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i have a suggestion: longer creep hp bars. with this change, last hitting will be exponentially easier because the individual tic's of damage will be more defined and pronounced instead of just .00002 -> .00001 centimeter. the longer they are, the easier it is to use.
at least try itit helps IMMENSELY with what you are trying to achieve.
Last edited by `tron; 05-22-2012 at 03:09 AM.
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Can someone check if there is a bug, when vindicator joins match, i get the error unread bits![]()
I really like this mod and use it, but it's a bit of a bummer that it doesn't work properly on catapults. From what I've noticed though, you can safely last hit them when their health is about 1/3 - 1/2 of your estimate, and logger's hatchet does in this case more damage than an auto-attack (closer to almost being able to kill it while at the estimate). Try some special-case duct tape formulas and see what works most of the time?
can someone upload this to some other site, i'm on vacation in china and the government blocks the dropbox link
Try Ultrasurf
how do I make it so that they health bars are invisible or faded until they get close to green then red? A lot of times when I am trying this out the last hits do not go in right.
Is there a way you can adjust it so allied creeps have green bars only, and enemy creeps with red bars? I want more distinction between the two. Can I manually edit the mod somehow to change color?
"I thought he had been beaten ... then he pulled a switchblade on me."
Long live [NDC] www.nodamnclan.com
this mod HP/MP bars is soooooooo ugly, why on earth is honcast using this ..
gives me a headache
rest is fine
Version 2.6.21.283 (2012-10-04):
- Transparency setting now applies to all 3 color schemes (gradient, red/green, yellow/blue)
This is great,helps me last hit a lot!
i cant seem to turn off last hit assist. any suggestions?
edit: i want to play using this mod but without the last hit assist. it wont turn off
Last edited by obi1kinob; 01-06-2013 at 12:19 AM.