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If neutral gold was not counted in S2's stats junglers would score very low and they are usually up high in the stats.
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
I can think of these possible events of income affecting GPM off the top of my head.
Creep kill
Tower kill
Tower kill (team bonus)
Tower deny
Kongor
Neutral kill
Hero kill
Hero kill assist (?)
Item sale
Passive gold increase
All of the above should be counted in the current state of the mod, question is how does S2 calculate the score.
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
Might want to try that discussion thread i posted up in Mechanics forum. I see the problem so far is the negatives (item sells, buy backs and hero death gold losses) as we have covered the positives right?
"The gold earned stat is the total of all the gold based earning events, such as a hero being killed, a creep being killed/etc. It does not include passive earnings or earnings through sold items."
- Maide in the mechanics discussion thread.
Remove the last two sources of gold calculation and you're set.
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
S2's gold per minute does use passive gold gain and does go down when you die (gold loss on death), I'm almost 100% sure.
Just watch a replay at the beggining : everyone is at 60 gpm thus proving that passiv gold gain is taken into account.
Indeed, and you can also see that a player's gold per minute drops slightly when they die, proving that S2 counts gold lost on death.![]()
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
Yeah... I think their formula is simply (current gold + spent gold) / time, but they obviously set it up to send a player's spent gold to spectators, whereas we can't get that info easily.![]()
I know how to deal with the deducting the gold for player death and I can easily remove the passive gold gain that I just added. Will do that tomorrow and release a new version which should be even closer to the truth - we're getting there =)
If it's current+spent then it would fail if you bought and sold an item.
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
New version released 0.3, added gold loss when you die and re-added the passive gold counting.
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
My Problem:
I auto-updated via Mod-Manager today, and somehow this mod became incompatible with mini ui... I get a giant, fullscreen shop-range buff icon
( you know the one with the little house and the dollar sign^^)
and cant see or click anything behind it
-edit- ofc i triple checked all mod combos first^^
movable frames+ mod options + gold/min WORKS
mov.frames + modoptions + mini ui WORKS
everything (32+ mods) + gold/min WORKS
everything + mini ui WORKS
Gold/Min + Mini UI .... FAIL
Last edited by Creep666; 02-25-2010 at 01:08 PM.
Hmm are you using any other mods ? It might be incompatible with the new movable frames 1.1 release that came out since MiniUI has not been updated for the past couple of days. I was extending part of the Movable Frames mod since it was lacking a feature I needed for the latest gpm calculations which might be causing a problem now. I will take a look at it once I get home. Is anyone else having problems ?
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
[[Mods]] by me: StatusBar+ # Gold/Min (movable frame)
Hey, would it be possible to add a "Gold Lost" display? For people who die a lot, this amounts to a lot of gold, and it would be interesting to see realtime how much gold you've lost to dying.
Same with XP/Min.. should be easier than Gold/Min.
I know it might be a lot of work, but I think it would be really beneficial. Your gold/min display mod is great!