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Thread: Filler Frames (for Mini UI/ Tiny UI) | Custom Frame (Featuring: Torchlight)

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  1. #1
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    Filler Frames (for Mini UI/ Tiny UI) | Custom Frame (Featuring: Torchlight)

    sceneheight fix + Filler Frames
    Requires Mini UI and Movable Frames
    Some people who use Mini UI notice the slight change in the screen.
    Most think its a zoom thing when actually, its a change in the hight of the game screen.
    Easy to edit by yourself, but people still ask about it so i made this + filler frames


    Mini UI: sceneheight="100%"
    *1st: Interface Disabled; 2nd: Interface Enabled



    Original: sceneheight="88h"
    *this mod puts this back



    Filler frames Original
    *I dislike the emptiness of the bar, so i added these(1st/2nd screen) to cover it up(honmod link)




    Alternate Designs
    *Mnimalist (honmod link) Black Stones: (honmod link) Area 51:(honmod link) HoN original colors (honmod link)


    by BitE
    ______________________________________

    by Reapey
    ______________________________________

    by VirtuosoZ
    ______________________________________


    NOW WITH TINY UI SUPPORT
    *same links as above




    Custom Frames
    Requires Mini UI, Movable Frames and Diablo UI
    THIS IS ONLY A MOVABLE PANEL, ALL OTHER PANELS MUST BE MOVED MANUALLY
    (might get around and make a default, but not anytime soon)


    Original UI style frame for Orbs
    *(honmod link)

    ______________________________

    Torchlight Frame
    *(honmod link)
    Torchlight Filler Frames

    Diablo Half-orb Images
    Some changes were made on the files of the required mods.
    One, to the images of both Diablo Orbs (remove effects for better look; it is messy)
    and two, modifies 3 files of Mini UI (ability frame is divided into four(4) panels)
    All Changes are applied via honmod except the images since diablo UI has a different organization.
    Took me so long to cut all 200 orb images in half, so no there is no default settings and you still have to move things yourself

    ___________________________________
    Fun Facts:

    -Thankslog; AsiaPingPong for Movable Frames | FearParanoia for Mini UI | Tehwildcard for Diablo UI

    -NO ZOOM IN/OUT TAKES PLACE WHEN YOU APPLY MINI UI/THIS MOD

    -its easy to fix the sceneheight manually (DON'T DO THIS IF YOU DONT KNOW WHAT YOUR DOING)
    after applying mods, open ui/game.interface and change the sceneheight="100%" to sceneheight="88h" (located almost at the top of game.interface)


    -this is not tested for other resolutions (Filler frames only, fix works)
    (i use 1440x900), it will probably work, though you may have to resize/move panels manually

    -Filler Frames add 6 panel that are movable/resizable/toggle visibility
    dont ask why

    -By default, filler frames come only in 1 design
    better make your own designs if you dont like it.

    -Is this the most useless mod ever?
    maybe, but i use it so dont really care
    Last edited by nyx_; 05-04-2010 at 05:10 AM.

  2. #2
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    Modman gives me this: Could not find string starting with "<instance" as sought by line 87 of C:\...\mod.xml
    I also dislike the plain black border, i'd make some new designs if you make it work.
    Also why do you have the same images 4 times with different name, you could use 2 instead of 8 and save space.
    Last edited by BitE; 03-06-2010 at 12:47 PM.


  3. #3
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    dont know what could cause that. and my line 87 does not even have "<instance" all it has is "]]></find>" and its working fine for me (used my own link, downloaded and applied without fail)

    probably a diff mod that could cause it but i dont know which but i dont know why it would conflict with any other mod cause it doesn't delete/replace anything



    ;id appreciate new designs

    ;about the image thing, ill probably get around to fix that and reduce file size. did it only because i had bugs with earlier versions that forced me to use different image files
    Last edited by nyx_; 03-06-2010 at 12:54 PM.

  4. #4
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    I keep only miniui, mod options framework and movable frames enabled and i still get the same error. And i'm using all the latest versions.


