which supports the advanced features of modman (autoupdating for example) and keeps mods organized in a much better way. Curseforge just isn't built in a useful way for HoN mods, sadly.
Not sure if this is still the case, but you used to have to pay a subscription fee to unlock the mass update in the curse auto updater.
...modman is free.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
Ben Pettit | Lead UIX Developer
I personally think its way easier for user to find mods using a site dedicated to this rather than a forum. I'm not saying that curseforge is the best we could have, but I think its a right start.
If someone did a website specialized for honmod and using mediafire I wouldn't mind using either one. But I do think curseforge offer usefull tool for moddders like a ticket system and do help users to get their hands on what they want.
That's fair to everyone, I was just throwing out some existing infrastructure that has a large fan base for people to use.
There were two HoN Maps submitted, and two addons/mods submitted, one of which the user removed the content and linked to the forum thread.
I set the HoN section up at the request of a user, it took me about 10-15 minutes only and thought I would share here. If S2 is developing something, then all the power to them.
"We have a mod repository near completion which supports the advanced features of modman (autoupdating for example) and keeps mods organized in a much better way."
We're still keeping some of the features secret for now, but it's pretty extensive.
Screw curse, its a laggy ad-based free service that is very much sub-par in comparison to what we already currently have.
Easily edittable addons-> .honmod-> .zip and back.
Curse is great for WoW and other games that need such a large free service, but personally I do not want to have another "myspace" social network full of ads to deal with while I am trying to play the best game ever made.
Thanks, but no thanks.