Needs work, suggestion belows
Wouldn't work, reason below
Bio: After years of training under Swiftblade, Kumora was corrupted by Maliken after he witnessed the power and loyalty Swiftblade had to the Legion. Kumora never finished her training, although her corruption has made her a powerful assest to the Hellbourne
Basic look: Geisha, in a kimono, who runs while dragging the point of her sword along the ground, all badass and anime style. Attack animation is an upswing of her sword and a spin back to neutral stance.
Flurry is an jumping downward slash, upswing, sideswipe, and a stab forward
Use: Anti-carry, hard carry, ganker
Str: 15 (+1.7)
Agi: 22 (+3.0)
Int: 13 (+1.5)
While not blessed with Swiftblade's legendary armor, Kumora's sword was crafted by the finest blacksmiths, which imbued their luck in this extremely light and sharp blade
Kumora jumps to target and flurries
lvl 1: Two strikes, 50% chance to do half damage, 50% to do 2x damage
lvl 2: three strikes, 40% half, 60% double
lvl 3: four strikes, same chances
lvl 4: four strikes, same chances, 50% to stun for .2 seconds on last hit
Each strike is a different roll
balance: not reliable, high mana cost/ cooldown, chance to do massive damage
using her blinding speed, Kumora slices at the legs of her enemies, slowing them immensely
Kumora slides 500 units forward, sword held low and parallel to the ground
lvl 1: slows enemy equal to 1/4 kumora's agi stats (100 agi= 25% slow), which burns off over 5 seconds
lvl 2: 1/2 agi
lvl 3: 3/4 agi
lvl 4: 3/4 agility, target stunned for .5 second before slow is applied
balance : stacking agi items means slacking on strength stats, making her fairly squishy. essentially a built in nullfire without the mana combustion
synergy : allows her to chase and kill along with her flurry, covers a good bit of ground, however, it's non targeted so it takes skill to pull off
Kumora was always in the shadow of Swiftblade, and her fanatical training benefits her allies as well
passive aura, 600 range aoe
lvl 1 : +2 armor, 3% evasion
lvl 2 : +4, 6%
lvl 3 : +6, 9%
lvl 4 : +8, 12%
balance: makes her a factor during teamfights while using her ult (see below), big benefit to her team
Kumora can channel Maliken's corruption through her blade, causing it to seek out a target and obliterate it.
Kumora raises her blade and screams "FOR THE HELLBOURNE". the blade turns bright red. Kumora leaps high into the air and falls blade first onto her target, pinning and disabling it for 3 seconds and pumping it with damage. then she rips her blade from the hero
lvl 1 : 150 magic damage. target stunned/pinned/disabled/silenced/disarmed for 3 seconds. 50 true damage per second for 3 seconds. 100 magic damage when she rips her blade out
lvl 2 : 200 on pin, 75 true, 150 on end
lvl 3 : 300 on pin, 100 true, 200 on end
this ult is unavoidable and uninterruptable, however, shrunken head will prevent all but the pure damage. However, the pin will always land for the full 3 seconds
balance: made for taking their carry out of a teamfight, however, does the same for Kumora. all damage is still applied to Kumora and killing her cancels the ult. So your team can save you from most of the damage if they can kill her quickly.
Mana cost/ cooldowns, as well as attack damage is something that will need to be balanced out.
I based her loosely off the sprinter, the other hero design i made up which really wouldn't work in the game. I like the evasion aura because it's unique, although I was also thinking of a special taunt, where all attacks from the taunted unit would hit her for full effects instead of who that unit is targeting.
for example, is running away with close behind, Kumora uses her taunt and when ults , it only does the 250 damage to Kumora, and escapes to forge ahead.