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Thread: Lock Target (v1.80, Jul/04/2010)

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  1. #81
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    Quote Originally Posted by AsiaPingPong View Post
    It is. I'm not going to deny that it is an advantage.
    However, the default interface is highly counter-intuitive; there is no reason why the default interface should deselect your target when it enters fog.
    I'd think that a completed mod would be more effective means to suggest an idea than a post in the suggestions forum.

    Why? You can't see him, there for you can't click him and should not be able to target him.

    By using this macro you are basically removing a large reason for juking, which is to break line of sight and their target of you making casting and using skills difficult. ( and of course to escape )

  2. #82
    Quote Originally Posted by Enavin4 View Post
    Why? You can't see him, there for you can't click him and should not be able to target him.

    By using this macro you are basically removing a large reason for juking, which is to break line of sight and their target of you making casting and using skills difficult. ( and of course to escape )
    You still are unable to target skills on fogged targets.
    However, as soon as you can once again see them, and are once again able to cast spells, this mod will reselect them, as is likely your intent.

    I fail to see how removing a mundane key click is a problem.

    Quote Originally Posted by HickorySmoke View Post
    Code:
     "Right Click Deny" caused a problem:
    
    Could not find string starting with "<instance name="keybind"
    label="options_label_secondary_keybind"
     table="game" action="CommanderSecondary" 
    labelx="2.0h" hastip="1" tipheight= "5.8h" tipid="co_secondarybtn_tip" 
    tool_tip_content="options_label_secondary_keybind_tooltip" 
    /> "as sought by line 51 of C:\Program Files (x86)\Heroes of Newerth\game
    \mods\Rightclickdeny.honmod\mod.xml
    Make sure only Locktarget, and only the RightClickDeny from the OP are enabled.

  3. #83
    seems pretty close to cheating, i dont want this mod in use
    TOO BAD IT'S ME,
    I've got an electric personality!

  4. #84
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    and there's nothing you can do about it.

  5. #85
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    Quote Originally Posted by PoliceCar View Post
    seems pretty close to cheating, i dont want this mod in use
    It's S2 decision to make if they will or won't allow it.

  6. #86
    never said it wasnt
    TOO BAD IT'S ME,
    I've got an electric personality!

  7. #87
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    this mod disables chokejuking. if u run up to a choke and ur enemy follows u cannot run back against him while he runs up to the choke, because he will instantly focus u again with this mod...
    and u can have a huge advantage against invisganks (except those who can stun) for example against predetor. he will possibly jump first and then try to go stoneform against a blacksmith.. with this mod bs will stun him after his jump->fail...
    without i doubt bs would react this fast!

    so in conclusion i would like to see this mod disabled.

    ps: sry for my bad english^^" not used to at this time of the day (00:25 in germany)

  8. #88
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    nobody cares lol s2 ultimately decides what is or isn't legal and will act accordingly.

  9. #89

  10. #90
    Anyone else having trouble setting binds in the new interface? Only custom binds like 'Attack target' don't work.

    Edit: For some reason custom binds are only settable in the F10 options, not the ones available at the main screen.
    Last edited by Bayes; 03-30-2010 at 02:17 AM.

  11. #91
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    is there a working version of RightClick Deny for the new version of LockTarget v1.50

  12. #92
    Quote Originally Posted by BlackICE View Post
    is there a working version of RightClick Deny for the new version of LockTarget v1.50
    Not yet, I'm going to wait until Ignorance posts an official update of RCD before doing anything.

  13. #93
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    The right-click deny version that I have works with v1.50 of Lock Target. I leeched it from somewhere in the forums but I can't remember where exactly.

    Anyways, here I uploaded it: http://www.mediafire.com/?nloro0ynoej

  14. #94
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    Mini UI compatibility, please? =D
    For great justice.

  15. #95
    Got a bug that I think this mod causes:

    HoN version: 3.1.1
    Lock Target version: 1.50 honmod

    When I watch a replay and I'm set as spectator, I can't select any units. I can only select heroes by clicking on their portraits but not directly clicking on them. Uninstalling the mod via hodmonman doesn't fix this issue. The only way I can fix it is by reinstalling the game.

    With a fresh hon install, I can select heroes directly again. After enabling lock target and ONLY lock target, the bug is replicated. Again, uninstalling the mod does nothing and even removing the resources999.s2z hon mod manager creates doesn't fix it.

    Let me know if you need any other information or if you even experience this bug yourself.

  16. #96
    Well, guess i will use this for 1 reason.

    Because it appears so many people are using it, and it seems like a leg up... and i dont want to be a leg... down.

    So, i will be using this til S2 Either implements it or bans it.

  17. #97
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    Quote Originally Posted by MohJ View Post
    The right-click deny version that I have works with v1.50 of Lock Target. I leeched it from somewhere in the forums but I can't remember where exactly.

    Anyways, here I uploaded it: http://www.mediafire.com/?nloro0ynoej
    Does this work?

    I don't use this mod and my right click deny doesn't work properly, maybe I'll try both and see if it'll work.

  18. #98
    Quote Originally Posted by yergAcheffe View Post
    Got a bug that I think this mod causes:

    HoN version: 3.1.1
    Lock Target version: 1.50 honmod

    When I watch a replay and I'm set as spectator, I can't select any units. I can only select heroes by clicking on their portraits but not directly clicking on them. Uninstalling the mod via hodmonman doesn't fix this issue. The only way I can fix it is by reinstalling the game.

    With a fresh hon install, I can select heroes directly again. After enabling lock target and ONLY lock target, the bug is replicated. Again, uninstalling the mod does nothing and even removing the resources999.s2z hon mod manager creates doesn't fix it.

    Let me know if you need any other information or if you even experience this bug yourself.
    That is certainly being caused by this mod.
    Thanks for the bug report.
    I will fix it when I get a chance.

    Edit - done.
    Last edited by AsiaPingPong; 04-05-2010 at 08:23 PM.

  19. #99
    Awesome, the mod works great now and I can finally get rid of Don'tDeselect.

  20. #100
    Quote Originally Posted by AsiaPingPong View Post
    That is certainly being caused by this mod.
    Thanks for the bug report.
    I will fix it when I get a chance.

    Edit - done.
    Ok I did a buncha random stuff and come to this conclusion:
    I can't change the hotkey for the attack target bind
    If I open the options menu from the FE2 side it clears my primary button
    I can only change the primary button hotkey ingame using the F10 menu > options
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

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