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Shamelessly stolen from a few other guides on the interwubs, here again so people can grasp some of the sayings if your new. This thread will always be something in progress, if you see somethings missing just reply and i'll add it on.
DotA/Hon Specific Shorts
aoe
Area of effect. Used to describe spells which target an area rather then a single unit
b or back
Retreat or run away
crit
Critical attack/strike
dd
Double damage
dmg
Damage
def or fend
Defend
dps
Damage per second
ff
Forfeit
gg
Good game
hp
Hit points/health
ks
Killsteal
mp
Mana points/pool
miss or mia
Missing in action. Used to tell others that the enemy hero(s) in your lane are missing
pub or pubbiePublic game
rax
Barracks, if yours is destroyed the opposing team's creeps get stronger
regen
Regeneration
rm or rmk
Remake
ulti
A hero's ultimate spell
xp
Experience
DotA/HoN Related Terms
Ancient stacking
Similar to Neutral stacking, you're stacking the strongest neutrals so that you can kill them at a later date when you're able to. This is almost always done with creeps controlled with whispering helm (helm of the dominater), and utilizes heroes that either stack runed axes or have abilities that let them hit multiple units (Moon Queen's glaives).
Babysitting
Generally in higher levels of play, there will be 1 hero in the lane solely for last hitting and denying while the other is harassing. This allows the person being babysat to farm, and the one babysitting generally doesn't need much gear in the first place to be effective.
Backdooring
Happens when the enemy hero attacks your base tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.
Blink
Short range teleport spell
Bot
Bottom lame. It goes to & from south
Buff
To make something better (an ability, stats, items, etc.) including your hero
Burn
Commonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"
Cannon Fodder
A free kill, suicidal person
Carry
A hero that farms for a majority of the game then leads(carries) the team to victory.
Channeling
A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.
Deny
Friendly units become targeted below 50%. Getting the killing hit on friendly units will prevent(deny) the enemy both gold and a portion of the xp. Friendly towers become targeted at a lower amount of hp, but denying these will grant the enemy less gold.
Disable
Spells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.
Farm
Activity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.
Feed
Dying to enemy hence granting opponents gold and experience points making them stronger as a result.
Feeder
A player who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.
Gank
The process of grouping together to ambush/kill heroes, same as rape and gangbang
Harassing
During the laning process, instead of farming the hero attempts to damage the enemies and keep them from farming, this can be done with auto attacks or spells.
Inhouse
A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.
Instant ability
Skills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.
Jungling
This is where someone choices to level up in the forest killing neutrals, rather than going into a lane.
Killsteal
Stealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.
Kongor
The strongest neutral creep in the map, near the first tower on the top side. All players of a team will receive gold if the killing blow is made by a player on the team.
Leech
Standing a safe distance from attacks and gaining experience without entering combat
Melee Dance
Melee hero sitting behind creep waves and running forward to get last hits for gold and xp.
Mid
Short hand for middle. Which lane every ranged hero wants to solo, and where the most of struggles happen.
Nerf
To make something worse(an ability, stats, items, etc.)
Neutral stacking
Attacking and pulling the neutrals in any area away from their spawn a few seconds before the minute mark(X:52 for example), which stacks multiple neutrals to be killed for burst amounts of gold.
Nuke
Magical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.
Owning
Killing enemy heros repeatedly.
Passive
This skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.
Private
See In-House
Pulling
Generally pulling bottom(legion) or top(hellbourne) neutral creeps into the lane, which drags the lane creeps into the neutral area. This allows the lane to get closer to your tower, thus making it easier to creep and level. At the same time it gives both people in the lane gold and experience, one in the lane and one in the neutral camp.
Push
Concentrating on destroying towers on a specific lane and generally making grounds.
Ragequit
When someone leaves your game in a fit of rage over dying or some other action
Silence
Silence a hero to keep him from casting spells
Team sell
All items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money.
Tower Diving
When a member or members of a team ignores the threat of a tower, pursuing into tower range and further into the enemy territory to kill an enemy player. A gank with multiple heroes is often accompanied by a tower dive.
Tower-hugging
Tower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.
For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.
Top
The lane which goes to north as legion and which goes from north as hellbourne
Last edited by Limi; 06-23-2009 at 02:52 AM.
Channeling
A HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.
!disagree
some skills require a lit bit of channeling before they take effect.
I'd love to know what "jungling" means. I've seen it used in the guides a bit.
Jungling is when you go to farm neutral creeps.
When someone says at early game he is gonna jungle, means he wont go to a lane, but instead go kill neutrals
Deny
Friendly units become targeted below 50%. Getting the killing hit on friendly units will prevent(deny) the enemy both gold and a portion of the xp. Friendly towers become targeted at a lower amount of hp, but denying these will grant the enemy less gold.
Good job. Few corrections:
or "rmk" (which is more common, afaik)rm
Remake
"short range teleport spell"Blink
Using the ability blink
Buff is not only balancing related, but also all "ability effects which boost your hero"Buff
To make something better (an ability, stats, items, etc.)
Debuff
Ability effects which weaken other heroes (less damage for example)
Plain out wrong. Giving items to a teammate is called pooling and not related to feeding.Feed
Giving items to teammates hence boosting them. It also means dying to enemy hence granting opponents gold and experience points making them stronger as a result.
He doesnt need to be lowlife or even alone. Tower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.Tower-hugging
When a low-life hero stands by his tower because he is afraid of being killed out in his lane
For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.
Originally Posted by laserblade
I guess nicks of lanes are important aswell.
Top : The lane which goes to north as legion and which goes from north as hellbourne
Mid : Short hand for middle. Which lane every ranged hero wants to soloand where the most of struggles happen.
Bot : Bottom lame. To south & From south
You may realize that they're just abbrevations but in-game "bot gank" made me think of a macro program's existence :P
Tower Diving
When a member or members of a team ignores the threat of a tower, pursuing into tower range and further into the enemy territory to kill an enemy player. A gank with multiple heroes is often accompanied by a tower dive.
Inhouse
A game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.
Never heard that tearm before, but seems to me to be the same as stacking?
ppl in a stack doesnt allways know eachother but have better stats then the other team, or they know eachother from before and play together superior then randoms do.
Updated the first post, if someone see's any mistakes or corrections, simply post them and i'll update again.
Pulling - Generally pulling bottom(legion) or top(hellbourne) neutral creeps into the lane, which drags the lane creeps into the neutral area. This allows the lane to get closer to your tower, thus making it easier to creep and level. At the same time it gives both people in the lane gold and experience, one in the lane and one in the neutral camp.
Neutral stacking - Attacking and pulling the neutrals in any area away from their spawn a few seconds before the minute mark(X:52 for example), which stacks multiple neutrals to be killed for burst amounts of gold.
Ancient stacking - Similar to Neutral stacking, you're stacking the strongest neutrals so that you can kill them at a later date when you're able to. This is almost always done with creeps controlled with whispering helm(helm of the dominater), and utilizes heroes that either stack bfuries or have abilities that let them hit multiple units(Luna's glaives).
Babysitting - Generally in higher levels of play, there will be 1 hero in the lane solely for last hitting and denying while the other is harassing. This allows the person being babysat to farm, and the one babysitting generally doesn't need much gear in the first place to be effective.
Harassing - During the laning process, instead of farming the hero attempts to damage the enemies and keep them from farming, this can be done with auto attacks or spells.
STACK
Outburst of emotions by a player who has no friends.
Originally Posted by laserblade
Downs Baby - A baby with downs syndrome or a DotA/HoN noob.
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