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Thread: Tower Range Indicator [IMPROVED]

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  1. #61
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    Quote Originally Posted by SHJordan View Post
    So... without shading eats less memory/performance?
    Don't think so - you still have additional textures being loaded and they still have transparency that the engine needs to deal with.
    War does not determine who is right - only who is left. - Bertrand Russell
    ---
    I get a portal key in 6 minutes by soloing mid with Pebbles.
    It's definitely possible if you know how to play well.
    - MoOgLeD

  2. #62
    Just tested this mod on a practice game.

    When it's disabled with my current settings I get ~35 fps, but when it's enabled they drop by ~10.

    It's a pity my pc can't handle it, this mod was pretty useful.

    specs:
    Pentium D945(3.4GHz)
    Radeon 3850 + CATALYST 10.2
    2GB ram (dual channel)
    win XP home SP3 x86
    Last edited by _SouLSLayeR_; 02-19-2010 at 12:42 PM.

  3. #63
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    Lightbulb

    Quote Originally Posted by _SouLSLayeR_ View Post
    Just tested this mod on a practice game.

    When it's disabled with my current settings I get ~35 fps, but when it's enabled they drop by ~10.

    It's a pity my pc can't handle it.
    You could disable a fill graphics for it running smoothly:

    no anti-alias
    no anisotropic
    no all options below special effects
    no shadows...

    you should be able to get higher fps.
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  4. #64
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    Quote Originally Posted by _SouLSLayeR_ View Post
    Just tested this mod on a practice game.

    When it's disabled with my current settings I get ~35 fps, but when it's enabled they drop by ~10.

    It's a pity my pc can't handle it, this mod was pretty useful.

    specs:
    Pentium D945(3.4GHz)
    Radeon 3850 + CATALYST 10.2
    2GB ram (dual channel)
    win XP home SP3 x86
    lol You're attempting to run it at damn near max settings. Half of that crap you wouldn't even notice if it was turned off.

  5. #65
    anti-aliasing > 2x is hardly noticeable even on a paused screen.
    Put it to 2x and you'll get 60 frames easily, especially if you also tune down texture filtering to simply 1x anisotropic or whatever... doesn't "do anything" anyway.
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  6. #66
    lolol, those aren't the settings I usually got, I just compared with and without the mod.If I had all those stuff ON, I doubt I the game would be PLAYABLE during teamfights! O_o

    btw the game without special effects and post processing looks a bit bleh.

  7. #67
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    Quote Originally Posted by _SouLSLayeR_ View Post
    lolol, those aren't the settings I usually got, I just compared with and without the mod.If I had all those stuff ON, I doubt I the game would be PLAYABLE during teamfights! O_o

    btw the game without special effects and post processing looks a bit bleh.
    Hmm... you can play with special effects and post processing... but with 2x anti-alias and 2x anisotropic,

    working fine here... btw, how do you check the fps in-game???
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  8. #68
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    Quote Originally Posted by SHJordan View Post
    Hmm... you can play with special effects and post processing... but with 2x anti-alias and 2x anisotropic,

    working fine here... btw, how do you check the fps in-game???
    ctrl+f8 -> host_drawfps 1
    War does not determine who is right - only who is left. - Bertrand Russell
    ---
    I get a portal key in 6 minutes by soloing mid with Pebbles.
    It's definitely possible if you know how to play well.
    - MoOgLeD

  9. #69
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    Or use my new mod. FPS Reader.
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
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    Current Project: HoW40K - UI/FX Coder

  10. #70
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    nice mod my only complaint is that u have to sight the tower. you know what happens to every tower so i dont know why it isn't always on.

  11. #71
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    Quote Originally Posted by Zesbeer View Post
    nice mod my only complaint is that u have to sight the tower. you know what happens to every tower so i dont know why it isn't always on.
    That's the nature of effect files ;(
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  12. #72
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    Bug: with this mod on, i cant use my mouse to click anything in replays, so i cant see players items or anything

  13. #73
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    Try this one if you get lag: http://www.mediafire.com/?zyojrmznkgz
    Uses billboards instead of groundsprites. Shouldn't have any lag issues, but it will go under the terrain if there are hills or cliffs nearby.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  14. #74
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    nice job but could you add another circle for the stealth vision range with and switch on off mode ?

  15. #75
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    Quote Originally Posted by lightbringa View Post
    nice job but could you add another circle for the stealth vision range with and switch on off mode ?
    If you look at my post on the first page you'll see that the truesight range is about half a creep-length farther than the attack range. You should be able to guess where it is without needing another circle.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  16. #76
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    nice upload. i wish there was a mod with spell range indicator

  17. #77
    Quote Originally Posted by Coyote07 View Post
    nice upload. i wish there was a mod with spell range indicator
    There is one out there, look harder (I tried to find it, but couldn't atm, but I know it exists!)


  18. #78
    ^"ability range" post 29

  19. #79
    Thanks. The fading version doesn't work well with towers near edges/hills.

  20. #80
    Are these kind of rings possible to be done with AOE ulties like Magmus and Glacius? I mean if you hold mouse over the button, you get a ring to show the radius?

    I know that this mod affects the files and not the GUI, but is it still possible somehow?

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