SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Nature's Mercy/Death's Respite

View Poll Results: Implement this into HoN?

Voters
20. You may not vote on this poll
  • T-UP (PLEASE VOTE)

    14 70.00%
  • T-DOWN (AFTER READING)

    6 30.00%
Results 1 to 13 of 13

Threaded View

  1. #1
    Offline
    Account Icon
    Join Date
    Feb 2010
    Location
    WUT?
    Posts
    257

    Nature's Mercy/Death's Respite



    Nature's Mercy

    ++ +
    603(Refreshing Ornament)+ Minor Totem(53) + 875(Life tube) + Recipe(600)

    + 8 Health Regeneration
    + 3 Strength
    + 3 Agility
    + 3 Intelligence


    Passive: Heals all friendly heroes within 500 units for 30% of all healing done to you. Nature's Mercy's heal cannot trigger another Nature's Mercy's effect.

    Active: Changes item to Death's Respite

    Death's Respite




    + 3 Strength
    + 3 Agility
    + 3 Intelligence
    -8 Health Regeneration Aura to enemy heroes

    Passive: Damages all enemy heroes within 500 units for 30% of all healing done to you in true damage.

    TOTAL: 2131g

    The most important thing is that YOU VOTE after reading this. Comments and Suggestions are always welcome.


    - Great Early/Mid game support item - Affordable Price - Nice health regeneration for you and your allies - Great on support heroes or those carries with super crazy life steal.



    Important Notes:
    (Bad sides marked with blue, good with green.)

    * This does not work with 's ultimate, as it doesn't "heal", because it just converts damage to health instead.

    * The healing done by Nature's Mercy will not trigger an endless chain of heals through other Nature's Mercies or itself, as Barbed Armor does not trigger other Barbed Armors or itself.

    * When it heals all friendly heroes within 500 units, it will also heal you as well.

    * Health Regeneration DOES work though this, so its pretty much a bonus to other people's health regeneration as well.


    * Life Steal does trigger this effect. Yup, around 15% of the damage you do with Elder parasite will heal others for 30% of the life you gained from it.

    * Does not stack, Having 2 of these will just give you more stats, not a 40% healing increment.

    *Death's respite works the other way around, you damage based on how much healing you get. All of the above pretty much applies in the ways it can.

    *Life steal + Death's Respite = Greatness, no?


    Nature's Mercy
    Math: (considering that is the highest amount of health you can gain from the abilities/items)

    Jereziah's Heal = 360 Health

    360 x 0.3 = 108 Health, total of 468 hp


    Shaman's Heal = 140 Health

    140 x 0.3 = 42 Health, total of 182 hp


    Soul Reaper's Heal = 130 Health

    130 x 0.3 = 39 Health, total of 169 hp


    Ophelia's Ultimate = 400 Health

    400 x 0.3 = 120 Health, total of 520 hp


    Astrolabe = 250 Health

    250 x 0.3 = 75 Health, total of 325 hp


    20 Health Regen(per second)

    20 x 0.3 = 6 Health, total of 26 hp(per second)

    NOTE: The "total" is how much YOU receive, not the friendlies. The friendlies receive the first part of the answer, not the total. If death's respite is on, than the first number (not the total) is how much you deal to others exactly(because its true damage) and having it true damage is NOT imbalanced, because A) You need to get healed to do it and B) It doesn't do a lot of damage



    Last edited by L`ANANAS; 03-07-2010 at 07:39 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •