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Thread: Gold per Minute (movable frame) 1.2 (19-Feb-2011)

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  1. #41
    New 0.4 version released which uses Options framework. Some customization added to the mod.

  2. #42
    Quote Originally Posted by Palish View Post
    Hey, would it be possible to add a "Gold Lost" display? For people who die a lot, this amounts to a lot of gold, and it would be interesting to see realtime how much gold you've lost to dying.
    Shouldn't be impossible, I already have some debug code in the mod now that displays the gold lost so turning that into something useful should be easy.

  3. #43
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    Quote Originally Posted by biomass_se View Post
    Shouldn't be impossible, I already have some debug code in the mod now that displays the gold lost so turning that into something useful should be easy.
    Awesome, I look forward to it.

    Same for xp/min maybe? Seems easier than gold/min since you don't have to worry about a lot of stuff.... just keep a running tally of xp, and divide it by minutes...

  4. #44
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    Can you please add XP per minute as an option or a separate mod that does exactly the same as this but for XP either way would be awesome!

  5. #45
    XP/min already exists here.

  6. #46
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    NVM.
    Last edited by woodyfly1; 03-04-2010 at 04:52 AM.

  7. #47
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    Quote Originally Posted by biomass_se View Post
    XP/min already exists here.
    That XP/Min mod does not work with certain UI's such as TinyUI whereas this Gold/min mod does, so I'd like this same mod just adjusted to look at XP/Min and or both in a single frame.

  8. #48
    If you fix the frame enable/disable getting saved via the options and make the border square please not round, I'd be using this again

  9. #49
    Quote Originally Posted by Quzzap View Post
    If you fix the frame enable/disable getting saved via the options and make the border square please not round, I'd be using this again
    Afaik the saving problem is a movable frames bug. You need quit while you're in a game, not disconnect and then quit. Just start a practice mode game, get the console down and type quit.

  10. #50
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    its actually show me a fake g/m, i got 192 (real) and this mid did say me 298 lol

    p.s: ow sorry, now I read a little description in your post, it said "sell items thrown it off", it's mean that if I sell some items, its fail?, ro something like?

    ps.2: sorry about my english aha, im spanish speaker that know a bit of it.
    Last edited by canuz; 03-14-2010 at 01:47 AM.

  11. #51
    Quote Originally Posted by canuz View Post
    its actually show me a fake g/m, i got 192 (real) and this mid did say me 298 lol

    p.s: ow sorry, now I read a little description in your post, it said "sell items thrown it off", it's mean that if I sell some items, its fail?, ro something like?

    ps.2: sorry about my english aha, im spanish speaker that know a bit of it.
    Also, when comparing the GPM to the value you see at the end of the game you have to subtract 60 (or 120 in em) from the value produced by this mod because it doesn't show the free gold you are given every second.
    Last edited by biomass_se; 03-14-2010 at 01:57 AM.

  12. #52
    Quote Originally Posted by Quzzap View Post
    If you fix the frame enable/disable getting saved via the options and make the border square please not round, I'd be using this again
    Option added in 0.5 .

  13. #53
    I'm not talking about, that its not saving the position of the frame, I'm talking about showing/hiding the round border in v0.4. but this is fixed in 0.5. Thanks using it again ^^

  14. #54
    Quote Originally Posted by Quzzap View Post
    I'm not talking about, that its not saving the position of the frame, I'm talking about showing/hiding the round border in v0.4. but this is fixed in 0.5. Thanks using it again ^^
    Ah yes, I added some code for onload which solved that problem.

  15. #55
    Updated for HoN 0.3.x and new mod options framework

  16. #56
    New version breaks Mod Options Framework and other items in the Options menu. With only it and Mod Options Enabled, can't change key settings, can't access Mod Options menu, etc.

  17. #57
    Darn ok - I will have a fix out later today when my hangover has gotten better ^^. Thanks for reporting.

  18. #58
    Quote Originally Posted by HeavySoul View Post
    New version breaks Mod Options Framework and other items in the Options menu. With only it and Mod Options Enabled, can't change key settings, can't access Mod Options menu, etc.
    I can't reproduce this because I don't see the mod options with any of the mods that uses it at the moment and I don't think this mod causes the problem. I've seen similar posts in the mod options thread so I'm expecting a fix to be released soon (don't quote me on that though .

  19. #59
    Quote Originally Posted by HeavySoul View Post
    New version breaks Mod Options Framework and other items in the Options menu. With only it and Mod Options Enabled, can't change key settings, can't access Mod Options menu, etc.
    Found the cause and it's been fixed in the latest release, should be working as expected now.

  20. #60
    yeah finally i can see my mod options again! good job

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