|
|
I know that Scout cannot doublecrit any longer, but how are % chances calculated if you buy Riftshards?
Is there a separate 25% chance and a separate 20% chance on each hit for a crit to occur? And which of both does overwrite the other if they both procc simultaneously?
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
It depends on the level of Riftshards & the level of Disarm.
Generally, the highest critical multiplier will take effect if multiple sources of critical proc at the same time.
The percent chance on criticals stack diminishingly, so the formula would be:
% Critical Chance = 1 - [(1 - %Chance_Riftshards) * (1 - %Chance_Disarm)]
Note that the % Chance is the chance to get at least 1 of the critical sources to proc; because of this, the probability of the the critical with a higher %_chance proc would proc more.
Last edited by ElementUser; 02-28-2010 at 10:30 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
So with Max Riftshards I get 40%, right? Im not good at maths.
So buying Riftshards is more proficient than I expected.
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
If both effects procc, you say that Riftshards dominates. Is the Disarm applied nevertheless in this case?
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
Yeah it does.
Ability.entity:
As you can see, the critical multiplier & disarm applications are at different portions of the code.Code:<onattackimpact /> <onattackstart > <cantarget targetscheme="enemy_units" effecttype="Physical"> <chance threshold="0.10,0.15,0.20,0.25"> <condition test="target_type hero"> <condition test="not_hasstate State_Scout_Ability3_DisarmImmune"> <addattackimpactactions> <applystate name="State_Scout_Ability3" duration="1000" /> <applystate name="State_Scout_Ability3_DisarmImmune" duration="2000" /> </addattackimpactactions> </condition> </condition> <addattackimpactactions> <playeffect effect="effects/impact.effect" source="target_entity" /> </addattackimpactactions> <playanim name="ability_1b" speed="source_attackspeed" target="source_entity" /> <addcritical chance="1.0" multiplier="1.25,1.5,1.75,2.0" /> </chance> </cantarget> </onattackstart>
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Well, I had informatics in school.
Needless to say I sucked.
Would Riftshards stack in a different way with Swiftblade/Madman than it does with Scout? (Apart from those two having higher crit percentages)
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
Swiftblade's crit & Madman's crit don't have any other special effects on them.
So it would stack in the same way that 2 Riftshards would stack and Riftshards + any other critical source would stack.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Riftshards dont stack with each other, do they?
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
They stack the same way as with Disarm.
If both Proc at the same time, just one is applied. But the overall Proc% goes up regardless.
Just go in Practice Mode and attack a bit, once with 1, once with 6 Riftshards.
it's not 40%. it's 20% of 2.4x crit, then .8 .2 chance of x2, which is 16%.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
yes, 36% chance to proc at least 1, not 40. i did the cumulative calculation above, the simpler calculation of neither procing is just .8^2 = .64. 1-.64 = .36
Ok so:
% Critical Chance = 1 - [(1 - %Chance_Riftshards) * (1 - %Chance_Disarm)]
%Chance_Riftshards = 20% = 0.2
%Chance_Disarm = 25% = 0.25
% Crit = 1 - (1 - 0.2)(1 - 0.25)
% Crit = 1 - (0.8)(0.75)
% Crit = 1 - 0.6
% Crit = 0.4
% Crit = 40%
So I still don't see exactly what you're saying awayish`.
If you visit Malle's thread on Criticals on the DA forums, it uses the same formula I posted above: http://forums.dota-allstars.com/inde...howtopic=34345
Of course I'm making the assumption that HoN's system is the same for Critical stacking, but then again it's hard to "test" probability.
EDIT: I think I see the problem, For some reason you thought Scout's Disarm had a 20% chance to proc, not 25%. O.o
Last edited by ElementUser; 02-28-2010 at 08:39 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Yeah I thought it was 20% chance at first too, until I checked.
Oh well lol
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
And how much average damage boost would Riftshards 4 on Scout give now? Still 16%?
Because on a hero without skills, it is 28%, amirite?
So many kids put this on their daddies' minds
Telling them their mommies' boyfriend is Tech N9ne
It does. With two Riftshards, the first gives you a 20% Chance to Crit.
The second one can only Crit in the 80% where the first doesn't,
so the 2nd one only adds another 16% CritChance. A fifth less Crits is "diminishingly stacking".
For Swift, it gets even worse since he has an inherent 36% Chance.
2nd one can only Crit in 64% of Hits (and there with its 20% Chance),
that reduces the RiftshardsCrit probability to terrible 12.8%;
Thus it's not worth to buy them at all. Much better Damage/Gold Items for Swiftblade.
Last edited by Vulpes; 03-01-2010 at 02:21 PM.
How much damage do you need before Riftshards is the best DPS increase for Scout? Or does Shieldbreaker always take priority?
Ok, here's a probability response by Malle (I hate probability). It makes perfect sense after he explains it:
In case you didn't understand where the 20% chance to proc Disarm comes from (like me), here's an in-depth explanation:Originally Posted by Malle
TL;DR: Scout gets an average damage increase of 148% with level 4 Disarm & level 4 Riftshards. Or you can say that Riftshards only directly adds 23% average damage increase to Scout.Originally Posted by Malle
In response to this question:
Disregarding any IAS, orb-effects (including procs from things like Thunderclaw) and current level of damage; ie, looking purely at the damage coefficient increase:
We just learned that level 4 Riftshards gives a 18.4%% average damage increase (0.18 on the following graph) if Scout already has level 4 Disarm. We also know that the average damage increase is constant (meaning it is a horizontal line on the graph below at 0.48) if compared to armor because it is unaffected by that. However, the average damage increase of Shieldbreaker is not a constant & fluctuates based on this graph:
As you can see, the damage coefficient of Shieldbreaker goes above 18% (or 0.18) between certain intervals . Thus, Riftshards is superior to Shieldbreaker in terms of average damage increase (but remembering that once again, we're not accounting for IAS, orbs and damage).
The more units hitting the target affected with Shieldbreaker though, the faster it dies because the damage from your allies are also increased by a certain damage factor, whereas Riftshards only increases your own damage factor.
Last edited by ElementUser; 03-02-2010 at 06:42 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).