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Thread: Lock Target (v1.80, Jul/04/2010)

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  1. #21
    Quote Originally Posted by mpcvzero13 View Post
    same problem...

    EDIT: Found it!

    Set the cg_cmdrDoubleSelectTime to 500. The mod changes it to 0

    For those who will still want to use this mod, i think holding F1 or the Recall Key, or pressing C is the only way to center to the unit...
    Thanks, had the same problem, this fixed it! <3

    edit:
    There's still some funky behavior if the unit you selected dies, it still is selected and camera stays focused where it died unless you press ESC.

    When you press esc to deselect any selected units/buildings when pressing the Attack Target key it still attacks that one.
    Last edited by Quzzap; 02-21-2010 at 04:49 PM.

  2. #22
    i had some problems using items/abilities, but i dont know what exactly happened before i had these problems.

    i didnt click to use the ability/item, but the game spammed invalid target, so the mod tried to click by itself?


  3. #23
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    This porgram makes you auto attack whatever you had last selected and bunch of other retarded things like this, DO NOT USE!

  4. #24
    Quote Originally Posted by mpcvzero13 View Post
    same problem...

    EDIT: Found it!

    Set the cg_cmdrDoubleSelectTime to 500. The mod changes it to 0

    For those who will still want to use this mod, i think holding F1 or the Recall Key, or pressing C is the only way to center to the unit...
    That's correct. cg_cmdrDoubleSelectTime must be set to 0 in order for this mod to work.
    Quote Originally Posted by taion View Post
    1) If you select a new unit to control (e.g. via F1, as KaliKot noticed), SelectedVisible0 gets set to "false", so you immediately reselect the locked target, making double-tapping to center the camera impossible. I guess one way to fix this might be to do something like intercepting orders to change the active unit, and just issuing a center camera command if that unit is already active.
    Are you saying that when you switch the active unit, it reselects the previous active unit?
    Or are you saying that you can't double select to center?
    The latter is caused by cg_cmdrDoubleSelectTime being 0. I'll try to find a workaround.

    Quote Originally Posted by taion View Post
    2) ToolTargetingEntity is only true when targeting skills. If you just issue an OrderAttack command, ToolTargetingEntity remains false. I suspect this means that if the locked target goes from invisible to visible while you have OrderAttack up, you'll immediately issue an attack command on the locked target, which might be undesirable. I would suggest intercepting OrderAttack and using a custom trigger for determining whether you're targeting (unless there's a cleverer way to do this). I guess this might hold for OrderMove and stuff too, but does anybody actually ever use those?
    I'll look into it.

    Quote Originally Posted by Quzzap View Post
    When you press esc to deselect any selected units/buildings when pressing the Attack Target key it still attacks that one.
    Noted.
    Quote Originally Posted by seppeel View Post
    i had some problems using items/abilities, but i dont know what exactly happened before i had these problems.

    i didnt click to use the ability/item, but the game spammed invalid target, so the mod tried to click by itself?
    If the target is inactive, and you open tooltargetingentity (ie. the crosshair cursor), it will try to use the skill on the last target. I am aware of this and am fixing. Is that the error you are talking about?
    Quote Originally Posted by Foot2Ass View Post
    This porgram makes you auto attack whatever you had last selected and bunch of other retarded things like this, DO NOT USE!
    This mod only makes you attack whatever was last selected when you press the hotkey, so I have no idea what you are saying.
    Be more specific, or don't post.
    "A bunch of other retarded things, DO NOT USE!" contributes nothing.

  5. #25
    When I click on a direct target spell while my last target is dead or in fog,
    it tries to select the obviously invalid target a zillion times per second, which results in "invalid target" spam... (you can acually hear how it click,click,clicks ~every 0,5 secs)

  6. #26
    Quote Originally Posted by Creep666 View Post
    When I click on a direct target spell while my last target is dead or in fog,
    it tries to select the obviously invalid target a zillion times per second, which results in "invalid target" spam... (you can acually hear how it click,click,clicks ~every 0,5 secs)
    I am aware. Fixing atm.

