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Thread: HoN/DotA Terminology

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  1. #1
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    HoN/DotA Terminology

    Shamelessly stolen from a few other guides on the interwubs, here again so people can grasp some of the sayings if your new. This thread will always be something in progress, if you see somethings missing just reply and i'll add it on.



    DotA/Hon Specific Shorts

    aoe
    Area of effect. Used to describe spells which target an area rather then a single unit


    b or back
    Retreat or run away

    crit
    Critical attack/strike


    dd
    Double damage

    dmg
    Damage

    def or fend
    Defend

    dps
    Damage per second

    ff
    Forfeit

    gg
    Good game

    hp
    Hit points/health


    ks
    Killsteal

    mp
    Mana points/pool


    miss or mia
    Missing in action. Used to tell others that the enemy hero(s) in your lane are missing

    pub or pubbiePublic game

    rax
    Barracks, if yours is destroyed the opposing team's creeps get stronger

    regen
    Regeneration

    rm or rmk
    Remake

    ulti
    A hero's ultimate spell

    xp
    Experience





    DotA/HoN Related Terms

    Ancient stacking
    Similar to Neutral stacking, you're stacking the strongest neutrals so that you can kill them at a later date when you're able to. This is almost always done with creeps controlled with whispering helm (helm of the dominater), and utilizes heroes that either stack runed axes or have abilities that let them hit multiple units (Moon Queen's glaives).

    Babysitting
    Generally in higher levels of play, there will be 1 hero in the lane solely for last hitting and denying while the other is harassing. This allows the person being babysat to farm, and the one babysitting generally doesn't need much gear in the first place to be effective.

    Backdooring

    Happens when the enemy hero attacks your base tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.

    Blink
    Short range teleport spell

    Bot
    Bottom lame. It goes to & from south

    Buff
    To make something better (an ability, stats, items, etc.) including your hero

    Burn
    Commonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"

    Cannon Fodder
    A free kill, suicidal person

    Carry
    A hero that farms for a majority of the game then leads(carries) the team to victory.

    Channeling
    A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.

    Deny
    Friendly units become targeted below 50%. Getting the killing hit on friendly units will prevent(deny) the enemy both gold and a portion of the xp. Friendly towers become targeted at a lower amount of hp, but denying these will grant the enemy less gold.

    Disable
    Spells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.

    Farm
    Activity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.

    Feed
    Dying to enemy hence granting opponents gold and experience points making them stronger as a result.

    Feeder
    A player who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.

    Gank
    The process of grouping together to ambush/kill heroes, same as rape and gangbang

    Harassing
    During the laning process, instead of farming the hero attempts to damage the enemies and keep them from farming, this can be done with auto attacks or spells.

    Inhouse
    A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.

    Instant ability
    Skills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.

    Jungling
    This is where someone choices to level up in the forest killing neutrals, rather than going into a lane.

    Killsteal
    Stealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.

    Kongor
    The strongest neutral creep in the map, near the first tower on the top side. All players of a team will receive gold if the killing blow is made by a player on the team.


    Leech
    Standing a safe distance from attacks and gaining experience without entering combat

    Melee Dance
    Melee hero sitting behind creep waves and running forward to get last hits for gold and xp.

    Mid
    Short hand for middle. Which lane every ranged hero wants to solo, and where the most of struggles happen.

    Nerf
    To make something worse(an ability, stats, items, etc.)

    Neutral stacking
    Attacking and pulling the neutrals in any area away from their spawn a few seconds before the minute mark(X:52 for example), which stacks multiple neutrals to be killed for burst amounts of gold.

    Nuke
    Magical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.

    Owning
    Killing enemy heros repeatedly.

    Passive

    This skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.

    Private
    See In-House

    Pulling
    Generally pulling bottom(legion) or top(hellbourne) neutral creeps into the lane, which drags the lane creeps into the neutral area. This allows the lane to get closer to your tower, thus making it easier to creep and level. At the same time it gives both people in the lane gold and experience, one in the lane and one in the neutral camp.

    Push
    Concentrating on destroying towers on a specific lane and generally making grounds.

    Ragequit
    When someone leaves your game in a fit of rage over dying or some other action

    Silence
    Silence a hero to keep him from casting spells

    Team sell
    All items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money.

    Tower Diving
    When a member or members of a team ignores the threat of a tower, pursuing into tower range and further into the enemy territory to kill an enemy player. A gank with multiple heroes is often accompanied by a tower dive.

    Tower-hugging
    Tower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.
    For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.

    Top

    The lane which goes to north as legion and which goes from north as hellbourne
    Last edited by Limi; 06-23-2009 at 02:52 AM.

  2. #2
    Cool terms, brah.

  3. #3
    Good stuff, but you forgot ragequit. ;p

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    Channeling
    A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.

    !disagree
    some skills require a lit bit of channeling before they take effect.

  5. #5
    I'd love to know what "jungling" means. I've seen it used in the guides a bit.

