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Yes.
No. (why!)
Great idea, love it, instant t-up. This is my idea for balancing it, hope it helps.
Cost: 200 Gold. (2x)
Radius: 900 yards
Duration: 150 seconds
Effect: +2hp/sec aura. This ward is visible like scouts wards.
Balance
I think this would balance it out nicely. The healing done by the would be 2 people in lane getting healed from 2 wards each lasting 150 seconds for 2hp/sec. so 2x2x2x150=900hp total.
-This is slightly above that of a healing potion, because burst heals are alot better as they can save in emergencies.
-These can also be found and destroyed, so higher hp gain encourages your opponent to find the ward
- Larger radius means you dont have to tower hug as much.
-2.5 minute duration fits more in the the normal for wards, as the normally have long durations.
- 2hp/s is a nice small amount which still allows one team to harass so doesnt make it mustpick item for all lanes
- 2hp/s is also nothing lategame so it stops people spamming it in teamfights to get an edge.
Last edited by yyr_; 02-26-2010 at 03:52 AM.
I like the idea, IF, you balance it right. It should cost at least 1.5x more then tango per qt per total hp healed..
My suggestions:
Elixir of Speed
Talisman of Shadows
Care (anti-gank) message for allies
I would take feedback over a yes vote anyday.
200g is too expensive for what it is - I wouldn't buy it.
Make it cheaper but make it destroyable (but only visible if you're near it)
ok so as usual im bored so here have a green eye just for some fun,
i like aoe-ness of the item, would further improve the presence of a babysitter... even if they dont babysit particularly well...
im against % regen because it really takes the meaning away from heart
i dunno if you could have it based off your level? like .25 x LvL + 3 hp regen
just to have it scale a bit into later game *shrug* up to u...
overall
t-up would love to see something like this in the game
ok that picture is insane....I'll make it the new picture...Thanks!
how are the players supposed to counter an indestroyable item?
you cant force a ward "out of range".
'Bump', okay, I have made it balanced and so, this afternoon I'll change it.
I'll t-up for concept, however I propose maybe giving it an ability to allow you to move it?
Example:
Move Ward:
CD: 30sec
Range: 400
-Allows the player to change the wards placement.
Something like this would allow you to continue to stay in range of the ward while the lane moves back and forth between towers. To balance you might have to make it so the ward is invis and can be killed. (I don't see maybe people bothering with stealth detection to counter these wards though).
A lane (generally) is made of two heroes. Do the math 2 Runes of the blight (x3) vs. 1 Ward (+20gold) (x2).
Regen is worse, you can't move away from the ward, and it's more expensive than two runes, so... buy runes of the blight.
It's not worth it to buy it yet. Needs some balance. Increased duration would be nice.
Would it stack? Stacking would open way for some nice strategies![]()
Last edited by DanieLmc; 03-06-2010 at 12:30 PM.