  7. #27
    Quote Originally Posted by AsiaPingPong View Post
    Are you saying that when you switch the active unit, it reselects the previous active unit?
    Or are you saying that you can't double select to center?
    The latter is caused by cg_cmdrDoubleSelectTime being 0. I'll try to find a workaround.
    Never mind, I think I'm just being stupid there.

  8. #28
    yes, thats what i mean, good to know youre on it.
    had the problem with "cg_cmdrDoubleSelectTime" too, i should have read the thread before i delete my startup.cfg and reconfig the whole game + mods


  9. #29
    Eeegh...I'm not so sure about this one...this is borderline huge advantage for whoever has it :P.



  10. #30
    Quote Originally Posted by tropicaza View Post
    Eeegh...I'm not so sure about this one...this is borderline huge advantage for whoever has it :P.
    It is. I'm not going to deny that it is an advantage.
    However, the default interface is highly counter-intuitive; there is no reason why the default interface should deselect your target when it enters fog.
    I'd think that a completed mod would be more effective means to suggest an idea than a post in the suggestions forum.
    Last edited by MaxGhost; 02-21-2010 at 06:45 PM.

  11. #31
    Cool stuff, just semi against this... >.<
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  12. #32

  13. #33
    nice, thank you

  14. #34
    Also there seems to be a bug after using this mod. I cant use the ALT+A combo to activate my 4th slot items. It just seems to issue the OrderAttack command.
    My PSR Is Too Much L33T


  15. #35
    This mod seems like cheating and violating a fun game mechanic. I hope mods that are this powerful get disabled before the game is released.

  16. #36
    Still buggy after 1.1 it doesnt always center on your hero after pressing F1 twice, well at least it works now, and the selection sound still keeps on playing
    S2 just surrendered to LoL

  17. #37
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    It won't center on double-tapping when your current target is in FoW and there is still some issue with ESC closing shop or something.

    Too bad we are all used to double-tapping a key to center the camera, damn DotA!

  18. #38
    The idea regarding having the information still visible but not update is a nice one; however, the one where you'll automatically start to attack them if they re-enter line of sight is pretty much cheating, as it takes away an aspect of skill required to micromanage while going in and out of fog.

  19. #39
    Right now, I am aware that f1 double tapping does not center the camera when your target is inactive.
    I can either keep it is now, or make it so that if you press the key only once, it will center. (note that this will apply to clicking teammates' icons in the top left also). Which would you prefer?

    Sadly, I cannot find I way to preserve the original functionality in which double-selecting, and only double-selecting, centers the camera.

    Also, the quickest and easiest way to disable the sound-looping (the clicking) would be to completely disable the sound that plays when you select a unit. Would anyone mind this?

    Quote Originally Posted by KaliKot View Post
    Still buggy after 1.1 it doesnt always center on your hero after pressing F1 twice, well at least it works now, and the selection sound still keeps on playing
    I am aware.
    Quote Originally Posted by Final21 View Post
    This mod seems like cheating and violating a fun game mechanic. I hope mods that are this powerful get disabled before the game is released.
    How is a counter-intuitive interface "a fun mechanic"?
    Quote Originally Posted by Apothecary View Post
    Also there seems to be a bug after using this mod. I cant use the ALT+A combo to activate my 4th slot items. It just seems to issue the OrderAttack command.
    Noted. Thanks.
    Quote Originally Posted by RSB View Post
    It won't center on double-tapping when your current target is in FoW and there is still some issue with ESC closing shop or something.
    What exactly are "some issues with ESC closing shop"?
    Quote Originally Posted by znn View Post
    The idea regarding having the information still visible but not update is a nice one; however, the one where you'll automatically start to attack them if they re-enter line of sight is pretty much cheating, as it takes away an aspect of skill required to micromanage while going in and out of fog.
    The problem is that people don't understand what "skill" is in a strategy game. This game should not be about who can overcome an unintuitive interface better with an unnecessary click-fest. That's not an enjoyable game.
    However, a deep, strategic rpg/rts is an enjoyable game.
    Last edited by AsiaPingPong; 02-22-2010 at 03:08 PM.

  20. #40
    seconding apothecary

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