No, and I've posted why
Scaling Ability: An ability that gets better and better as the game goes on. Usually percentage or multiplier based, such as crits, or attack speed (agility heroes anyone?)
Static Ability: An ability that does the same damage, regardless of items and/or other skills.
Agility heroes scale naturally because the more their main stat increases, the higher their base damage goes due to the attack speed buff gained from agility, whereas most strength and intelligence carries have a damage booster (Maliken's attack speed boost, Puppet Master's Whiplash).
I feel you should already know this, judging by your stats, but i really can't understand what you're arguing :/ Everything you said in your last post could be said about Deadwood as well, and he's not really a carry either, although he does have strong lane control and maintains a strong presence late game
People won't use him how you intend him to be used, is all.
Dragon Knight breaks all the info you said that carries have. Scaling abilities and such don't exactly make a carry, if they can farm and are powerful enough, they will carry.
'all original artwork'
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This looks like a pretty amazing hero. I feel there should be more heroes with "global" abilities.
Have to admit though that the statues could indeed be used as wards... well, if their viewing range is crap and you can only have 1/2 and they cost lots of mana and all that...
I dunno. They could be balanced, I'm not entirely sure. All in all though, I really like this concept.
Very nice and relatively simple skillset there for indeed a powerful ganker.
The Stone Watcher ability mentions the Gargoyle flying over to the Stone Statue. Is this Automatic? Castable? Is there some kind of range the Gargoyle must be to the Stone Statue in order to fly to it?
The Take Flight Skill, when you Land, do you deactivate the flight and drop to the ground at the current location, or do you target location to land on? Its not specified that I can see.
But still all is good I like, good unique looking simple stuff, I'll vote for it
Stone watcher is automatic once you cast the trap portion. However you may cancel it by moving before gargoyle actually vanishes from the map. The range is global for flight.
Take Flight is targetted, however it has no real range so gargoyle will simply fly over to the spot and dive down. If you select a target too far away and flight time runs out before you arrive then you will not be able to stun and do aoe damage.
So, if i understand that right, you can use it as any blink with a stun at the location but if he isn't reaching the spot because of a too long way he lands without stun+dam.
Well then i don't understand it to be op, as other chars has blink.
Adittionally there are no stats added (eccept unit/tree-walking) as magic immunity or invulnerability nor it is as fast as a blink... op?
Am i misunderstanding something?
Hmm ... it remembers me of magmus/sand kings first skill with higher range, a minimum more dam and a special effect to the first hero to hit. BUT with a going-to-bed cd and a lower stun.
Am i missing something here too?
I'm not settled with the other two skills until i see them in use.
Concept itself: nice!
you're totally misunderstanding
take flight makes you fly, ie it gives you terrain and unit walking, like when sand wraith sands. if you choose to land prematurely, it stuns where you land. not a blink or pseudo blink at all.
the ultimate has much better range than the ones you're referring to, and takes an enemy out of commission because you can drag them with you. think pharaohs ult more than magmus stun
Ah, now i got it.
Still remain on the opinion that this isnt op since others has terrain-/unit-walking too and theres no movespeed gain or other things like immunities. You could stun him in the right moment to prevent being stunned. Now forced to be landing in a good stun situation but then not being able to stun could be also be a mess as a bless for you.
Agree to be a fair ability
Since ulti got a drag it differs enough and can be used to be really useful.
First thought to be used with tempest to run invis behind them and then drag the team together to the own team for temps ult.
Of cousre more situation to be used within.
Vote is obvious, i'm with you. ^^
First skill: great
Second skill: great
Nerf his 3rd skill:
5 second duration at all levels
And you have yourself a great hero.
Good thing about playing with friends: you will never get kicked when picking Night Hound as Orange or Brown.
I really like this hero but the 1st skill shouldnt be passive. It should be like hammerstorms movement speed aura that will give aoe buffs and have a cd so he cant spam it