Post any general feature requests or bugs here.
-Large character sets take a very long time to render. The game generates a texture for each font face at startup. Large character sets like those needed for the Chinese or Korean translations take a very long time to load. We plan to add a cached version of the textures so that the load time will only be long the first time it is accessed.
-Add the ability to specify which character ranges you want to be able to see, even if they are not included in your language. (For instance, you could play in English but also enable the Cyrillic range so you can see text properly for people chatting in Russian.)
We are asking for this already for veeeeery long time
posts about it. Nice to see you guys are actually aware of the problem.
Can't wait for the patch with this stuff
Hi HoN team, i'm looking forward to check out your game.
I've found a mistake in your inspiring start speech at http://beta.heroesofnewerth.com/main.php
Hope it was helpful and i posted this in right place.You are free to communicate and discuss Heroes of Newerth publich, including forum discussions and talking to friends and family.
Minor Spelling Error in English
meant to be "Will lock that slot" not tha
And also since when is the players a star? Mine is just a circle?
german language cant read chat and many other things are just cmds
just go online with german language 1 sec and you'll see^^
file tooltip_ability.package at line 38
correct will be:Code:ontrigger="If(param3 gt 0, SetText('Value: ' # param3), ClearText());"
best regardsCode:ontrigger="If(param3 gt 0, SetText(Translate('tooltip_value') # param3), ClearText());"
I'm not a native English speaker, so I might be wrong but i guess there is a mistake in "Sear" skill description of Accursed: "Causes Accursed's attacks to sear his target, slowing their movement speed. Any ally that attacks the affected unit will be buffed with INCREASED INCREASED attack speed and movement speed."
Last edited by kaminokage; 09-05-2009 at 07:53 PM.
I'd love to have features for aiding in waiting for friends/friends waiting for you.
For instance, it would be awesome if you could watch the rest of your friend's game while waiting for them. Also, you could probably do some pretty accurate ETA estimates based on average time until game is over based on number of towers down, rax, skill levels, etc.
you can talk about that on Suggestions section
btw, I dont if that could be good, because friends could help them on what to do to win, idk
I often like to speak the master language, German, however, a lot of the characters only show up here as question marks. Please fix this.
I was wondering, is it possible to change the date format in game?
04/26/2010 <- this confuses most of brasilians
our standard here is 26/04/2010
I hope someone read this, long time I dont see staff or moderator post here -.-
I dont think the thread Important note about version 1.34 still need to be sticky
which date exactly do you mean?04/26/2010 <- this confuses most of brasilians
all the data in the game comes directly from the hon server (saw that they use php and xml etc ingame) searched a while and found some functions in the templates for showing the dates but there are yout the templates the functions have to be maybe on the server or in one of the compiled files (exe or so...)
Post any general feature requests :
Czech or Slovak language (we understand both)
it is updated after every patch since 0.1.27
those translations are used by several hundreds (maybe thousands) players and most of them like it.
Please add chinese symbols support, such as 。，、？！（）；「」『』
Currently, using these symbols will be replaced by a white square even though the font does support them.