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Thread: Kumora, the Fallen Swordsman

View Poll Results: What do you think?

Voters
7. You may not vote on this poll
  • Sounds good

    3 42.86%
  • Needs work, suggestion belows

    1 14.29%
  • Wouldn't work, reason below

    3 42.86%
Results 1 to 6 of 6
  1. #1

    Kumora, the Fallen Swordsman

    Bio: After years of training under Swiftblade, Kumora was corrupted by Maliken after he witnessed the power and loyalty Swiftblade had to the Legion. Kumora never finished her training, although her corruption has made her a powerful assest to the Hellbourne
    __________________________________________________ _______________

    Basic look: Geisha, in a kimono, who runs while dragging the point of her sword along the ground, all badass and anime style. Attack animation is an upswing of her sword and a spin back to neutral stance.
    Flurry is an jumping downward slash, upswing, sideswipe, and a stab forward
    Use: Anti-carry, hard carry, ganker
    __________________________________________________ _______________

    Stats
    Str: 15 (+1.7)
    Agi: 22 (+3.0)
    Int: 13 (+1.5)
    __________________________________________________ ______________

    Skills
    Flurry
    While not blessed with Swiftblade's legendary armor, Kumora's sword was crafted by the finest blacksmiths, which imbued their luck in this extremely light and sharp blade
    type: physical
    range: 300
    Kumora jumps to target and flurries

    lvl 1: Two strikes, 50% chance to do half damage, 50% to do 2x damage
    lvl 2: three strikes, 40% half, 60% double
    lvl 3: four strikes, same chances
    lvl 4: four strikes, same chances, 50% to stun for .2 seconds on last hit
    Each strike is a different roll

    balance: not reliable, high mana cost/ cooldown, chance to do massive damage

    Hamstring
    using her blinding speed, Kumora slices at the legs of her enemies, slowing them immensely

    Kumora slides 500 units forward, sword held low and parallel to the ground
    lvl 1: slows enemy equal to 1/4 kumora's agi stats (100 agi= 25% slow), which burns off over 5 seconds
    lvl 2: 1/2 agi
    lvl 3: 3/4 agi
    lvl 4: 3/4 agility, target stunned for .5 second before slow is applied

    balance : stacking agi items means slacking on strength stats, making her fairly squishy. essentially a built in nullfire without the mana combustion

    synergy : allows her to chase and kill along with her flurry, covers a good bit of ground, however, it's non targeted so it takes skill to pull off

    Intense Training
    Kumora was always in the shadow of Swiftblade, and her fanatical training benefits her allies as well
    passive aura, 600 range aoe
    lvl 1 : +2 armor, 3% evasion
    lvl 2 : +4, 6%
    lvl 3 : +6, 9%
    lvl 4 : +8, 12%

    balance: makes her a factor during teamfights while using her ult (see below), big benefit to her team

    Demonic Strike
    Kumora can channel Maliken's corruption through her blade, causing it to seek out a target and obliterate it.

    Type: magic/true
    range: 600
    Kumora raises her blade and screams "FOR THE HELLBOURNE". the blade turns bright red. Kumora leaps high into the air and falls blade first onto her target, pinning and disabling it for 3 seconds and pumping it with damage. then she rips her blade from the hero

    lvl 1 : 150 magic damage. target stunned/pinned/disabled/silenced/disarmed for 3 seconds. 50 true damage per second for 3 seconds. 100 magic damage when she rips her blade out
    lvl 2 : 200 on pin, 75 true, 150 on end
    lvl 3 : 300 on pin, 100 true, 200 on end

    this ult is unavoidable and uninterruptable, however, shrunken head will prevent all but the pure damage. However, the pin will always land for the full 3 seconds

    balance: made for taking their carry out of a teamfight, however, does the same for Kumora. all damage is still applied to Kumora and killing her cancels the ult. So your team can save you from most of the damage if they can kill her quickly.


    Mana cost/ cooldowns, as well as attack damage is something that will need to be balanced out.

    whatdya think?

  2. #2
    Mm.. something about it isn't really getting to me.
    For flurry, how does it actually work?

    Helios, The Melee Int Concept? (Click it, you know you want to)




  3. #3
    Quote Originally Posted by DerangedCow View Post
    Mm.. something about it isn't really getting to me.
    For flurry, how does it actually work?
    the best way to describe it is similar to swift's ult, only after the first jump to the target, she stays on that target. So it's sort of a mix between scouts flurry and swiftblades ult, with a little bit of

  4. #4
    I based her loosely off the sprinter, the other hero design i made up which really wouldn't work in the game. I like the evasion aura because it's unique, although I was also thinking of a special taunt, where all attacks from the taunted unit would hit her for full effects instead of who that unit is targeting.

    for example, is running away with close behind, Kumora uses her taunt and when ults , it only does the 250 damage to Kumora, and escapes to forge ahead.

  5. #5
    bump!

  6. #6
    2 no votes but no explanation?

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