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Thread: Improve path finding

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  1. #1
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    Improve path finding

    Path finding has to been improved. A lot of time you are stuck between 2 creeps and your heroes turn around, stop, go back, try to escape but in the end is killed because of the bad path finding....
    Sometimes when I use the rune of the blight to eat trees (ancient tango in Dota), my heroes turn around all the trees to get the one I clicked just in front of him... It's really boring. It's really hard to block creeps at the beginning of the game but it seems that they have a higher priority on heroes to find their way.
    Last edited by HUE_Man; 08-07-2009 at 02:05 AM.

  2. #2
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    yah i agree about using tangos, especially on bottom lane. for some reason i tend to use the tree that sticks out a bit by the legion tower, where the 2 creep spawns usually meet. my guy always runs around to the back side of the tree to eat it and i usually take some pain from enemy heros. weird scenario but its a pain.

    also ive been killed a lot by that damn tree in the river in front of Rosh. increasing the tree size did not affect Line of sight and pathing my ass...

    creep blocking is .. different here too. creeps like box me in and sometimes, even if i run faster than them, i cant get by them, even if im not that close to them. other times i block perfectly. *shrug*

  3. #3
    Personally I hate when I'm running from one side of the map and I click attack a mob, if that mob dies my char stops running. Imo he should still run to the location.

  4. #4
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    Yes that's boring too... how many times it happens

  5. #5
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    I don't have any prob's while using tango oO

    I move i front of the tree i want to eat and i use the tango, it work well

  6. #6
    agreed. the path finding is somewhat disheartening. My hero time after time has been creep blocked then killed by an auto-attacking hero.

  7. #7
    Actually I have to agree with this, especially with tangos. There are times where I look like a complete fool when trying to eat a tree on the top scourge side and I run around to the back of it to eat it instead of where it was RIGHT infront of me.

  8. #8
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    Quote Originally Posted by Babycakes View Post
    Actually I have to agree with this, especially with tangos. There are times where I look like a complete fool when trying to eat a tree on the top scourge side and I run around to the back of it to eat it instead of where it was RIGHT infront of me.
    It runs into that little nook and cranny juke area right?

  9. #9
    You know exactly what I'm talking about. It also happens further north where there's a small tree line near the tower.

  10. #10
    I agree to the point with the tangoes. IT also happen sometimes, that if u move ur hero to the fountain, he stops without a reason or even went back a few steps and u become killed because of that ~.~

  11. #11
    i recently had a game, where i wanted to last-hit a creep and my hero tried to run between to friendlies to reach the sucker. i was stuck until the creep was dead. my hero didn't even consider to go around.

    the shortest path is not always the best!

  12. #12
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    This pathing fails.

  13. #13
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    +1

    ....

  14. #14
    Pathfinding really is somewhat unstable in this game.
    The tango issue is one that annoys me. I am like clicking the tree and then he runs to the opposite direction. WTF eat the tree you bastard!
    And sometimes while running away the hero stops for no obvious reason.
    And most of all, the thing that pisses me off, major league, is chasing heroes.
    Sometimes I chase an hero, and he gets a bit farther, yet not into FoW. And then, my hero starts auto attacking creeps instead of chasing the hero and the bastard gets away.

    In short, +1...

  15. #15
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    Same constatations here,
    +1

  16. #16
    Quote Originally Posted by Overcharged View Post
    And sometimes while running away the hero stops for no obvious reason.
    I've also noticed this now that you mention it, worse is when you're constantly clicking to chase or run away to take the shortest path and your hero suddenly decides to take a step back for no reason whatsoever.

  17. #17
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    Quote Originally Posted by Babycakes View Post
    I've also noticed this now that you mention it, worse is when you're constantly clicking to chase or run away to take the shortest path and your hero suddenly decides to take a step back for no reason whatsoever.
    Yes you're right how many time that happen...

  18. #18
    +1 too all

  19. #19
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    Quote Originally Posted by Babycakes View Post
    I've also noticed this now that you mention it, worse is when you're constantly clicking to chase or run away to take the shortest path and your hero suddenly decides to take a step back for no reason whatsoever.
    This is true

  20. #20
    +1
    -----
    pathfinding is terribad right now.

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