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Thread: Dust of Revelation

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  1. #1
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    Dust of Revelation

    How does it work exactly?

    Does the invisible hero need to remain in the "large radius" for him to be visible? Or does he remain visible for 12 seconds regardless of where he goes once he gets "dusted", so to speak.

    Also, what is the "large radius" exactly? The tooltip is useless.
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    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

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    large radius is something like 800, i.e. INSANELY large. think 1.5x the size of pharaoh rocket.

    and they stay visible for 12 seconds regardless of where they go

  3. #3
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    It places debuff on targets in radius, and while they got that debuff they are revealed

  4. #4
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    Right, so that means units in a target area of 3.14 * 800^2 (2,009,600 seems like a really large number) will be revealed for 12 seconds no matter where they go.

    I'm a good judge of distances in HoN, which is why 800 radius seems to be too big going by the area I calculated. Can ElementUser confirm this?
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    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  5. #5
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    The radius is 1250, which means 4 908 593 square units. That means nothing, If the radius was 10mm, the area would be 3145 square mm, which seems huge but isn't.

    On a 16:9 monitor, the screen is roughly 3200x1800 units big.

    Darklady's 2000 diameter ultimate is able to exceed the height of my screen.

    All enemy units who are within the 1250 aoe have a debuff placed on them.

    Revealed: Can be seen/targeted as if you did not have invisibility.

    You still need normal sight of the enemy to see them, it won't be like pestilence's ultimate, it will be like bound eye that only affects the debuffed units.
    Last edited by Trysaeder; 03-18-2010 at 06:28 AM.
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  6. #6
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    Quote Originally Posted by Trysaeder View Post
    The radius is 1250, which means 4 908 593 square units. That means nothing, If the radius was 10mm, the area would be 3145 square mm, which seems huge but isn't.

    On a 16:9 monitor, the screen is roughly 3200x1800 units big.

    Darklady's 2000 diameter ultimate is able to exceed the height of my screen.

    All enemy units who are within the 1250 aoe have a debuff placed on them.
    I meant that I am a good judge of what X units of distance in HoN on my screen is.

    1250 AoE means the radius is much smaller. I think I'm getting confused because of the terms being used.
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    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  7. #7
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    AoE always refers to radius.
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  8. #8
    fun fact: you can purge dust off of yourself/anyone with purgeblade or elec ult

  9. #9
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    Yeah, area probably makes the spell seem like it covers a super large AoE, so don't use that to express the spell's AoE - just use radius.

    Not saying 1250 radius is small, because it's actually quite big

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  10. #10
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    Another question I have is when you use dust, the effect travels with you for a bit as the animation plays. Does it debuff units as you move? Or is it an instant cast within that radius?

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    Its instant

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    Quote Originally Posted by P41nkill3r View Post
    How does it work exactly?

    Does the invisible hero need to remain in the "large radius" for him to be visible? Or does he remain visible for 12 seconds regardless of where he goes once he gets "dusted", so to speak.

    Also, what is the "large radius" exactly? The tooltip is useless.
    It's a purgeable debuff as stated before. Nullfires bestfriend

  13. #13
    if you dust a location and an invisible hero walks into the dusted radius after the dust is spread out, can you still see him?

  14. #14
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    No, it applies the buff the instant you use it.
    Former Master of the Night
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  15. #15
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    It's "instant" but has 500 cast time (500ms -> 1/2 a second?)

  16. #16
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    Quote Originally Posted by Magnets View Post
    It's "instant" but has 500 cast time (500ms -> 1/2 a second?)
    Yes, but what matters is the cast action time & not cast time:

    Code:
        casttime="500"
        castactiontime="200"
    So it actually takes 0.2s for the item to take effect

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

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