No joke. I'm bringing Arachna up again.
Every time someone says she is overpowered there is someone else that always brings up her low melee armor and low health. Played quite a few games with her. My first time I died maybe twice and killed about 10-15 people. Now when I play her I don't die unless I get ambushed at the beginning and if I get enough money then everyone on the other team is screwed.
There are few heroes that can counter her well (Magebane is pretty good at it, but who wants to play him every time someone goes Arachna?). The damage on skills needs to be looked at. Webbed shot doesn't have any damage on it (according to skill), but it does around 50-60 even at the beginning of the game and it can be spammed. It also slows you and you're basically screwed unless the Arachna decides not to kill you.
Hardened Carapace should be toned down or modified. Keep the magic armor but slow the Arachna down 20% for each level. So when you've got 35 magic armor you should be moving at 20% normal speed unless you have + to movement speed. The slow can be countered, of course, with the items but you'll still be slower then someone chasing after you. Maybe it can increase magic armor and decrease melee armor?
Precision is fine. Can't see why it should be nerfed or modified. It's a great skill to have around your group.
Spider sting: Ahhh...yes. Spider sting. Whenever my Arachna got to level 6 I knew right then and there that I could pretty much wipe out anyone that tried to kill me. Even if there were two people I could still work with that. Spider the stealther (unless there wasn't one in which case spider the caster) and web shot the melee or...other caster if there is one. What's better is if I got higher level I already have hardened carapace so the caster isn't going to do well against me anyways.
Another issue seems to be the damage. I don't know what it is about the Arachna but I never seem to have mana issues. EVER. On every other caster type (int classes) I do. Arachna is an Agility class though which doesn't quite make sense and I never have isssues. EVER. With the int casters I have to get items with +mana and +mana regen. And even then I easily run out.
Not with Arachna. In a 5v5 fight where every Hero meets I can gaurentee that if just one person doesn't know what to do on the other team that they will all die. By the time a 5v5 lasts long enough I've got my damage at 230-260 and I'm killing people easily. If anyone runs then they're dead anyways thanks to webbed shot and enhanced marchers (if I get them).
All in all Archna is a very stable Hero. But she needs to be modified so that she isn't unkillable or so she can be run from if needed.
Wow. Is it me or does everyone on this game have a bug that hides "Homecoming Stone" from their supplies shop.All in all Archna is a very stable Hero. But she needs to be modified so that she isn't unkillable or so she can be run from if needed.
Arachna isn't as good as people say. Just like madman. I mean in any competitive line up you build do you see mad man? Nope. Mad man and archna are fine. Don't feed them, gank them often, and you'll be fine.
Carry a tp. It's the ultimate win counter to Arach. The sooner you learn this the sooner you can stop complaining.
Chronos is win vs Arach by mid game. Her ult is useless against him and he has enough slow/disable to counter her slow. Just learn to play him.
People just need to learn how to play against her better. When she is on the opposing team, you better beware of her slow. If you don't watch out for it, and play properly, yes, you will get owned. If the other team plays well against her, she will get worked over early and is a non-threat.
Arachna is a new Hero NOT made by Icefrog, so it was supposed to be... weird.
S2Games should just copy DotA Heroes.. Still waiting for my Enchantress.
give her ult a 45sec-1min CD or make her webbed shot apply a nonstacking 40% slow and she'll be fine. Really though, she doesn't need any changes, people just need to get used to fighting her and learn how to counter.
retarded amounts of movement slow, no cooldown, low mana cost = continous slow with no chance of either running away or to arachna
28% + damage. seriously? just think about that for a second. imagine if arachna had, lets say, wingbow? that boosts her attack at lvl 10 to like 200
not that overpowered but ive actually pretty much absorbed a fully leveled and boosted blazing strike with this skill
this stupid spider can run at TOP speed, so no matter what can hit you. and on top of that has like 50 damage and insane movement speed? and on top of that the cooldown is REDICILOUSLY low for a skill like that. come on, thats just asking for complaints
Arachna is the hero to complain about
On a side note:
ive played Arachna, and went 20/0. ive played against arachna, and they went like 15/2...seriously?
Last edited by Hrimfisk; 08-07-2009 at 03:14 PM.
My brother just summed up my thoughts exactly:
Balance in DOTA was there, and it was because even if you got a shitty hero..you could man up and still own
Honestly some heroes are better than others, and some are better depending who is using them. Do I think Archna is OP? Yesssssssss but not to the extent that she cant be beaten.
Well Archana is a favorite of mine and I am not one of these FOTM types, I played her pre buff when people said she sucked. She is a great hero and now possibly a lil bit over the top but not much really.
Early game you need to make sure you have the right heroes laning against her. Often times Ill have two melee who have no disables to really toss at me and run the second I hit em with a web, this makes my life very very easy and leads to me getting tons of gold and xp and being scary.
If you lane against her properly she becomes much less of a threat. Early game Archana is terribly squishy. If you can close on her, she is dead. You need to get some ganks on her early and have someone set to make a lot of denies. This will slow her down and make her far less a problem.
Most people just get smacked by web and run for the hills.
Late game I find her pretty average. Her spider ult late is easily killed by most heroes very quickly (though again most people just let the spider live and attack then). Late game she is still good against some heroes like Thunder bringer where hardened carapce and a shaman headress makes him a kitten. However endgame other heroes have more damage output, stronger ults, better disables and so on and I feel endgame she is as I said pretty average for a agi dps hero.
Her strongest moments are early game against people who allow her to contol the lane and mid game where her ult is hard to deal with and she can control and kite easy with web.
Protip - Yourdoinitrong.
The only way time you should have to counter her is when you are in a position where you are going to get ganked.
She is BEYOND useless in teamfights as she can't disable and does single target damage.
So tell me, why are you complaining that when she tries to gank you, you cant lolwtf turn around and kill her? Imo, running is fine in the only situation where she is a threat.
Last edited by LiquorQ; 08-07-2009 at 04:09 PM.