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Thread: Tower Range Indicator [IMPROVED]

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  1. #1
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    Tower Range Indicator [IMPROVED]

    Requested by Flibble_ (Thread 77021)

    This mod shows the attack range of all alive towers on the map.
    You must have vision of the tower for the indicator to work.


    Screenshot:




    Download: honmod (Auto-updateable)
    Download: s2z (Mod #120, v0.1.66.1)

    Download: honmod (w/o shading)
    Download: s2z (Mod #120, w/o shading)

    Download: Improved Version, Thanks to BlacRyu.

    Quote Originally Posted by BlacRyu View Post
    Try this one if you get lag: http://www.mediafire.com/?zyojrmznkgz
    Uses billboards instead of groundsprites. Shouldn't have any lag issues, but it will go under the terrain if there are hills or cliffs nearby.


    Code:
    Changelog:
    1.4 - Made it a little more transparent.
          Fixed the legion tower range.
          The Line is now thinner.
          There's now a s2z version of the mod without shading.
    
    1.3 - New icon thanks to Moonmage. 
          The mod is now auto-updateable.
    
    1.1 - Made the circle a little larger.
    
    1.0 - Initial Release.
    Made by Sephinator
    Last edited by Sephinator; 03-29-2010 at 02:47 PM.
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  2. #2
    thanks a lot
    Come to dark side - we have cookies !

  3. #3
    very nice mod!

    Random question : Is the stealth detection range of the tower the same as its attack range?

  4. #4
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    Honmod link broken :/
    edit : fine now ! Nice mod !
    Last edited by DdsT; 02-14-2010 at 02:58 PM.

  5. #5
    I like it!

  6. #6
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    Wow, really nice

  7. #7
    Awesome... so you probably could do the same for neutral spawns I guess?
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  8. #8
    The stealth detection range is the tower's vision range, someone can dig that from the files if they're nice enough.

  9. #9
    Got my awnser elsewhere, reveal range is 900 (attack range is 700).

  10. #10
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    legion_tower.entity and hellbourne_tower.entity

    Code:
        attackrange="700"
        aggrorange="700"
        sightrangeday="1900"
        sightrangenight="800"
        revealrange="900"
    So actually it's not the same.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  11. #11
    Awesome!

    IMO, you should make an option that shows only range of the closest tower to your hero(the closest friendly tower and enemy tower) and another one that shows only the closest enemy's tower range(completely disables the mod on friendly towers). Also, if it's possible, make another option to change the range indicator's opacity/color.
    Last edited by Huy; 02-14-2010 at 04:01 PM.

  12. #12
    I prefer this more subtle version. It's pretty useful if you want to surprise someone with stun near tower early game now that you know it's exact range

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  13. #13
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    Can you add an other slightly different colored circle for their reveal range? :>

    Any fool can criticize, condemn and complain.
    And... most fools do.

  14. #14
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    Quote Originally Posted by Zejety View Post
    Can you add an other slightly different colored circle for their reveal range? :>
    +1 to that

  15. #15
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    Tested it, and the vision range really isn't that much farther than the attack range, due to the fact that the true attack range also takes into account the radius of the building.

    Here's what it looks like:







    Here's the s2z: http://www.mediafire.com/?liht0mwmwnt

    The legion tower indicators are very slightly off, too lazy to re-upload.
    Last edited by BlacRyu; 02-14-2010 at 09:02 PM.

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  16. #16
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    <3 the random partyzephyr.

  17. #17
    The vision range would help more than reveal range imo. But if it won't work from fog it won't help any after all.

  18. #18
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    woot no more accidentally standing in tower range.

  19. #19
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    S2 Staff Member S2 Games Staff
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    I'd suggest not using the second detection ring, the game seems to have problems displaying a lot of ground sprites at once.
    Should work fine if you combine them both into one texture though. Or just don't use it since it's almost the same as attack range.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  20. #20
    Oh, I like!! Wanted something like this ever since I started playing last year. I'll try it when i get home

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