Apprentice Robe (450)
Pickled Brain (1000)
Robe of Reaction recipe (700)
Robe of reaction (2150)
+250 Max Mana
+25 Cast Speed
A relatively cheap item with cast speed, which is the rarest stat which few increase . Great item giving you an advantage over your enemies by doing everything a little faster. Some evasion for survivability, it is a Robe of Reaction after all.
Really helpful in almost every situation, but still, getting 25 cast speed isn't a huge boost, hence the price.
Preferably bought by any INT hero with lots of AOE spells, really helpful to get everything of a bit faster. But still boosts many heroes that isn't INT ^^
Rework: I decided to change the ring of the teacher to a Pickeled brain, again to make the item more unique, and now it will be better for mana dependant heroes early-mid game. Also the name is a pun on the ingredients (get it?) xD
Good item for: :fors:
Please comment and don't get to stuck on numbers they can always be changed, comment on the concept! Also thx to Nome for the template, really good!
Last edited by Blyth; 03-03-2010 at 01:27 PM.
genius! dunno if theres a reason that no castspeed items exists yet but I love it anyway
+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Change the items required. No int hero wants attack speed (Except maybe puppet master) but he doesn't even really need fast attack speed. Because you want this to be useful to int heroes with aoe spells, I would have to say change the gloves of the swift to a ring of the teacher, cut out the devotion aura and damage, increase the brilliance to lets say, 1 or 1.1, and then you have an item of the same price that now targets the audience you want it to.
(Also, if you don't think cutting out ring of the teacher's armor and damage is a good idea, just think of shaman's headdress and refreshing ornament, both cut out essential stats that you want from the original items, but you just have to deal with it).
Mythar: Hmm forgot behes heart but since it only applies for INT heroes and this applies to all heroes u could stay say that it's kind of new xD
Shadow: Guess you're right Saw that most itn heroes go for some manareg/survival items, maybe too late to change, but then again it's not that that matters, but the aura, think most people that like the idea likes the aura so maybe it's free to change. Check back l8er!
Edit: There we go, think u had a good point, like it better now?
Last edited by Blyth; 02-11-2010 at 11:01 AM.
imho drop the damage, add the armour from the ring
I kinda thought that the ring contributed with 10 damage and 1 mana reg after the recipe upgrade, sine it's 6 damage and 0.65 mana reg pre upgrade, and the gloves + attack speed converts into cast speed, kinda thought it would be more damage-oriented than survivalist, but ultimately it's all up to s2 so if they see it fit they'll prob do what they want
I like it but maybe the cast speed bonus is a little high when compared to behemoths heart buff.
Make the mana the aura and the cast speed increase on that hero only, if not all team gets benefit from not paying, though it's the same with nome's, I fill that way would be more balanced.
SimAnt: Hmm I think it's fair, behemoths heart gives u a ton of additional buffs, 15% reduced cooldown, a ton of health and reg, and it's 3k more expensive, This is basically just castspeed. On the other hand it's for the whole team, but still 25 cast speed doesn't make an extreme difference and I think the main bonus from behemoths heart is the reduced cooldown, who knows how valuable castspeed is : /
Still if someones item is implemented it's balanced by s2, so rly nothing to worry about, just a concept and im glad u like it : D
Shixax: The mana and damage is for the holder of the item only, and the aura is there for every ally hero within 600 radius, it's kind of meant to be a team-item so I wont change it xD But still this Could just as well be a self-bonus item, but then it'd have better stats I think
But overall items that give a team bonus is more fun like nome's wisdom or skull
Last edited by Blyth; 02-11-2010 at 03:05 PM.
Don't understand why the gloves are still in the recipe... I know that the item you're making is a pair of gloves, but you can either change the item to lets say a robe, or just make apprentice robe turn into the gloves. (Not all combinations make much sense, and gloves of the swift should be apprentice robe, and this item should give either 6 or 8 int).
Behemoths Heart does add cast speed....(as long as your int) but i cant see agi or str heroes getting this item...
Shadow: Well I have the gloves for the + attackspeed, which with the recipe is turned into castspeed xD Why would you prefer a robe and + intellect instead?
dxiver: y I forgot about behe's heart, but then again thats only for INts, but should prolly change that in the description anyway.
Ofcourse it is best for pure stun/nukers, but I could still se lots of other heroes benefit from the aura that it provides, like Forsaken, engi, andro, panda, magmus (if it does shorten channeling time, does it?) and probably pebbles, to mention a few. Im not an expert but I think they would all benefit from being able to perform their spells faster.
Point is that it gives no attack speed, and that's all that gloves should give. And if a caster gets it, they'll want an int boost.
Making a reference to another item, take sheepstick. Why does it turn people into teeth? I don't know, has nothing to do with what goes into it, it just does.
Why does a sustainer and a great arcana make an item that takes all of your stuff off cooldown, but costs a ton of mana and removes the int boost you need from the great arcana? I don't know.
Point: The item is too expensive, pretty much all you're paying for here is increased cast speed, and that's not worth 1900. Give it 6 or 8 int, make it a 1.1 brilliance aura, take out the gloves, put in apprentice robe, and get rid of the 10 damage.
Just my opinion, but I hope it helps.
I said yes, but change the stats and items around a bit. Good concept though
Hmm many don't like the items in in, but the concept.... Fine Ill change it one more time, just a question to you shadow lance, what is brilliance aura???
Brilliance aura is the aura that gives mana. Like Glacius' mana regen aura but with a smaller range. It would give allies in a 600 or 700 aoe 1.1 mana regen per second. That's a brilliance aura.
I c, perhaps it should have the same range as the castspeed buff, will change it one final time, thx for the feedback!
Edit: There we go, seems perfected to me! : D
Last edited by Blyth; 02-12-2010 at 03:00 PM.
Final comments: The recipe is an issue, solely because it costs almost as much as the components, that should not happen.
Your stats are good, but please just cut out the damage, PLEASE! It's good enough without the damage and the ring of the teacher's damage boost can be cut out.
Only thing I think you need to do is throw in another item and lower the recipe. I do not know what this item should be however...
Best recommendations: Now that I see the price vs stats, I think that the robe should be the book, that would boost the price of components and a 12 int bonus would be fine.
Other would be a scarab, but because it's already pretty widely used I'm not totally sure.
So please take out the damage, and either make the cast speed not part of the aura or take out the defense completely, either one has to be done for balance.