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Yes
No, and I've posted why
This is our 2nd hero suggestion made after many hours of work during class and in the library. All original artwork created by Fenrisulf. Hero ideas are the combined effort of the both of us and reviewed and edited first by The Legion Civilized. Vote always on concept and not on numbers, numbers and even skills can be changed, no votes are forever. Check out our other hero suggestions in the links in our signatures.
Without further ado
Fenrisulf and Junglebadger present:
[Gargoyle]
Gargoyle was originally a hunter for the Beast Horde, tracking down and devouring the Legion's soldiers with unmatched zeal. But one day he met his match, meeting the sorcerer who would turn him to stone and bind Gargoyle to his will. Now Gargoyle watches over the gates of his masters. Ever vigilant, he will not hesitate to tear apart anyone who threatens that which he is forced to protect.
As always vote on concept not numbers thank you
(original artwork)
Story
Starting stats:
Agil - 13+2
Int - 16+1.5
Str (Main stat) - 22+3.0
Movespeed: 300
Attack range: 125
Starting Damage: 50-55
Armor: 4 Magic Armor: 5.5
Affiliation: Hellbourne
Role
A hard-core ganker, Gargoyle is a strong roamer that can also initiate and survive afterwards. Very useful for picking off one hero, but requires skill to do so, as use of the Stone Watcher's is not noob-friendly
Sound
Voice - A gravelly, deep version of Blood Hunter's, with a bit more of a growl to it instead of BH's semi-insane slobbering
Spawn - "I will guard these gates to the death"
Moving - "Who calls upon me?"
"Fly with me"
"I fly on stone wings"
"Breaking through"
Attack - "Encase them in stone"
"My stone hide will crush you"
"This will rock them"
Ultimate - "No one will bar my path"
Dying - "I leave these gates for the gates of Hell"
Angry - "I'm rock hard - What? I wasn't talking about my skin..."
"Keep poking me - you'll just end up breaking your finger"
"I'm stoned"
"My tail isn't the only part of me that's long and hard... Wait, what were you thinking about?! I was talking about my horn"
Skills
Skill 1
Granite Skin -
"Gargoyle's magical bindings cause his skin to get harder and more resistant."
Visual: Character model applies a sort of stone skin, like Predator's
Lvl 1 - +7 damage, +1 magic armor, +1 physical armor
Lvl 2 - +14 damage, +2 magic armor, +2 physical armor
Lvl 3 - +22 damage, +3 magic armor, +3 physical armor
Lvl 4 - +30 damage, +4 magic armor, +4 physical armor
Passive
Skill 2
Stone Watcher -
"Fearsome stone statues watch the battlefield where Gargoyle fights, holding his enemies until he comes to finish them."
Visual: Gargoyle places a stone statue of a frozen gargoyle. When activated the statue will pull the nearest enemy in a set radius towards the statue, holding him until Gargoyle's arrival.
Lvl 1 - Immobilizes and disarms for 1.5 seconds. Maximum of 1 statue.
Lvl 2 - Immobilizes and disarms for 2 seconds. Maximum of 1 statues.
Lvl 3 - Immobilizes and disarms for 2.5 seconds. Maximum of 2 statues.
Lvl 4 - Immobilizes and disarms for 3 seconds. Maximum of 2 statues.
Notes: Statue is destructible, will last 5 hits from heroes, cannot be attacked by creeps.
Gives sight range of 600 radius.
When an enemy is grabbed, all trees in way are destroyed.
If Gargoyle issues another command during channel, he will stop teleport but the hold will stay for full duration.
Note: If the statue catches someone, Gargoyle channels for 2 seconds, then leaps into the sky and lands on the Stone Watcher, which crumbles. This flight time takes 1 second total. This is an active spell and will take the Q hotkey in the place of the passive ability, which doesn't require a hotkey. Monkey couriers, flying or otherwise, cannot see the Watchers
Mana Cost to place statue: 125
Grab Range: 500 radius
Cast Range: 150 CD: 120 seconds, 100 seconds, 80 seconds, 60 seconds
How Stone Watcher works: Gargoyle will place this somewhere on the map (hopefully a choke point or a rune spot if he's smart). If an enemy walks within range of a Watcher, an alert flashes on the player's screen, a ping or something. Gargoyle can then choose to target the watcher the same way Sand Wraith uses his ulti. If he chooses to use it, the watcher will grab the enemy and Gargoyle will start the channel. Note that the channel is 2 seconds long and the flight time is 1 second, but the watcher only holds for 1.5 seconds at level 1, giving the enemy a good 1.5 seconds to escape. At level 4 of the skill you will land just as they are released. This is one way Take Flight will synergize, allowing you to find the hero after they're grabbed but let go by the statuette.
Skill 3
Take Flight -
"Gargoyle takes to the skies on his wings of stone, and can land with a crash onto his enemies, stunning them with the force of his stone body"
Visual: Gargoyle's movement animation changes; his feet leave the ground and his wings flap. If stun is used, Gargoyle dives toward the ground, crash-landing onto the enemies.
