Yes - and i commented why!
No - and i commented why!
Strength: 13 (+1.7)
Agility: 18 (+1.9)
Intelligence: 22 (+2.9) (primary)
Attack type: Ranged
Movement speed: 310
I imagined him , walking like an old person, in an 'Ill' pose coughing and stuff like that.
He wields a long spear, which he uses as a support aswell as throwing.
Long time ago, before the humans, before the demons, the Fauns walked the land. They were one with the nature , and because of that, they shared their own pain with the trees. Their ancient magic is there to help prevent the forest to die, and to destroy those demons, who are destroying the trees , and , the faun peoples lives.
'I move with nature'
'I can see my path'
'Walking the beasts'
'Feel My Pain'
'I will stomp!'
On Idle :
' I walked this lands, before you'
He s a support and an anti-carry (: and who knows... he might be a semi-carry ...
Strengths and weaknesses
+Good int, and good agi
+Has an AoE Heal
+Good starting Movespeed
-No Escape Mechanism
-Skiss have High manacost
True Pain. All the pain the faun people felt during the wars, All the sadness, can now be shown to the enemy. can now be felt by the enemy.
Level 1- Next 1 attacks will do true damage.
Level 2- next 2 attacks will do true damage.
Level 3- Next 3 attacks will do true damage.
Level 4- Next 4 attacks will do true damage.
Additional information: the buff will last for 1/2/3/4 attacks OR 10 seconds.
Spiritual Lance. . Passive. The faun spear enters the spiritual void, becoming invisible after a while in the air. Passively increases the Faun damage and Attackspeed.
Level 1- +10 damage. +5 attackspeed
Level 2- +20 damage. + 10 attackspeed
Level 3- +30 damage. + 15 attackspeed
Level 4- +40 damage. + 20 attackspeed
Additional Information : The fade time is 0.5 seconds. This does NOT count as an attack modifier.
Nature's sorrow. The environment surrounding The Faun can aid him and his allies if he calls for it, or if it senses upcoming danger. Applies 'Nature's Sorrorw' to self for 20 seconds.
Level 1 -5% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies . 300 AoE
Level 2 -10% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE
Level 3 - 15% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE
Level 4 - 20% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE
Mana Cost - 300 / 350 / 400 / 450
Cooldown - 30 .
Additional Information : You are healed too. This ability can be toggled for Healing only heroes, or healing heroes and creeps aswell.
The healing effect occurs after the damage is done, i mean, you receive the damage, and in one hell of a little time later (0.001 seconds) the healing effect occurs. So if you have 100 HP Left, and is dealt 100 damage to you, you will die, and the healing wont occur.
If you have 101 HP left, you will be dealt 100 damage, but almost instantly 20 damage will be healed, and you will be with 21 hp.
Got it ?
The effect will also toggle if you are under 300 hp if not in the cooldown (in this case, the cost of mana is 0)
Ultimate. Entangling Soil
The nature can feel where the enemy is, so it foresees where the target will step and entangle's it.
Lv 1- entangles for 0.5(1) second for every 300(200) units it travels.
Lv 2- entangles for 1(1.5) second for every 250(150) units it travels.
Lv 3- entangles for 1.5(2) seconds for every 200(100) units it travels.
This ability can be boosted by SotM
Entangled effects - 50 magic damage every 0.5 second , immobilized , silenced
The 'debuff' will last for 5/6/7 seconds.
ManaCost - 300(200)/400(300)/500(400)
Cooldown - 100(80)/90(70)/80(60)
The numbers in green , is under the effects of the Staff of the Master
Hope you guys like it (:
Decreased Agi Gain
Decreased base armor
Decreased Range (from 600 to 400)
Tweaked first skill (before 2,3,4,5 hits, with a shorter cooldown and mana cost, now 1,2,3,4 with longer cooldown and higher manacost)
Tweaked Ultimate (SotM effects, increased the cooldown and mana cost), also added few more information about it.