is abyssal skull viable on...
Panda's build focuses on increasing his base dmg (which in turn will increase the power of his spells) and abyssal gives +15% base damage boost. The armor gives survivability and the mana regen is nice to have so as to have more whack spamming. Lifesteal is also nice since it works with ulti, but is only a minor factor imo.
lifesteal and armor aura for both him and the bear. Mana regen not really needed, but everything else rocks. Lets bear tank on a lot better.
the dark lady?
With potentially one of the highest natural base dmg in the game (3.1 agility gain plus dark blades +110% base dmg), abyssal seems viable. Lifesteal is good for lategame purposes, and mana regen helps greatly.
An initiator/ganker who benefits greatly from everything abysmal gives. Base dmg goes well with deadwood's tree. Mana regen helps alleviate mana probs. armor for survivability. lifesteal for healing, and aura to help whole team
Just wondering what u guys think.
edit: (whoops forgot to add poll, but hope it still works out)
changed abysmal to abyssal
Last edited by noodle0117; 02-23-2010 at 11:39 PM.
panda do benefit from abysmal , but i think dark lady use eldar or satanic better.
Another hero is pred w/ eldar
i like to use it on war beast for the same reason as you say for wildsoul, it makes jungling faster and your pets dont die.
For panda i think it could be good, cause early/mid game he burns his mana quick, so mana regen for him is useful
Is it viable? Yes.
Is it situational? Very.
Its always a decent pick up on War Beast or Wild Soul.
Panda and Deadwood should not be getting this.
You really should only get it on a support hero when it can be of great benefit to other people in the team (carries).
Last edited by Scripture; 02-23-2010 at 04:42 PM.
I think you only go abysmal skull when you think that you can't get symbol of rage. Heroes like panda only need whispering helm because he can get symbol of rage, and he need convert creep to do creep pulling.
15% from base damage only means you need 100 strength to get only 15 more damage. It's quite hard to reach 100 attribute in the first 30 minutes, so its +damage is not much.
i prefer whispering helm on because of the active. Early game it gives more damage with just the item, after u find your first wolf u will have a 30% base damage modifier and 3 minutes later u will that and 15% attack speed and an aoe stun. With some decent microing they should live the entire jungling phase and could also be stacking up extras of them for the rest of the game so u have a wolf for every team fight at late game.
There is no such thing as Abysmal Skull. It's Abyssal Skull. And while it may be an abysmal item...generally it is not the best choice for lifesteal.
Abyssal Skull is viable on a lot of heroes, depending on what kind of game your playing. In a public game it's viable on pretty much any melee hero.
If it should be bought is another question entirely.
In a more competitive game the item would mostly be bought as a supporter for another melee hero such as a carry magebane.
Buying it in this sort of game would most likely be;
Abyssal skull is a cool item, but it's not good to get on the majority of carries. Generally, your support hero should be getting it. For a carry, you get more out of just getting a whispering helm (you might lose 5-15 damage, depending on what hero you're playing). It's not realistic or practical to say you can get both.
The only carry i'd consider getting it on would be night hound, because the extra mana regen takes care of all his mana problems, and the 15% base damage is more powerful on him because you farm agility items, not +damage items.
Last edited by ElementUser; 02-23-2010 at 05:15 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
NOT viable on . :WhisperingHelm: allows her to Stack, and :SymbolOfRage: ist just too good.
- No. 1st don't farm as Ganker, 2nd :Portalkey: is Core, after that for Mana :TabletOfCommand: or :NomesWisdom:; for Damage choose :Shieldbreaker: or if you want some defense, aemonicBreastplate. No money.
Don't play the other two much, so I'm just guessing:
- Shouldn't farm that much; :Marchers:, :Bottle:, :ShrunkenHead:, :Insanitarius:, End. Also uses mainly Skills (Ult/Flurry) - Lifesteal won't do much.
- See him not using his Ult at all. Wasted Manaregen. Might be possible.
:WhisperingHelm: is just better most of the times.
Items in hon aren't even remotely close to being a little bit balanced.
Whispering helm was never meant to be as retardedly overpowered as it is. Stacking modifiers = not getting it is just silly. In dota getting it meant you were locked in to the modifier 'lifesteal', in this you can just get everything and wtfbbq everyone because it all stacks, even with passive orbs like mana burn.
TLDR, the mechanics of hon make items like vlads (abyssal skull) next to worthless.
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I'm not saying it doesn't give any benefits, it certainly does. But the benefits are very minor and not worth putting off items that help you much more.
I dont really like Skull on Wildsoul, but it isnt out of the question.
Especially for newer players still trying to increase their jungling abilities.
I see you misunderstand something op (and not only him).
The 15% base damage is added as BONUS damage. That means it's not further affected by the 110% base damage increase for dark lady, it does not increase panda's damage with flurry or ultimate. And the +60 damage deadwood gets with the tree is bonus damage, not base damage, so it's not increased by abyssal skull.
It's viable only as an alternative to :WhisperingHelm: for melee heroes when you don't plan to upgrade it to :SymbolOfRage:, and you don't need to stack ancients.
The more assassin's shrouds, the more assassin you are.