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I tried searching, but I could not find a thread on this. I ask you who is the hardest carry (best late game if allowed to farm), regardless of team set up, or who is able to be unstoppable once the have x item. The ones that come to mind for me are:chro:
. But which one is the best/able to rape all the others regardless?
I have read that, but it left out dark lady, is dl not a hard carry?
dlady is a very hard carry
it's a dumb question though, all the heroes you listed can carry hard
Team setup determines how effective a carry will be. Give us a lineup to go against and maybe we can reply an answer.
No hero cannot not be stopped.
Last edited by Liang`; 02-28-2010 at 10:43 PM.
I guess this is a question for a pub player, since team set up is not considered very often. If everyone on my team picks whatever they want without communicating, who should i pick to farm, then rape late game?
Hardest carry is relative. Magebane does very well against low disable lineups while Chronos is going to work better in a high disable environment because he has a huge ass disable of his own. Madman is probably the best at early ganking which can make him snowball. Sand Wraith is good if left alone but only has a psuedoescape and very little early game presence but becomes an omnipresent wrecking ball lategame. Warbeast will get his items before any other lategame carry if you're playing him right, but will taper off in effectiveness as other heroes catch up to him.
There is no best of anything in HoN, each hero has a semi unique role, there are heroes that have similar roles and are classified as such. It's like arguing whether a sparrow or a thrush is a superior small bird.
DEFEND ISRAEL, NO MATTER THE COST
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if you're playing to win 1500 pubs, just play warbeast
sit in the jungle and farm a puzzlebox asap
once you get level 3 puzzlebox, you can pretty much annihilate the other team with ease
I don't think that nh is a hard carry, more like a semi-carry, initiate, ganker.
Swift is also considered semi-carry, ganker.
Personally I like Chronos, Magebane, Darklady and Scout.
Chronos has gamebreaking ult and good buff compared to 1 nerf.
Magebane has survivability early to farm great items for late game. (No disable but can chase and manaburn, pretty nice with geometer's bane)
Darklady's silence + charge combo is great in teamfight, as well as her ult. Slow + damage is used early to chase and last hit with long range over 1000. Her charge scales and that is why I like her.
Finally Scout is just Scout. Ward for vision and silence. Disarm with crit. Perma invis and flurry. Scaling ult for finishing or slowing.
not to sound like an ass, but 1500 pubs wannabe stompers wont be able to micro puzzlebox properly. I think prob safer just to get shrunken head + dmg dealing item of choice.
Jungler carries are best. 1500 pubs never bother to interrupt you.
Almost any hero can technically carry in a Pub, in competitive play Chronos, Magebane, and Sand Wraith are the best carries. Lately, Zephyr is, but he's always banned.
in a pub game, chronos. or zephyr.
in a setup team game where people are going to let you farm, and even promote your farm, any hard carry you listed
HOW MANY TIMES NEED PEOPLE ASK THIS QUESTION
CHRONOS
Because he has 5 seconds of UNDENIABLE killing time on who ever he wants.
Read my Bi-monthly advice to the community here:Originally Posted by God ;)
Part 1 - Winning
Part 2 - Laning
Part 3 - Hero Roles
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actually it is because he is overpowered right now :P
under a balanced team i would prefer mandman/magebane/swift.
swift because he can get easy earlygame kills (with the proper lanemate) and can farm quite decent.
madman for his great ganking ability and magebane cause he can farm up like mad if played properly and very hard to gank.
but as already mentioned, without a lineup on both sides, it is impossible to say who is the best carry. (except chronos which is currently overpowered)