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Thread: ★ Alt Info Revised - Revised creep HP/MP bars, includes Last Hit Assist (LHA) ★

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  1. #61
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    Not possible. (Atleast the LHA part)

  2. #62
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    Ic well its a great mod nontheless

  3. #63
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    Would you be able tried to change the roder in which creep bars overlap? Not sure if it's possible or not, but it was reported by someone earlier.

    Right now(as by the default client) they overlap so that the low hp part of the bar gets blocked, but if the overlapped the higher hp part of the bar it would help towards last hitting as well.
    Last edited by Jager; 04-23-2010 at 01:17 AM.

  4. #64
    Quote Originally Posted by Jager View Post
    Would you be able tried to change the roder in which creep bars overlap? Not sure if it's possible or not, but it was reported by someone earlier.

    Right now(as by the default client) they overlap so that the low hp part of the bar gets blocked, but if the overlapped the higher hp part of the bar it would help towards last hitting as well.
    there is somekind of a "hack"
    AFAIK there is no ZIndex definition possible but bangerz uses "BringToFront" on <35% bars ... I doubt that this does help and so I let it out

    Also I didn't really have any problems with overlapping bars and did not feel the need to try it out ... but maybe I'll try to

  5. #65
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    Ok if there's no Zindex possible we might need to wait on S2 to add it. Thanks for the explanation.

  6. #66
    LOL if this worked on heroes that would be siiiiick! the first step towards this would be implementing that system that checks armor values ( heroes armor changes lots )

  7. #67
    if you asked bangers i bet he would let you know what parts of code make his mod show 35% or below in front, then you could add it to your mod.. or i guess someone could make a combination mod because atm these 2 are incompadible.

  8. #68

  9. #69
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    Quote Originally Posted by `tron View Post
    if you asked bangers i bet he would let you know what parts of code make his mod show 35% or below in front, then you could add it to your mod.. or i guess someone could make a combination mod because atm these 2 are incompadible.
    that function doesn't work iirc, Mertsch has taken a different approach which works better imo. The opacity changes as the hp gets lower, full hp creep bars are practically see through, while creeps who are kill-able are bold and stand out.

  10. #70
    i wonder if you could add functionality and options where you could change the colors creep bars would be based on the %

    like..

    50%+ is green
    40% is light green
    30% is yellow
    20% is orange
    10% is red

    etc.

  11. #71
    Quote Originally Posted by `tron View Post
    i wonder if you could add functionality and options where you could change the colors creep bars would be based on the %

    like..

    50%+ is green
    40% is light green
    30% is yellow
    20% is orange
    10% is red

    etc.
    but that is exactly how it works right now
    If you mean custom color selection .... I won't implement that ... that is too much work for so little effect

  12. #72
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    Awesome Mod!
    But isn't it in the wrong sub-forum? It already works and you should move it so ppl can find it.

  13. #73
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    Why not have LHA on neutrals too? Would be useful when you're creep pulling if nothing else.

  14. #74
    because it is not possible ...

    LHA is only possible because you can calculate the HP based on the current gametime (which is a clever hack by taion)

    the only information you have is:
    the percentage of HP left (e.g. 43) you cant use that to show the LHA indicator

  15. #75
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    Hmm, wierd. I thought it would actually be simpler since neutrals never change their HP (not counting Ophelia ofc)... ah whatever. I'm sure this has been tried and there are some reason it won't work.

    Thanks anyway, just started testing the mod and yep, Glacius have pretty much exactly as crappy damage as it feels.

  16. #76
    I just finished modding lha to account for armor modifiers, is this something you are interested in for your mod ?

  17. #77
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    THIS is how you do it! Learn from pizzabussen raging D.A.N.K dude

  18. #78
    pizzabussen is this just an addition to his mod? i suggest you put it out there! or is it one of your mods that you made?

    either way i want!

  19. #79
    i tested this mod and i like it. the opacity is good.

  20. #80
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    is there a way to make the last hit assist work properly on siege/raxed/mega creeps? because it is wrong to pretend they have the same armour and hp as normal creeps.
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

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