Lvl 1 - Gains flight, 80 damage and a 1 second stun on landing
Lvl 2 - Gains flight, 130 damage and a 1.5 second stun on landing
Lvl 3 - Gains flight, 180 damage and a 2 second stun on landing
Lvl 4 - Gains flight, 230 damage and a 2.5 second stun on landing
Note: Gives tree-walking, unit-walking, cliff-walking, etc
Max flight duration (if not ended by stun landing): 8 seconds
AoE of stun: 200 radius
CD: 40 seconds
Mana cost: 100
Damage Type: Physical
Ultimate
Unstoppable Charge
"Using all of the pent-up rage he has accumulated over his years of enslavement, Gargoyle lets out a roar of pure pain as he leaps at an enemy. Anyone who tries to stop him falls under the onslaught of his stony fury."
Visual: Gargoyle makes a few powerful flaps of his wings, flies backwards and then folds his wings and charges forward at high speed towards the target hero. Heroes in the way are thrown up into the air (like Magmus' stun), target hero is grabbed and pile-drived.
Lvl 1 - Enemies in the way thrown up for 1 second and 200 damage, target enemy receives a Pile-Driver+100 damage
Lvl 2 - Enemies in the way thrown up for 1 second and 250 damage, target enemy receives a Pile-Driver + 200 damage
Lvl 3 - Enemies in the way thrown up for 1 second and 300 damage, target enemy receives a Pile-Driver +300 damage
Note: Can be cast into fog like Pharaoh's ultimate, first hero it meets will be dragged along with Gargoyle, and receive the Pile-Driver at the end of the 1200 range. Target that receives Pile-driver at the end will not receive the damage from being thrown up into the air like other members of his team
Mana Cost: 125, 150, 175
Range: 1200
CD: 135 seconds, 105 seconds, 85 seconds
Damage Type: Physical
Pulverizing Pile-driver -
"Gargoyle picks up his target and flies into the air, then smashes them into the ground with bone-crunching force, stunning them briefly and making them incapable of movement for longer"
Visual: Gargoyle leaps towards the target enemy, grabs them, and flies into the air, then drops like a rock (see what I did there?) and lands on them. A crunching thud effect plays.
250 damage, 1.5 second stun, 2 seconds of immobility
Gargoyle concept art is original artwork by Fenrisulf
Last edited by junglebadger; 03-22-2010 at 05:19 PM.
Changelog
Before February 13th - Left on LC clan forums for about a week for preliminary thoughts and balancing
February 13 - Posted on HoN forums
February 14 - Lowered flight time
February 15 - Monkey Couriers can't see Watchers
February 16 - Popular Suggestion
March 12 - Changed description on passive to make it less misleading
Last edited by junglebadger; 03-12-2010 at 06:09 PM.
(Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
Rampage Changes
Chaos Sorcerer [Intelligence Ranged]
Ravener [Agility Ranged]
Ok, just looked over it all, very unique stuff here. Skill 3 being the most interesting of all, I only worry that if when someone if grabbed and you trigger something at that exact same time (which could happen a lot when moving around) it will break it when you need it. I suggest having something like where the skill icon will glow brightly, letting you know that someone is grabbed and if you click it you will cancel the channel.
Really a great hero all around though, skill 2 is very defining for pulling off some great combos like with his ult and statues.
(Special thanks to roflwtfbbq and AvunaOs for the sweet sigs!)
Rampage Changes
Chaos Sorcerer [Intelligence Ranged]
Ravener [Agility Ranged]
ty for your help on the poll war_mech, i thought there was a way but i coulndt remember...
as for your thoughts on skill 3, im getting right on it![]()
I hardly ever find any new hero ideas here apealing, but your hero has some awesome new ideas that could easily be tweaked to be balanced in game, the ult being very cool. My only argument would be to suggest removing the bonus damage on his stone skin, I'm assuming it's a passive? Your hero already has amazing gank and initiation, adding a carry esque passive puts him a little too close to god tier, and too similar to deadwood as a full skill set, other than that great work. T up for sure
With the statues I suggest making it so that when he catches a hero that a dialogue set plays and then he can click on the hotkey to port there. That way you won't accidently jump across the map while going back to base.
Also voted yes but you owe me a handjob now.
Flight seems a little too good for escaping and ganking. Perhaps lowering the time to 10 seconds. Other than that I'm giving a t-up.
lol AT 2ND SKILL. . .It is like DotA's Visage revenant's skill.
Overall a good initiator i would say. And i would agree with LucidCharade, Flight duration shoud be lowered.
t-up btw
lol I wasnt even aware of that change in Visage (swapped over to HoN b4 that happened)
The flight duration was taken from Batrider, although the skill mechanics are different I thought that the flight duration and CD should be similar. However, if popular consensus is that it should be lowered than lowered it shall be.![]()
flight time nerfed![]()
bump
How would the statues be activated? Automatically when a hero gets close, or only when Gargoyle commands it (like Scout's Eyes)?
Assuming it activates on command, this gives Gargoyle a potential 11 seconds of disable time. That could cause issues.
Overall, though, I really like the concept.
Another 3 seconds from a second watcher, which you can place after the first has detonated. I misread the ultimate as 2.5 seconds, so it would actually be 12 seconds all up. 15 is technically possible if you hit have both watchers next to each other, and use a third after the first two have detonated, but that's rather unlikely.
awesome!
now finally S2 go implement some heroes![]()