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Erm today i noticed that when i have 1 charge left on whiplash and attack a tower i loose the whole whiplash. It doesn't crit or splash only resets to 5 charges.
Anyone know if this is a bug or working as intended?
Whiplash range is very short and a tower is quite fat, so it probably won't hit units near the tower.
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You cannot do any kind of crit on towers afaik
EDIT: Heres why:
Base.gamemechanics
<targetscheme name="enemy_units" allow="unit" restrict="ally,building,dead,corpse,tree,chest,pow erup,gadget,PseudoPet"/>
Whiplash ability
targetscheme="enemy_units" />
Basically whiplash targetscheme is enemy_units and that does not include building and the others
Last edited by Meezh; 03-15-2010 at 04:24 PM.
Even if towers are counted as units the whiplash should show the crit which it does not and i doubt that the towers are wider than 200 radius. But on the other side i can understand why they won't let the crit be able to procc on units like towers since you could nuke a tower down way too fast. Though i think it should atleast crit on the creeps within the 200 radius of whiplash when you attack on a tower.
One solution could be to just let the skill not loose charges when you attack mechanical/units and save it for enemy_units instead. Dunno how the balance would be though but i don't see it would make any big difference.