  5. #5
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    Won't work for me neither i just got Mini UI, M-Frames , Mod options framework and Filler frames and all up to date heres Screenshot

    http://img710.imageshack.us/img710/3484/namnlsr.png

  6. #6
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    Maybe you used an outdated version of miniui/movable frames when you did it nyx?


  7. #7
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    i really dont know what the problem is with my mod.xml because it works for me

    all my mods are up to date

    here is the one with reduced file size, try this (same link, updated)

    (edit: its pretty late for me, almost 3am, so if anyone can help to figure this out please do so, ill check on this again when i wake up)
    Last edited by nyx_; 03-06-2010 at 01:49 PM.

  8. #8
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    Ok i copied this
    Code:
    <instance
            name="movf_frame"
            id="miniui_targetbuildinghealth"
            textid="Building Health"
            x="-1h"
            y="-4h"
            width="15h" 
            height="1.6h" 
            align="right" valign="bottom"
            resizable="true"
            maintainratio="true"
            snap="true"
            snapto="true"
            margin="0.3h"
            minwidth="0.5"
            minheight="0.5"
            maxwidth="0"
            maxheight="0"
            constraintoscreen="true"
            overridepos="true"
        />
    from miniui_moveframes.package and replaced it accordingly to your code (nothing changed, you had the same word by word) and it worked. Weird stuff... Maybe you put a non english character somewhere by mistake, i don't know.
    Here is the "fixed" version (hopefully)


  9. #9
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    Tryed whith the new one i still get same error :S

  10. #10
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    That's weird, try doing the same thing yourself, maybe it'll work :/


  11. #11
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    Nice work man, I'll be using this for sure.

  12. #12
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    Quote Originally Posted by BitE View Post
    That's weird, try doing the same thing yourself, maybe it'll work :/
    Sry It did get wrong becase didn't see your post when i wirted i tested Nyx new and that one didn't work haven't got time to test your

    Edit: BitE tested your and that one work
    Last edited by Taggsvamp; 03-06-2010 at 08:21 PM.

  13. #13
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    Quote Originally Posted by Taggsvamp View Post
    Sry It did get wrong becase didn't see your post when i wirted i tested Nyx new and that one didn't work haven't got time to test your

    Edit: BitE tested your and that one work
    Oh nice, now i can post my custom made one, it's pretty simple


    Download it here


  14. #14
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    ok, thanks for the help

    the weird thing is that your fixed version does not work for me, i get a similar error but on a different line.

    edit: just realized i edited my mini ui so my mod was looking for the something that the original mini ui did not. my bad

    nice BitE, ill add it to the main post

    edit2: link replaced with working one, new design by BitE added to main post
    Last edited by nyx_; 03-06-2010 at 09:09 PM.

  15. #15
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    Nice, i found an issue though, "Bang! Chat Macro Keys" and the miss buttons from "BardUI" sit below the custom frame, can you fix that too?


  16. #16
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    try this, just drop this xml into your honmod,



    edit: both files re-uploaded to fix miss buttons issue
    Attached Files Attached Files
    Last edited by nyx_; 03-06-2010 at 10:03 PM.

  17. #17
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    I stopped using miniUI when I discovered the scene height = "88h" issue, but this is a quick fix to that problem. gj nyx_

  18. #18
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    Quote Originally Posted by nyx_ View Post
    wait... what are these red circles there in the top right corner? do they show you the range of towers? would appreciate to get it too, if its a mod.

  19. #19
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    Quote Originally Posted by Coxinator View Post
    wait... what are these red circles there in the top right corner? do they show you the range of towers? would appreciate to get it too, if its a mod.
    http://forums.heroesofnewerth.com/sh...ad.php?t=77500

  20. #20
    Quote Originally Posted by VirtuosoZ View Post
    I stopped using miniUI when I discovered the scene height = "88h" issue, but this is a quick fix to that problem. gj nyx_
    How is it an "issue" or a "problem"? It was a design decision, that everyone could easily change himself.
    1.double klick miniui.honmod;
    2.double click mod.xml,
    3.change value for sceneheight
    4.???
    5.profit

    I really dig the filler textures though, was thinking about requesting them, just when you released them.

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