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Yes
No, and I have said why
Sacrificial Dagger
Please vote on concept, not numbers.
This item would be the ultimate sacrifice for any support hero
Item Description:
Your hero experiments with blood magic and learns to sacrifice his own health for an allied hero.
The targeted allied hero takes the amount of health you sacrifice in full.
Targeted Effects:
Your hero takes 500/750/1000 damage and heals the targeted ally 500/750/1000
Items Included:
:NeophytesBook1000g) + :IconOfTheGoddess
3300g) + Recipe (700g) = Total of 5000g for the level 1 item
Recipe can be purchased 2 more times for upgraded item
Stats Given:Passive:
1/2/3 Health Regeneration
10/15/15% Mana Regeneration
450/500/550 Max Health
400/450/500 Max Mana
10/15/20 Intelligence
Activation:
Sacrifices 500/750/1000 health and heals equally to a targeted ally
Mana Cost: 200
Animation:
I feel it is appropriate to use an animation similar to this video at 1:10
Other:This Item is Non-Lethal
This Item will only take as much as you can offer (if you have 500 health it will only take 499 health)
This item will only heal an ally to max health
This item has a range of 600
Any Questions?
Changelog:Changed Numbers and item build
Last edited by xCTBxMav; 03-03-2010 at 12:28 PM.
What happens if the support hero has this @ lvl 3, and has lets say 200 hp.
then uses it on the carry (I assume this is direct removal, not damage to self)
EDIT: didnt see non lethal thingy, so another question: if you have 200 hp and you use it on enemy carry, you get to 1 hp and he gets 1000? or only 199?
saving my vote.
I must say this is a really nice item idea, but it's kinda risky for a player to use his money and his health in the total interest of another player... only if you have in team your "last" chance hero who could change the balance of battle. And I think it's a bad idea the case when u are left with 1 hp (worst scenario) or even 100.. Blood hunter will kill you, scout, pharaoh, etc. What range will be between ally and caster?
Oh, of course. I just thought I'd point it out. Plus, HoN has no hero-specific item bans as of right now (as far as I know). And I mean using it as Accursed. You could heal yourself for 1000 and damage an enemy for that as well, which is extremely overpowered (especially since Accursed is good support in the first place).
For Accursed, maybe make it direct HP reduction (I THINK Soul Reaper's aura still hurts Accursed under ult?)
I think the numbers are a little too big, but I like the idea. T-up.
HoN has taken the stance that no items will be banned on certain heroes. The way this would work with accursed is that it would be shown as on cooldown while Accursed's ulti is going.
The numbers have to be fairly large or it will be a worse version of astrolabe
I can't help but wonder what Quickblade is doing in the Recipe, since agi-heroes are the last ones that are ever going to buy this. Also, with the formulation "Your Hero takes XYZ damage", Demented should be able to use his Arcane Hide to reduce damage taken, so could Accursed with his shield, which is probebly problematic.
In addition: When buying the recipe again to upgrade, the stats of the item should be upgraded too, not only the health transfer.
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I agree, it should use neophytes book not quick blade. And also it should go to cooldown if accursed gets and his ulti is activated. Otherwise great item
I don't think this item fits in HoN very well. Just the concept of having an item like this. T-Down.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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I like this idea but it would see barely any action in regular online play. People when playing support heroes online dont like the idea of dying for a teammate (even if it is a carrier)
Thats the main thing I like about the item, this is a higher level item which could change the course of the game. This gives support heroes something new to offer to the team.