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Thread: Persistent Group Binding

View Poll Results: Implement Persistent Group Binding?

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  • Yes

    232 95.47%
  • No

    11 4.53%
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  1. #1
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    Persistent Group Binding

    The Problem:
    Overall micro'ing appears to be the most difficult mechanic of HoN to master. A lot of times in large group fights selecting specific spawned units or controlled units can be difficult if not impossible. This difficulty leads to a lack of play of heroes like . However, the list of heroes this issue effects goes on... and :GeometersBane::Puzzlebox:

    The Solution:
    The solution I propose is actually quite simple. Allow CTRL + SHIFT + # to bind a number 1-9 to a unit type. The bound unit type will be based on the name of the unit selected. The bind will select all units under the players control with the bound unit name.

    Examples:
    binds his elementals to 2 via CTRL+SHIFT+2. Then upon spawning his next wave of elementals must simply press 2 to select them all.

    binds his wolves to 2 via CTRL+SHIFT+2. Then upon spawning his next wave of wolves must simply press 2 to select them all.

    binds his toxic ward to 2 via CTRL+SHIFT+2 and throughout the game when wanting to select spawned wards he presses 2.

    binds all of her controlled minotaurs to 2 via CTRL+SHIFT+2, while binding her skeleton kings to 3 via CTRL+SHIFT 3. Allowing here to use these binds throughout the game.

    The beauty behind this is that it makes micro'ing easier, but in no way does the micro'ing for you. It still may benefit the player to use individual units bound by the standard CTRL+2 or it may benefit them to use this group bind. It's just another tool in micromanagement.

    The Original Sandbox thread can be found here:
    http://forums.heroesofnewerth.com/sh...ad.php?t=80081
    Last edited by hammyt; 03-02-2010 at 11:00 PM.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  2. #2
    OH GOD YES.

    please make this so

  3. #3
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    yes please, great idea!

  4. #4

  5. #5
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    Quote Originally Posted by HeavySoul View Post
    T-Up!
    Thank you sir. Tell your friends. We need more votes! I really wanna see this get implemented!
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  6. #6
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    Aaaah, thank you for bringing this up.

    I was going to suggest the same thing but I couldn't have put it as eloquently as you. It's such a pain and so hectic having to bind for example Malphas/Beardulon everytime you summon him, or Geometer's Bane illusions. I see absolutely no reason why this can't be implemented.

  7. #7
    This has already been suggested and moved to Popular. Still, that only goes to show that it's a good idea.

  8. #8
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    great idea, i like it because it still doesnt allow every nub to micro efficiently and yet it just makes logical sense to control minions in this way.

  9. #9
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    Quote Originally Posted by Zakharov View Post
    This has already been suggested and moved to Popular. Still, that only goes to show that it's a good idea.
    There are other polls in popular suggestions, like keeping puzzlebox binds, but from my searching its seems they all just address the problem and none of them propose as solid a solution. However, if there is one I missed please link me.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  10. #10
    Now im confused why isn't this implemented already? Should be, T-UP 100%! Have always hated to rerererererererererererebind mobs over and over, mostly this frustrated me in dota with beastmaster...

  11. #11
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    TTT! let's see some more votes.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  12. #12
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    Vote!
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  13. #13
    wrong type of poll.


    thread is already in popular.

  14. #14
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    Quote Originally Posted by Morg View Post
    thread is already in popular.
    link plz.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  15. #15
    Mother of god yes

  16. #16
    Quote Originally Posted by hammyt View Post
    link plz.
    does it matter? you think he is lying, or what? I can confirm it is @ popular already. puzzlebox or something in thread name
    [F4F]
    No, I don't type any apostrophes. I'm not illiterate, I'm just lazy.

  17. #17
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    Quote Originally Posted by resp View Post
    does it matter? you think he is lying, or what? I can confirm it is @ popular already. puzzlebox or something in thread name
    Both of the threads in popular suggestion are similar to this suggestion, but say nothing about how to fix the problem. Rather, they recognize the problem is there, great. I actually provide a useful and implementable solution. So it does matter.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  18. #18
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    i cant even use ctrl - 1 to bind my own hero :x any got an idea how comes? :/

  19. #19
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    Quote Originally Posted by Lentheman View Post
    i cant even use ctrl - 1 to bind my own hero :x any got an idea how comes? :/
    No, mine works properly I'm afraid. Ask support.
    legalize it
    CHECK OUT MY POPULAR SUGGESTION
    PERSISTENT GROUP BINDING
    http://forums.heroesofnewerth.com/sh...ad.php?t=83372
    Thanks for voting, glad it got implemented.

  20. #20
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    Good idea.
    I've actually thought of it myself.

    I believe it won't be added, though, because it would be considered as "too easy" in competitive games.

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