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Thread: Bearloth - What is it?

View Poll Results: Implement this idea into HoN?

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  • Yes

    10 76.92%
  • No

    3 23.08%
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  1. #1
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    Bearloth - What is it?

    Bearloth

    *straight from savage*

    "Bearloths are strong and territorial creatures who often live in cold or secluded locations. When the hellbourne invaded their homelands, they became furious, forcing them out of their cold and mountainous home. Called upon by the beast horde years into the war, the Bearloths show no mercy."


    STRENGTH HERO of the LEGION


    STR 26 (+2.7)

    AGI 21 (+1.9)

    INT 15 (+1.2)

    Attack: Melee(45-55)
    Movement Speed: 300
    Armor: 5.5
    __________________________________________________ ____________

    Glacial Slam


    Type: Magic
    Target Enemy/Neutral Unit
    Range: 250
    Radius: 200
    Mana: 100
    Cooldown: 6 seconds

    Slams the target with a huge ice block, pounding it into the ground to render all enemy units affected to be immobile for 2/2.5/3/3.5 seconds, dealing 50/100/150/200 Physical Damage to the target and nearby units, as well as mini stunning them for 0.01 seconds.


    __________________________________________________ ____________

    Mountain Leap



    Type: Physical
    Target Area
    Range: 500/600/700/800
    Radius: 300
    Mana: 50/60/70/80
    Cooldown: 10 seconds

    Leap into the target area. On impact, you will smash the nearest enemy unit for 100/150/200/250% of your base damage in physical damage, pushing them away from you by 300 units, and disarming them for 4 seconds.


    __________________________________________________ ____________

    Resistant Fur



    Type: Physical
    Passive

    Your fur grows even thicker, allowing you to resist harsh conditions. All damage is reduced by 7/14/21/28 and removes negative buffs every 600 damage taken.

    Note: I was gonna change it in str hero contest, but THEY CLOSED THE THREADS T_T. Now changes to exactly like tidehunter's passive (like it supposed to be), because of the recent patch in dotA they made.

    __________________________________________________ ____________

    Savagery



    Type: Physical
    Target Enemy Unit
    Range: 250
    Radius: 200
    Mana: 100/150/200
    Cooldown: 60/50/40 seconds


    Grabs the target unit, forcing it to move wherever you go(as in, stuck in Bearloth's hand). Lasts 3/4/5 seconds. Changes skill to [Let it fly]. Units are considered Stunned while being held.

    *Note: Not a channeling Spell, so stunning Bearloth while he holds someone will not make him let go.


    Let it fly


    Target Location
    Range: 800
    Changes skill to Savagery "upon use/when savagery runs out".

    Chucks the unit towards the target location. Anything that unit that gets in the way will deal 30/45/60 physical damage to both the thrown unit and the colliding unit. Any tree that gets in the way will be destroyed and will deal 15/20/25 physical damage to the thrown target. Changes skill to Savagery upon use.

    *Note: Mountain Leap will NOT break the hold. Portal Key, and other blinking mechanics like Kraken's Ult, Nymphora's Ult, etc, will make you let go of the victim right before you port.




    COMMENT please
    Last edited by L`ANANAS; 03-15-2010 at 10:22 AM.

  2. #2
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    Everyone seems to be in love with the "grabbing" ultimate for some reason...

    Did I miss a memo?

  3. #3
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    Quote Originally Posted by Grim`Heaper View Post
    Everyone seems to be in love with the "grabbing" ultimate for some reason...

    Did I miss a memo?
    What memo...

    And yes, everyone does because its a fun skill

  4. #4
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    Bump

  5. #5
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    bump

  6. #6
    Sorry... But when I looked at picture and concept I spected something more in the skills...

    Didn't really liked te concept... Maybe because I don't saw the source of the idea...

    T-Down...


  7. #7
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    BUMP!

  8. #8
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    I'm voting yes just because the feedback before mine was useless

  9. #9
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    bump

  10. #10
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    bump..

  11. #11
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    How many times must i bump!

  12. #12
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    BUMP

  13. #13
    The concept is just like pebbles, but the ulti is replaced by Chuck and Chuck is replaced by Valk's Leap. Anyways, I think the concept is bad.

  14. #14
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    Bump

  15. #15
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    this made it to round 2 :0

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