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Thread: Gold per Minute (movable frame) 1.2 (19-Feb-2011)

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  1. #21
    If neutral gold was not counted in S2's stats junglers would score very low and they are usually up high in the stats.

  2. #22
    I can think of these possible events of income affecting GPM off the top of my head.
    Creep kill
    Tower kill
    Tower kill (team bonus)
    Tower deny
    Kongor
    Neutral kill
    Hero kill
    Hero kill assist (?)
    Item sale
    Passive gold increase

    All of the above should be counted in the current state of the mod, question is how does S2 calculate the score.

  3. #23
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    Might want to try that discussion thread i posted up in Mechanics forum. I see the problem so far is the negatives (item sells, buy backs and hero death gold losses) as we have covered the positives right?

  4. #24
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    "The gold earned stat is the total of all the gold based earning events, such as a hero being killed, a creep being killed/etc. It does not include passive earnings or earnings through sold items."

    - Maide in the mechanics discussion thread.

    Remove the last two sources of gold calculation and you're set.

  5. #25
    Quote Originally Posted by EpicFighter View Post
    "The gold earned stat is the total of all the gold based earning events, such as a hero being killed, a creep being killed/etc. It does not include passive earnings or earnings through sold items."

    - Maide in the mechanics discussion thread.

    Remove the last two sources of gold calculation and you're set.
    Great! I'll fix the passive earnings tonight and release that and then see what we possibly could do about the items.

  6. #26
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    Alright, I'll wait for the new version then.

  7. #27
    Quote Originally Posted by EpicFighter View Post
    Alright, I'll wait for the new version then.
    I just released 0.2 removing the passive gold gain in regular and easy mode. Hopefully it'll be slightly more accurate now =) Test input welcome.

  8. #28
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    S2's gold per minute does use passive gold gain and does go down when you die (gold loss on death), I'm almost 100% sure.

  9. #29
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    Just watch a replay at the beggining : everyone is at 60 gpm thus proving that passiv gold gain is taken into account.

  10. #30
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    Indeed, and you can also see that a player's gold per minute drops slightly when they die, proving that S2 counts gold lost on death.

  11. #31
    Quote Originally Posted by slime73 View Post
    Indeed, and you can also see that a player's gold per minute drops slightly when they die, proving that S2 counts gold lost on death.
    Thanks for the feedback, I trusted the creators of the game knew what they were talking about =). Doesn't make the job any easier though =(.

  12. #32
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    Yeah... I think their formula is simply (current gold + spent gold) / time, but they obviously set it up to send a player's spent gold to spectators, whereas we can't get that info easily.

  13. #33
    I know how to deal with the deducting the gold for player death and I can easily remove the passive gold gain that I just added. Will do that tomorrow and release a new version which should be even closer to the truth - we're getting there =)

    If it's current+spent then it would fail if you bought and sold an item.

  14. #34
    New version released 0.3, added gold loss when you die and re-added the passive gold counting.

  15. #35
    My Problem:
    I auto-updated via Mod-Manager today, and somehow this mod became incompatible with mini ui... I get a giant, fullscreen shop-range buff icon
    ( you know the one with the little house and the dollar sign^^)
    and cant see or click anything behind it

    -edit- ofc i triple checked all mod combos first^^
    movable frames+ mod options + gold/min WORKS
    mov.frames + modoptions + mini ui WORKS
    everything (32+ mods) + gold/min WORKS
    everything + mini ui WORKS
    Gold/Min + Mini UI .... FAIL
    Last edited by Creep666; 02-25-2010 at 01:08 PM.

  16. #36
    Quote Originally Posted by Creep666 View Post
    My Problem:
    I auto-updated via Mod-Manager today, and somehow this mod became incompatible with mini ui... I get a giant, fullscreen shop-range buff icon
    ( you know the one with the little house and the dollar sign^^)
    and cant see or click anything behind it
    Hmm are you using any other mods ? It might be incompatible with the new movable frames 1.1 release that came out since MiniUI has not been updated for the past couple of days. I was extending part of the Movable Frames mod since it was lacking a feature I needed for the latest gpm calculations which might be causing a problem now. I will take a look at it once I get home. Is anyone else having problems ?

  17. #37
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    Quote Originally Posted by biomass_se View Post
    Hmm are you using any other mods ? It might be incompatible with the new movable frames 1.1 release that came out since MiniUI has not been updated for the past couple of days. I was extending part of the Movable Frames mod since it was lacking a feature I needed for the latest gpm calculations which might be causing a problem now. I will take a look at it once I get home. Is anyone else having problems ?
    I get same bug as Creep :S then i turned off Gold per Min then all worked fine :S Plz fix

  18. #38
    Quote Originally Posted by biomass_se View Post
    Hmm are you using any other mods ? It might be incompatible with the new movable frames 1.1 release that came out since MiniUI has not been updated for the past couple of days. I was extending part of the Movable Frames mod since it was lacking a feature I needed for the latest gpm calculations which might be causing a problem now. I will take a look at it once I get home. Is anyone else having problems ?
    Biomass, the problem is that you added an extra watch3 to movf_label. With the newest version of movable frames, I included this, as you requested. So your modification of movf.package is no longer necessary.
    Just update this and you'll be fine

  19. #39
    Quote Originally Posted by AsiaPingPong View Post
    Biomass, the problem is that you added an extra watch3 to movf_label. With the newest version of movable frames, I included this, as you requested. So your modification of movf.package is no longer necessary.
    Just update this and you'll be fine
    Yup that was what I expected too ^^ 0.3.2 has been release to remedy this.

  20. #40
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    Hey, would it be possible to add a "Gold Lost" display? For people who die a lot, this amounts to a lot of gold, and it would be interesting to see realtime how much gold you've lost to dying.

    Same with XP/Min.. should be easier than Gold/Min.

    I know it might be a lot of work, but I think it would be really beneficial. Your gold/min display mod is great!

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