King Jereziah, the hope of humanity and one of the two leaders
of the new Legion, is not just a mighty warrior but also the
chosen of Sol himself. Charged with divine fervor and favor,
he rallies his men and wreaks havoc among the daemons.
The light that shines forth from him leads all toward victory,
and represents the dawning of a new day, one without cloud or shadow.
Strength per level=2.65
Agility per level=1.75
Intelligence per level=1.8
Jereziah unleashes a nearby allied unit?s
Inner Light, healing them. Nearby enemies
are seared by the power of the Light, causing
them to take damage.
Level 1 : Heals target for 90 health, Damages enemys around target for 90 true damage.
Level 2 : Heals target for 180 health, Damages enemys around target for 180 true damage.
Level 3 : Heals target for 270 health, Damages enemys around target for 270 true damage.
Level 4 : Heals target for 360 health, Damages enemys around target for 360 true damage.
Mana cost 100/120/140/160
Cooldown 12 seconds
OK! So basically, this is the spell that makes Jeraziah so incredible/annoying. Usually its used to heal allies and damage enemies on the same time but in some situations u can heal your self with inner light to just damage enemies even if u are on full health.
Jereziah blesses an allied unit with protective charm
that grants immunity to Magic, removes all debuffs,
and grants a slight movement speed increase.
Level 1 : Magic Immunity for 5 seconds
Level 2 : Magic Immunity for 8 seconds
Level 3 : Magic Immunity for 11 seconds
Level 4 : Magic Immunity for 14 seconds
Mana cost 60/70/80/90
Cooldown 20 seconds
Great spell! If you build Jeraziah as support, Its good to cast this one on yourself and heal the allies when u are save from stuns and magics, Heroes like Blacksmith, Defiler and Witch slayer cant do nothing against you if u chase them with Protective Charm on.
A righteous anger builds up in Jereziah,
allowing him to perform a Righteous Strike when attacking,
dealing increased damage which splashes to nearby
enemies and slows their movement speed briefly.
Can only occur once every few seconds.
Level 1 : +8 Bonus physical damage to next attack, 100% splash, 50% Movement speed slow
Level 2 : +16 Bonus physical damage to next attack, 100% splash, 50% Movement speed slow
Level 3 : +24 Bonus physical damage to next attack, 100% splash, 50% Movement speed slow
Level 4 : +32 Bonus physical damage to next attack, 100% splash, 50% Movement speed slow
Mana cost n/a
Cooldown 15/12/9/5 seconds
Its just an AOE slow with a bonus damage, nothing else.
Jereziah calls upon the power of Sol to protect himself
and his comrades. Sol blesses Jereziah and his nearby
allies, causing them to take almost no Physical damage
and receive high Health regeneration for a brief time.
Level 1 : +1000 Armor +25 health regeneration for 5 seconds
Level 2 : +1000 Armor +25 health regeneration for 6 seconds
Level 3 : +1000 Armor +25 health regeneration for 7 seconds
Mana Cost 125/175/250
Cooldown 150 seconds
It needs right timing and right spot, and what happens when you find them? "GENOCIDE"
Ok so im going to list items that you should buy for Jeraziah on 5V5.
First item, and first piece for your ring of sorcery.
so u got to have six of them.
Some of you may ask "i got heal, where do i need this"
Well at first minutes of the game, its better to use heal for damage and emergency use. And you cant have too much health regeneration.
Last but not least, your source of healing.
You got regen to stay on lane for long enough to buy pickled brain from outpost.
Keep them on str its gonna be your main source of Health in game.
The order you buy the parts doesn't matter but i think its best to start from Ring Of The Teacher.
OK! so here is where you choose that are you going pure support or are you going more on the dps way.
Astro for support way and Daemonic for Damage way.
Grab Kuldra's if you are going support and Mock if you are going Damage.
Here it doesn't matter are you going support or damage, you have to get this one.
There should be one inventory slot left for any situational items.
Your Role In Game.
If you are support u just spam Inner light on low hp and keep protective charm up on you or targets taking magic damage. Use your ultimate when you face 3 or more opponents with your team.
You can still heal your allies but try to aim heals for while you heal them. Chase casters with Protective charm and try to keep it up all the times. You can use your ultimate to get away from lost fights or turn the fights for your favor.
Last edited by Jonttunen123; 02-13-2010 at 05:26 PM.
As long as you're thinking of a pure DPS build after core, there was an old DoTA build that had Jera go Geometer's Bane because Righteous Strike procs to his illusions I believe. Not sure why you would ever go DPS on Jera though.