  6. #6
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    Jungling is when you go to farm neutral creeps.

    When someone says at early game he is gonna jungle, means he wont go to a lane, but instead go kill neutrals

  7. #7
    Quote Originally Posted by Kurt View Post
    Jungling is when you go to farm neutral creeps.

    When someone says at early game he is gonna jungle, means he wont go to a lane, but instead go kill neutrals
    Thanks for the info.

  8. #8
    Deny
    Friendly units become targeted below 50%. Getting the killing hit on friendly units will prevent(deny) the enemy both gold and a portion of the xp. Friendly towers become targeted at a lower amount of hp, but denying these will grant the enemy less gold.

  9. #9
    Good job. Few corrections:

    rm
    Remake
    or "rmk" (which is more common, afaik)

    Blink
    Using the ability blink
    "short range teleport spell"

    Buff
    To make something better (an ability, stats, items, etc.)
    Buff is not only balancing related, but also all "ability effects which boost your hero"

    Debuff
    Ability effects which weaken other heroes (less damage for example)

    Feed
    Giving items to teammates hence boosting them. It also means dying to enemy hence granting opponents gold and experience points making them stronger as a result.
    Plain out wrong. Giving items to a teammate is called pooling and not related to feeding.

    Tower-hugging
    When a low-life hero stands by his tower because he is afraid of being killed out in his lane
    He doesnt need to be lowlife or even alone. Tower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.
    For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.
    Quote Originally Posted by laserblade
    White name. Therefore, argument is invalid. Get back in the cotton field.

  10. #10
    Quote Originally Posted by Inconmon View Post
    He doesnt need to be lowlife or even alone. Tower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.
    For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.
    Thanks for that as well. That was very informative (serious).

  11. #11
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    Quote Originally Posted by Inconmon View Post
    "short range teleport spell"
    Definitely agree. Took me some time to figure out what someone meant as "blink". Blink, by itself, doesn't describe anything. It's like saying "walking is when you walk".

    Actually, that's the only term I've ever struggled with in HoN.

  12. #12
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    I guess nicks of lanes are important aswell.

    Top : The lane which goes to north as legion and which goes from north as hellbourne
    Mid : Short hand for middle. Which lane every ranged hero wants to solo and where the most of struggles happen.
    Bot : Bottom lame. To south & From south

    You may realize that they're just abbrevations but in-game "bot gank" made me think of a macro program's existence :P

  13. #13
    Tower Diving

    When a member or members of a team ignores the threat of a tower, pursuing into tower range and further into the enemy territory to kill an enemy player. A gank with multiple heroes is often accompanied by a tower dive.

  14. #14
    Inhouse
    A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.


    Never heard that tearm before, but seems to me to be the same as stacking?
    ppl in a stack doesnt allways know eachother but have better stats then the other team, or they know eachother from before and play together superior then randoms do.

  15. #15
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    Quote Originally Posted by Furier View Post
    Never heard that tearm before, but seems to me to be the same as stacking?
    ppl in a stack doesnt allways know eachother but have better stats then the other team, or they know eachother from before and play together superior then randoms do.
    Inhouse, as I've always used the term, is when we've got 10 regulars online our on the Ventrilo server meaning we can host a game with just people we know as opposed to a 5 man team pub stomp. I'm sure its usage varies between circles of people.
    Quote Originally Posted by Sordak View Post
    in my previous games i was nice, but the next time someone is REALY rude im gonna teach him a lesson.

  16. #16
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    Updated the first post, if someone see's any mistakes or corrections, simply post them and i'll update again.

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    Pulling - Generally pulling bottom(legion) or top(hellbourne) neutral creeps into the lane, which drags the lane creeps into the neutral area. This allows the lane to get closer to your tower, thus making it easier to creep and level. At the same time it gives both people in the lane gold and experience, one in the lane and one in the neutral camp.

    Neutral stacking - Attacking and pulling the neutrals in any area away from their spawn a few seconds before the minute mark(X:52 for example), which stacks multiple neutrals to be killed for burst amounts of gold.

    Ancient stacking - Similar to Neutral stacking, you're stacking the strongest neutrals so that you can kill them at a later date when you're able to. This is almost always done with creeps controlled with whispering helm(helm of the dominater), and utilizes heroes that either stack bfuries or have abilities that let them hit multiple units(Luna's glaives).

    Babysitting - Generally in higher levels of play, there will be 1 hero in the lane solely for last hitting and denying while the other is harassing. This allows the person being babysat to farm, and the one babysitting generally doesn't need much gear in the first place to be effective.

    Harassing - During the laning process, instead of farming the hero attempts to damage the enemies and keep them from farming, this can be done with auto attacks or spells.

  18. #18
    STACK
    Outburst of emotions by a player who has no friends.
    Quote Originally Posted by laserblade
    White name. Therefore, argument is invalid. Get back in the cotton field.

  19. #19
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    Updated

  20. #20
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    Downs Baby - A baby with downs syndrome or a DotA/HoN noob.

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